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-/****************************************************************************
-**
-** Implementation of TQPolygonScanner class
-**
-** Created : 000120
-**
-** Copyright (C) 1999-2008 Trolltech ASA. All rights reserved.
-**
-** This file is part of the kernel module of the TQt GUI Toolkit.
-**
-** This file may be used under the terms of the GNU General
-** Public License versions 2.0 or 3.0 as published by the Free
-** Software Foundation and appearing in the files LICENSE.GPL2
-** and LICENSE.GPL3 included in the packaging of this file.
-** Alternatively you may (at your option) use any later version
-** of the GNU General Public License if such license has been
-** publicly approved by Trolltech ASA (or its successors, if any)
-** and the KDE Free TQt Foundation.
-**
-** Please review the following information to ensure GNU General
-** Public Licensing requirements will be met:
-** http://trolltech.com/products/qt/licenses/licensing/opensource/.
-** If you are unsure which license is appropriate for your use, please
-** review the following information:
-** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
-** or contact the sales department at sales@trolltech.com.
-**
-** This file may be used under the terms of the Q Public License as
-** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
-** included in the packaging of this file. Licensees holding valid TQt
-** Commercial licenses may use this file in accordance with the TQt
-** Commercial License Agreement provided with the Software.
-**
-** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
-** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
-** herein.
-**
-**********************************************************************/
-
-#include "tqpolygonscanner.h"
-#include "tqpointarray.h"
-#include <stdlib.h>
-
-
-// Based on Xserver code miFillGeneralPoly...
-/*
- *
- * Written by Brian Kelleher; Oct. 1985
- *
- * Routine to fill a polygon. Two fill rules are
- * supported: frWINDING and frEVENODD.
- *
- * See fillpoly.h for a complete description of the algorithm.
- */
-
-/*
- * These are the data structures needed to scan
- * convert regions. Two different scan conversion
- * methods are available -- the even-odd method, and
- * the winding number method.
- * The even-odd rule states that a point is inside
- * the polygon if a ray drawn from that point in any
- * direction will pass through an odd number of
- * path segments.
- * By the winding number rule, a point is decided
- * to be inside the polygon if a ray drawn from that
- * point in any direction passes through a different
- * number of clockwise and counterclockwise path
- * segments.
- *
- * These data structures are adapted somewhat from
- * the algorithm in (Foley/Van Dam) for scan converting
- * polygons.
- * The basic algorithm is to start at the top (smallest y)
- * of the polygon, stepping down to the bottom of
- * the polygon by incrementing the y coordinate. We
- * keep a list of edges which the current scanline crosses,
- * sorted by x. This list is called the Active Edge Table (AET)
- * As we change the y-coordinate, we update each entry in
- * in the active edge table to reflect the edges new xcoord.
- * This list must be sorted at each scanline in case
- * two edges intersect.
- * We also keep a data structure known as the Edge Table (ET),
- * which keeps track of all the edges which the current
- * scanline has not yet reached. The ET is basically a
- * list of ScanLineList structures containing a list of
- * edges which are entered at a given scanline. There is one
- * ScanLineList per scanline at which an edge is entered.
- * When we enter a new edge, we move it from the ET to the AET.
- *
- * From the AET, we can implement the even-odd rule as in
- * (Foley/Van Dam).
- * The winding number rule is a little trickier. We also
- * keep the EdgeTableEntries in the AET linked by the
- * nextWETE (winding EdgeTableEntry) link. This allows
- * the edges to be linked just as before for updating
- * purposes, but only uses the edges linked by the nextWETE
- * link as edges representing spans of the polygon to
- * drawn (as with the even-odd rule).
- */
-
-/* $XConsortium: miscanfill.h,v 1.5 94/04/17 20:27:50 dpw Exp $ */
-/*
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR
-OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall
-not be used in advertising or otherwise to promote the sale, use or
-other dealings in this Software without prior written authorization
-from the X Consortium.
-
-*/
-
-
-/*
- * scanfill.h
- *
- * Written by Brian Kelleher; Jan 1985
- *
- * This file contains a few macros to help track
- * the edge of a filled object. The object is assumed
- * to be filled in scanline order, and thus the
- * algorithm used is an extension of Bresenham's line
- * drawing algorithm which assumes that y is always the
- * major axis.
