/* 
 *
 * $Id: k3bprojectplugin.h 619556 2007-01-03 17:38:12Z trueg $
 * Copyright (C) 2004 Sebastian Trueg <trueg@k3b.org>
 *
 * This file is part of the K3b project.
 * Copyright (C) 1998-2007 Sebastian Trueg <trueg@k3b.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * See the file "COPYING" for the exact licensing terms.
 */

#ifndef _K3B_PROJECT_PLUGIN_H_
#define _K3B_PROJECT_PLUGIN_H_

#include <k3bplugin.h>
#include <tqstring.h>
#include "k3b_export.h"
class K3bDoc;

/**
 * In case your plugin provides a GUI it is recommended to use the 
 * K3bProjectPluginGUIBase interface. That way K3b can embed the GUI into 
 * a fancy dialog which fits the overall look.
 *
 * This is not derived from TQWidget to make it possible to inherit
 * from other TQWidget derivates.
 */
class K3bProjectPluginGUIBase
{
 public:
  K3bProjectPluginGUIBase() {}
  virtual ~K3bProjectPluginGUIBase() {}

  virtual TQWidget* qWidget() = 0;

  /**
   * Title used for the GUI
   */
  virtual TQString title() const = 0;
  virtual TQString subTitle() const { return TQString(); }

  virtual void readSettings( TDEConfigBase* ) {}
  virtual void saveSettings( TDEConfigBase* ) {}

  /**
   * Load system defaults for the GUI
   */
  virtual void loadDefaults() {}

  /**
   * Start the plugin. This method should do the actual work.
   */
  virtual void activate() = 0;
};


/**
 * A K3bProjectPlugin is supposed to modify a k3b project in some way or
 * create additional data based on the project.
 *
 * Reimplement createGUI or activate and use setText, setToolTip, setWhatsThis, and setIcon
 * to specify the gui elements used when presenting the plugin to the user.
 */
class LIBK3B_EXPORT K3bProjectPlugin : public K3bPlugin
{
  TQ_OBJECT
  

 public:
  /**
   * @param type The type of the plugin
   * @param gui If true the plugin is supposed to provide a widget via @p createGUI(). In that case
   *            @p activate() will not be used. A plugin has a GUI if it's functionality is started 
   *            by some user input.
   */
  K3bProjectPlugin( int type, bool gui = false, TQObject* parent = 0, const char* name = 0 )
  : K3bPlugin( parent, name ),
    m_type(type),
    m_hasGUI(gui) {
  }

  virtual ~K3bProjectPlugin() {
  }

  // TODO: move this to K3bDoc?
  enum Type {
    AUDIO_CD = 0x1,
    DATA_CD = 0x2,
    MIXED_CD = 0x4,
    VIDEO_CD = 0x8,
    MOVIX_CD = 0x10,
    DATA_DVD = 0x20,
    VIDEO_DVD = 0x40,
    MOVIX_DVD = 0x80,
    DATA_PROJECTS = DATA_CD|DATA_DVD,
    MOVIX_PROJECTS = MOVIX_CD|MOVIX_DVD
  };

  // TODO: maybe we should use something like "ProjectPlugin/AudioCD" based on the type?
  TQString group() const { return "ProjectPlugin"; }

  /**
   * audio, data, videocd, or videodvd
   * Needs to return a proper type. The default implementation returns the type specified
   * in the constructor.
   */
  virtual int type() const { return m_type; }

  /**
   * Text used for menu entries and the like.
   */
  const TQString& text() const { return m_text; }
  const TQString& toolTip() const { return m_toolTip; }
  const TQString& whatsThis() const { return m_whatsThis; }
  const TQString& icon() const { return m_icon; }

  bool hasGUI() const { return m_hasGUI; }

  /**
   * Create the GUI which provides the features for the plugin.
   * This only needs to be implemented in case hasGUI returns true.
   * The returned object has to be a TQWidget based class.
   *
   * @param doc based on the type returned by the factory
   *            this will be the doc to work on. It should
   *            be dynamically casted to the needed project type.
   */
  virtual K3bProjectPluginGUIBase* createGUI( K3bDoc* doc, TQWidget* = 0, const char* = 0 ) { Q_UNUSED(doc); return 0; }

  /**
   * This is where the action happens.
   * There is no need to implement this in case hasGUI returns true.
   *
   * @param doc based on the type returned by the factory
   *            this will be the doc to work on. It should
   *            be dynamically casted to the needed project type.
   *
   * @param parent the parent widget to be used for things like progress dialogs.
   */
  virtual void activate( K3bDoc* doc, TQWidget* parent ) { Q_UNUSED(doc); Q_UNUSED(parent); }

 protected:
  void setText( const TQString& s ) { m_text = s; }
  void setToolTip( const TQString& s ) { m_toolTip = s; }
  void setWhatsThis( const TQString& s ) { m_whatsThis = s; }
  void setIcon( const TQString& s ) { m_icon = s; }

 private:
  int m_type;
  bool m_hasGUI;
  TQString m_text;
  TQString m_toolTip;
  TQString m_whatsThis;
  TQString m_icon;
};


#endif