#if UNITY_DEFER_GRAPHICS_JOBS_SCHEDULE void GfxDevice::ScheduleAsyncJob(AsyncCommandJobFunc* jobFunc, GfxDeviceAsyncCommand* cmd, const JobFence& depends, JobBatchDispatcher& dispatcher) #else JobFence& GfxDevice::ScheduleAsyncJob(AsyncCommandJobFunc* jobFunc, GfxDeviceAsyncCommand* cmd, const JobFence& depends, JobBatchDispatcher& dispatcher) #endif // #if UNITY_DEFER_GRAPHICS_JOBS_SCHEDULE