- * Since these pieces of code are the same for any filled tqshape,
- * it is more convenient to gather the library in one
- * place, but since these pieces of code are also in
- * the inner loops of output primitives, procedure call
- * overhead is out of the question.
- * See the author for a derivation if needed.
- */
-
-/*
- * In scan converting polygons, we want to choose those pixels
- * which are inside the polygon. Thus, we add .5 to the starting
- * x coordinate for both left and right edges. Now we choose the
- * first pixel which is inside the pgon for the left edge and the
- * first pixel which is outside the pgon for the right edge.
- * Draw the left pixel, but not the right.
- *
- * How to add .5 to the starting x coordinate:
- * If the edge is moving to the right, then subtract dy from the
- * error term from the general form of the algorithm.
- * If the edge is moving to the left, then add dy to the error term.
- *
- * The reason for the difference between edges moving to the left
- * and edges moving to the right is simple: If an edge is moving
- * to the right, then we want the algorithm to flip immediately.
- * If it is moving to the left, then we don't want it to flip until
- * we traverse an entire pixel.
- */
-#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
- int dx; /* local storage */ \
-\
- /* \
- * if the edge is horizontal, then it is ignored \
- * and assumed not to be processed. Otherwise, do this stuff. \
- */ \
- if ((dy) != 0) { \
- xStart = (x1); \
- dx = (x2) - xStart; \
- if (dx < 0) { \
- m = dx / (dy); \
- m1 = m - 1; \
- incr1 = -2 * dx + 2 * (dy) * m1; \
- incr2 = -2 * dx + 2 * (dy) * m; \
- d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
- } else { \
- m = dx / (dy); \
- m1 = m + 1; \
- incr1 = 2 * dx - 2 * (dy) * m1; \
- incr2 = 2 * dx - 2 * (dy) * m; \
- d = -2 * m * (dy) + 2 * dx; \
- } \
- } \
-}
-
-#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
- if (m1 > 0) { \
- if (d > 0) { \
- minval += m1; \
- d += incr1; \
- } \
- else { \
- minval += m; \
- d += incr2; \
- } \
- } else {\
- if (d >= 0) { \
- minval += m1; \
- d += incr1; \
- } \
- else { \
- minval += m; \
- d += incr2; \
- } \
- } \
-}
-
-
-/*
- * This structure contains all of the information needed
- * to run the bresenham algorithm.
- * The variables may be hardcoded into the declarations
- * instead of using this structure to make use of
- * register declarations.
- */
-typedef struct {
- int minor; /* minor axis */
- int d; /* decision variable */
- int m, m1; /* slope and slope+1 */
- int incr1, incr2; /* error increments */
-} BRESINFO;
-
-
-#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
- BRESINITPGON(dmaj, min1, min2, bres.minor, bres.d, \
- bres.m, bres.m1, bres.incr1, bres.incr2)
-
-#define BRESINCRPGONSTRUCT(bres) \
- BRESINCRPGON(bres.d, bres.minor, bres.m, bres.m1, bres.incr1, bres.incr2)
-
-
-typedef struct _EdgeTableEntry {
- int ymax; /* ycoord at which we exit this edge. */
- BRESINFO bres; /* Bresenham info to run the edge */
- struct _EdgeTableEntry *next; /* next in the list */
- struct _EdgeTableEntry *back; /* for insertion sort */
- struct _EdgeTableEntry *nextWETE; /* for winding num rule */
- int ClockWise; /* flag for winding number rule */
-} EdgeTableEntry;
-
-
-typedef struct _ScanLineList{
- int scanline; /* the scanline represented */
- EdgeTableEntry *edgelist; /* header node */
- struct _ScanLineList *next; /* next in the list */
-} ScanLineList;
-
-
-typedef struct {
- int ymax; /* ymax for the polygon */
- int ymin; /* ymin for the polygon */
- ScanLineList scanlines; /* header node */
-} EdgeTable;
-
-
-/*
- * Here is a struct to help with storage allocation
- * so we can allocate a big chunk at a time, and then take
- * pieces from this heap when we need to.
