#include "foo.h" // // plshade z xmin xmax ymin ymax \ // sh_min sh_max sh_cmap sh_color sh_width \ // min_col min_wid max_col max_wid \ // rect [[pltr x y] | NULL ] [wrap] //-------------------------------------------------------------------------- void foo() { // plshade z xmin xmax ymin ymax \ // sh_min sh_max sh_cmap sh_color sh_width \ // min_col min_wid max_col max_wid \ // rect [[pltr x y] | NULL ] [wrap] //-------------------------------------------------------------------------- }