#ifndef tdegtk_signal_h #define tdegtk_signal_h /* * this file was largely taken from the oxygen gtk engine * Copyright (c) 2010 Hugo Pereira Da Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or(at your option ) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include #include #include //! handles gtk signal connections class Signal { public: //! constructor Signal( void ): _id(0), _object(0L) {} //! destructor virtual ~Signal( void ) {} //! true if connected bool isConnected( void ) const { return _id > 0 && _object; } //! connect bool connect( GObject*, const std::string&, GCallback, gpointer, bool after=false ); //! disconnect void disconnect( void ); private: //! signal id guint _id; //! connected object GObject* _object; }; #endif