- */
-#define SLLSPERBLOCK 25
-
-typedef struct _ScanLineListBlock {
- ScanLineList SLLs[SLLSPERBLOCK];
- struct _ScanLineListBlock *next;
-} ScanLineListBlock;
-
-/*
- * number of points to buffer before sending them off
- * to scanlines() : Must be an even number
- */
-#define NUMPTSTOBUFFER 200
-
-/*
- *
- * a few macros for the inner loops of the fill code where
- * performance considerations don't allow a procedure call.
- *
- * Evaluate the given edge at the given scanline.
- * If the edge has expired, then we leave it and fix up
- * the active edge table; otherwise, we increment the
- * x value to be ready for the next scanline.
- * The winding number rule is in effect, so we must notify
- * the caller when the edge has been removed so he
- * can reorder the Winding Active Edge Table.
- */
-#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
- if (pAET->ymax == y) { /* leaving this edge */ \
- pPrevAET->next = pAET->next; \
- pAET = pPrevAET->next; \
- fixWAET = 1; \
- if (pAET) \
- pAET->back = pPrevAET; \
- } \
- else { \
- BRESINCRPGONSTRUCT(pAET->bres); \
- pPrevAET = pAET; \
- pAET = pAET->next; \
- } \
-}
-
-
-/*
- * Evaluate the given edge at the given scanline.
- * If the edge has expired, then we leave it and fix up
- * the active edge table; otherwise, we increment the
- * x value to be ready for the next scanline.
- * The even-odd rule is in effect.
- */
-#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
- if (pAET->ymax == y) { /* leaving this edge */ \
- pPrevAET->next = pAET->next; \
- pAET = pPrevAET->next; \
- if (pAET) \
- pAET->back = pPrevAET; \
- } \
- else { \
- BRESINCRPGONSTRUCT(pAET->bres) \
- pPrevAET = pAET; \
- pAET = pAET->next; \
- } \
-}
-
-/***********************************************************
-
-Copyright (c) 1987 X Consortium
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of the X Consortium shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from the X Consortium.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-******************************************************************/
-
-#define MAXINT 0x7fffffff
-#define MININT -MAXINT
-
-/*
- * fillUtils.c
- *
- * Written by Brian Kelleher; Oct. 1985
- *
- * This module contains all of the utility functions
- * needed to scan convert a polygon.
- *
- */
-/*
- * InsertEdgeInET
- *
- * Insert the given edge into the edge table.
- * First we must find the correct bucket in the
- * Edge table, then find the right slot in the
- * bucket. Finally, we can insert it.
- *
- */
-static bool
-miInsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
- int scanline, ScanLineListBlock **SLLBlock, int *iSLLBlock)
-{
- register EdgeTableEntry *start, *prev;
- register ScanLineList *pSLL, *pPrevSLL;
- ScanLineListBlock *tmpSLLBlock;
-
- /*
- * find the right bucket to put the edge into
- */
- pPrevSLL = &ET->scanlines;
- pSLL = pPrevSLL->next;
- while (pSLL && (pSLL->scanline < scanline))
- {
- pPrevSLL = pSLL;
- pSLL = pSLL->next;
- }
-
- /*
- * reassign pSLL (pointer to ScanLineList) if necessary
- */
- if ((!pSLL) || (pSLL->scanline > scanline))
- {
- if (*iSLLBlock > SLLSPERBLOCK-1)
- {
- tmpSLLBlock =
- (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
- if (!tmpSLLBlock)
- return FALSE;
- (*SLLBlock)->next = tmpSLLBlock;
- tmpSLLBlock->next = 0;
- *SLLBlock = tmpSLLBlock;
- *iSLLBlock = 0;
- }
- pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
-
- pSLL->next = pPrevSLL->next;
- pSLL->edgelist = 0;
- pPrevSLL->next = pSLL;
- }
- pSLL->scanline = scanline;
-
- /*
- * now insert the edge in the right bucket
- */
- prev = 0;
- start = pSLL->edgelist;
- while (start && (start->bres.minor < ETE->bres.minor))
- {
- prev = start;
- start = start->next;
- }
- ETE->next = start;
-
- if (prev)
- prev->next = ETE;
- else
- pSLL->edgelist = ETE;
- return TRUE;
-}
-
-/*
- * CreateEdgeTable
- *
- * This routine creates the edge table for
- * scan converting polygons.
