1/ Load in portable pixmaps (PPM). Set an arbitrary paint attribute map for each different colour. Otherwise load in a paint attribute map definition file. 2/ Input from "brush". Incremental development of brush input. First simple mixing then empty brush moving paint paint on top of paint attribute application. 3/ Animation 1000000 = 1 fps 500000 = 2 fps 250000 = 4 fps 125000 = 8 fps 62500 = 16 fps 41660 = 24 fps 4/ NK times 178.9 real 49.4 user 13.3 sys Orig times 636.6 real 111.1 user 43.6 sys 5/ Cross section through volume 6/ Separate Colour scale window 7/ Transparency