- * The Edge Table (ET) looks like:
- *
- * EdgeTable
- * --------
- * | ymax | ScanLineLists
- * |scanline|-->------------>-------------->...
- * -------- |scanline| |scanline|
- * |edgelist| |edgelist|
- * --------- ---------
- * | |
- * | |
- * V V
- * list of ETEs list of ETEs
- *
- * where ETE is an EdgeTableEntry data structure,
- * and there is one ScanLineList per scanline at
- * which an edge is initially entered.
- *
- */
-
-typedef struct {
-#if defined(TQ_OS_MAC)
- int y, x;
-#else
- int x, y;
-#endif
-
-} DDXPointRec, *DDXPointPtr;
-
-/*
- * Clean up our act.
- */
-static void
-miFreeStorage(ScanLineListBlock *pSLLBlock)
-{
- register ScanLineListBlock *tmpSLLBlock;
-
- while (pSLLBlock)
- {
- tmpSLLBlock = pSLLBlock->next;
- free(pSLLBlock);
- pSLLBlock = tmpSLLBlock;
- }
-}
-
-static bool
-miCreateETandAET(int count, DDXPointPtr pts, EdgeTable *ET,
- EdgeTableEntry *AET, EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
-{
- register DDXPointPtr top, bottom;
- register DDXPointPtr PrevPt, CurrPt;
- int iSLLBlock = 0;
-
- int dy;
-
- if (count < 2) return TRUE;
-
- /*
- * initialize the Active Edge Table
- */
- AET->next = 0;
- AET->back = 0;
- AET->nextWETE = 0;
- AET->bres.minor = MININT;
-
- /*
- * initialize the Edge Table.
- */
- ET->scanlines.next = 0;
- ET->ymax = MININT;
- ET->ymin = MAXINT;
- pSLLBlock->next = 0;
-
- PrevPt = &pts[count-1];
-
- /*
- * for each vertex in the array of points.
- * In this loop we are dealing with two vertices at
- * a time -- these make up one edge of the polygon.
- */
- while (count--)
- {
- CurrPt = pts++;
-
- /*
- * find out which point is above and which is below.
- */
- if (PrevPt->y > CurrPt->y)
- {
- bottom = PrevPt, top = CurrPt;
- pETEs->ClockWise = 0;
- }
- else
- {
- bottom = CurrPt, top = PrevPt;
- pETEs->ClockWise = 1;
- }
-
- /*
- * don't add horizontal edges to the Edge table.
- */
- if (bottom->y != top->y)
- {
- pETEs->ymax = bottom->y-1; /* -1 so we don't get last scanline */
-
- /*
- * initialize integer edge algorithm
- */
- dy = bottom->y - top->y;
- BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres)
-
- if (!miInsertEdgeInET(ET, pETEs, top->y, &pSLLBlock, &iSLLBlock))
- {
- miFreeStorage(pSLLBlock->next);
- return FALSE;
- }
-
- ET->ymax = TQMAX(ET->ymax, PrevPt->y);
- ET->ymin = TQMIN(ET->ymin, PrevPt->y);
- pETEs++;
- }
-
- PrevPt = CurrPt;
- }
- return TRUE;
-}
-
-/*
- * loadAET
- *
- * This routine moves EdgeTableEntries from the
- * EdgeTable into the Active Edge Table,
- * leaving them sorted by smaller x coordinate.
- *
- */
-
-static void
-miloadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
-{
- register EdgeTableEntry *pPrevAET;
- register EdgeTableEntry *tmp;
-
- pPrevAET = AET;
- AET = AET->next;
- while (ETEs)
- {
- while (AET && (AET->bres.minor < ETEs->bres.minor))
- {
- pPrevAET = AET;
- AET = AET->next;
- }
- tmp = ETEs->next;
- ETEs->next = AET;
- if (AET)
- AET->back = ETEs;
- ETEs->back = pPrevAET;
- pPrevAET->next = ETEs;
- pPrevAET = ETEs;
-
- ETEs = tmp;
- }
-}
-
-/*
- * computeWAET
- *
- * This routine links the AET by the
- * nextWETE (winding EdgeTableEntry) link for
- * use by the winding number rule. The final
- * Active Edge Table (AET) might look something
- * like:
- *
- * AET
- * ---------- --------- ---------
- * |ymax | |ymax | |ymax |
- * | ... | |... | |... |
- * |next |->|next |->|next |->...
- * |nextWETE| |nextWETE| |nextWETE|
- * --------- --------- ^--------
- * | | |
- * V-------------------> V---> ...
- *
- */
-static void
-micomputeWAET(EdgeTableEntry *AET)
-{
- register EdgeTableEntry *pWETE;
- register int inside = 1;
- register int isInside = 0;
-
- AET->nextWETE = 0;
- pWETE = AET;
- AET = AET->next;
- while (AET)
- {
- if (AET->ClockWise)
- isInside++;
- else
- isInside--;
-
- if ((!inside && !isInside) ||
- ( inside && isInside))
- {
- pWETE->nextWETE = AET;
- pWETE = AET;
- inside = !inside;
- }
- AET = AET->next;
- }
- pWETE->nextWETE = 0;
-}
-
-/*
- * InsertionSort
- *
- * Just a simple insertion sort using
- * pointers and back pointers to sort the Active
- * Edge Table.
- *
- */
-
-static int
-miInsertionSort(EdgeTableEntry *AET)
-{
- register EdgeTableEntry *pETEchase;
- register EdgeTableEntry *pETEinsert;
- register EdgeTableEntry *pETEchaseBackTMP;
- register int changed = 0;
-
- AET = AET->next;
- while (AET)
- {
- pETEinsert = AET;
- pETEchase = AET;
- while (pETEchase->back->bres.minor > AET->bres.minor)
- pETEchase = pETEchase->back;
-
- AET = AET->next;
- if (pETEchase != pETEinsert)
- {
- pETEchaseBackTMP = pETEchase->back;
- pETEinsert->back->next = AET;
- if (AET)
- AET->back = pETEinsert->back;
- pETEinsert->next = pETEchase;
- pETEchase->back->next = pETEinsert;
- pETEchase->back = pETEinsert;
- pETEinsert->back = pETEchaseBackTMP;
- changed = 1;
- }
- }
- return(changed);
-}
-
-/*!
- \overload
-*/
-void TQPolygonScanner::scan(const TQPointArray& pa, bool winding, int index, int npoints)
-{
- scan( pa, winding, index, npoints, TRUE );
-}
-
-/*!
- \overload
-
- If \a stitchable is FALSE, the right and bottom edges of the
- polygon are included. This causes adjacent polygons to overlap.
-*/
-void TQPolygonScanner::scan(const TQPointArray& pa, bool winding, int index, int npoints, bool stitchable)
-{
- scan( pa, winding, index, npoints,
- stitchable ? Edge(Left+Top) : Edge(Left+Right+Top+Bottom) );
-}
-
-/*!
- Calls processSpans() for all scanlines of the polygon defined by
- \a npoints starting at \a index in \a pa.
-
- If \a winding is TRUE, the Winding algorithm rather than the
- Odd-Even rule is used.
-
- The \a edges is any bitwise combination of:
- \list
- \i \c TQPolygonScanner::Left
- \i \c TQPolygonScanner::Right
- \i \c TQPolygonScanner::Top
- \i \c TQPolygonScanner::Bottom
- \endlist
- \a edges determines which edges are included.
-
- \warning The edges feature does not work properly.
-
-*/
-void TQPolygonScanner::scan( const TQPointArray& pa, bool winding, int index, int npoints, Edge edges )
-{
-
-
- DDXPointPtr ptsIn = (DDXPointPtr)pa.data();
- ptsIn += index;
- register EdgeTableEntry *pAET; /* the Active Edge Table */
- register int y; /* the current scanline */
- register int nPts = 0; /* number of pts in buffer */
- register EdgeTableEntry *pWETE; /* Winding Edge Table */
- register ScanLineList *pSLL; /* Current ScanLineList */
- register DDXPointPtr ptsOut; /* ptr to output buffers */
- int *width;
- DDXPointRec FirstPoint[NUMPTSTOBUFFER]; /* the output buffers */
- int FirstWidth[NUMPTSTOBUFFER];
- EdgeTableEntry *pPrevAET; /* previous AET entry */
- EdgeTable ET; /* Edge Table header node */
- EdgeTableEntry AET; /* Active ET header node */
- EdgeTableEntry *pETEs; /* Edge Table Entries buff */
- ScanLineListBlock SLLBlock; /* header for ScanLineList */
- int fixWAET = 0;
- int edge_l = (edges & Left) ? 1 : 0;
- int edge_r = (edges & Right) ? 1 : 0;
- int edge_t = 1; //#### (edges & Top) ? 1 : 0;
- int edge_b = (edges & Bottom) ? 1 : 0;
-
- if (npoints == -1)
- npoints = pa.size();
-
- if (npoints < 3)
- return;
-
- if(!(pETEs = (EdgeTableEntry *)
- malloc(sizeof(EdgeTableEntry) * npoints)))
- return;
- ptsOut = FirstPoint;
- width = FirstWidth;
- if (!miCreateETandAET(npoints, ptsIn, &ET, &AET, pETEs, &SLLBlock))
- {
- free(pETEs);
- return;
- }
- pSLL = ET.scanlines.next;
-
- if (!winding)
- {
- /*
- * for each scanline
- */
- for (y = ET.ymin+1-edge_t; y < ET.ymax+edge_b; y++)
- {
- /*
- * Add a new edge to the active edge table when we
- * get to the next edge.
- */
- if (pSLL && y == pSLL->scanline)
- {
- miloadAET(&AET, pSLL->edgelist);
- pSLL = pSLL->next;
- }
- pPrevAET = &AET;
- pAET = AET.next;
-
- /*
- * for each active edge
- */
- while (pAET)
- {
- ptsOut->x = pAET->bres.minor + 1 - edge_l;
- ptsOut++->y = y;
- *width++ = pAET->next->bres.minor - pAET->bres.minor
- - 1 + edge_l + edge_r;
- nPts++;
-
- /*
- * send out the buffer when its full
- */
- if (nPts == NUMPTSTOBUFFER)
- {
- processSpans( nPts, (TQPoint*)FirstPoint, FirstWidth );
- ptsOut = FirstPoint;
- width = FirstWidth;
- nPts = 0;
- }
- EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
- EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
- }
- miInsertionSort(&AET);
- }
- }
- else /* default to WindingNumber */
- {
- /*
- * for each scanline
- */
- for (y = ET.ymin+1-edge_t; y < ET.ymax+edge_b; y++)
- {
- /*
- * Add a new edge to the active edge table when we
- * get to the next edge.
- */
- if (pSLL && y == pSLL->scanline)
- {
- miloadAET(&AET, pSLL->edgelist);
- micomputeWAET(&AET);
- pSLL = pSLL->next;
- }
- pPrevAET = &AET;
- pAET = AET.next;
- pWETE = pAET;
-
- /*
- * for each active edge
- */
- while (pAET)
- {
- /*
- * if the next edge in the active edge table is
- * also the next edge in the winding active edge
- * table.
- */
- if (pWETE == pAET)
- {
- ptsOut->x = pAET->bres.minor + 1 - edge_l;
- ptsOut++->y = y;
- *width++ = pAET->nextWETE->bres.minor - pAET->bres.minor - 1 + edge_l + edge_r;
- nPts++;
-
- /*
- * send out the buffer
- */
- if (nPts == NUMPTSTOBUFFER)
- {
- processSpans( nPts, (TQPoint*)FirstPoint, FirstWidth );
- ptsOut = FirstPoint;
- width = FirstWidth;
- nPts = 0;
- }
-
- pWETE = pWETE->nextWETE;
- while (pWETE != pAET) {
- EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
- }
- pWETE = pWETE->nextWETE;
- }
- EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
- }
-
- /*
- * reevaluate the Winding active edge table if we
- * just had to resort it or if we just exited an edge.
- */
- if (miInsertionSort(&AET) || fixWAET)
- {
- micomputeWAET(&AET);
- fixWAET = 0;
- }
- }
- }
-
- /*
- * Get any spans that we missed by buffering
- */
-
-
- processSpans( nPts, (TQPoint*)FirstPoint, FirstWidth );
- free(pETEs);
- miFreeStorage(SLLBlock.next);
-}
-/***** END OF X11-based CODE *****/
-
-