/*************************************************************************** * Copyright (C) 2003-2005 by David Saxton * * david@bluehaze.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #ifndef CANVASITEMGROUP_H #define CANVASITEMGROUP_H #include "itemgroup.h" class CNItem; class Item; class ICNDocument; class Component; class Connector; class FlowPart; class Node; class ECNode; class FPNode; class ICNDocument; class TQCanvasItem; class TQCanvasItemList; typedef TQValueList > ItemList; typedef TQValueList > NodeList; typedef TQValueList > ConnectorList; /** @author David Saxton */ class CNItemGroup : public ItemGroup { Q_OBJECT public: CNItemGroup( ICNDocument *icnDocument, const char *name = 0 ); ~CNItemGroup(); /** * Adds a CNItem to the group, if it is not already in it, or other items at * a lower levels are already in the group. If there are items are a high level, * those items are removed first. Returns false on failure to add. */ bool addItem( Item *item ); /** * Adds a Node to the group, if it is not already in it. Note: This node * will *NOT* be added if it is a child node, and the function will return false. * If the node is not already present, and is added, then this will return true. */ bool addNode( Node *node ); /** * Adds a Connector to the group, if it is not already in it (if it is, returns false) */ bool addConnector( Connector *con ); /** * If the item is a a CNItem, Node or Connector, returns the status * for that particular add function, else returns false */ virtual bool addTQCanvasItem( TQCanvasItem *qcanvasItem ); /** * Sets the contained items to those in this list */ virtual void setItems( TQCanvasItemList list ); /** * Removes the CNItem from the group */ void removeItem( Item *item ); /** * Removes the Node from the group */ void removeNode( Node *node ); /** * Removes the Connector from the group */ void removeConnector( Connector *con ); /** * If the item is a a CNItem, Node or Connector, then attempts to remove it */ virtual void removeTQCanvasItem( TQCanvasItem *qcanvasItem ); /** * Returns true if the TQCanvasItem passed is contained in the group */ virtual bool contains( TQCanvasItem *qcanvasItem ) const; /** * Returns the number of Nodes in the CanvasGroup */ uint nodeCount() const { return m_nodeCount; } /** * Returns the number of Connectors in the CanvasGroup */ uint connectorCount() const { return m_connectorCount; } /** * Returns the total number of items in the group * (CNItems, Nodes, Connectors) */ uint count() const { return itemCount()+m_nodeCount+m_connectorCount; } /** * Sets the selected state of all items in the group */ virtual void setSelected( bool sel ); /** * Sets the orientation (degrees component) of all items in the group */ void setOrientationAngle( int angleDegrees ); /** * Sets the orientation (flipped component) of all items in the group */ void setOrientationFlipped( bool flipped ); /** * Sets the orientation of all flowparts in the group */ void setFlowPartOrientation( unsigned orientation ); /** * Sets the orientation (degrees and flipped) of all components in the group */ void setComponentOrientation( int angleDegrees, bool flipped ); /** * Merges all items in the given group with this group */ virtual void mergeGroup( ItemGroup *group ); /** * Removes all items from this group (doesn't delete them) * @param unselect whether to unselect the items or not. This will be done after removal from group */ virtual void removeAllItems(); /** * Attempts to delete everything in the group. * Note: You *must* call ICNDocument::flushDeleteList() after calling this function, * as this function only tells the items to remove themselves */ virtual void deleteAllItems(); /** * Returns a list of all the Nodes in the group. * @param excludeParented if false, then nodes that are fully contained * within item children will also be returned. */ NodeList nodes( bool excludeParented = true ) const; /** * Returns a list of all the Connectors in the group. * @param excludeParented if false, then connectors that are fully contained * within item children will also be returned. */ ConnectorList connectors( bool excludeParented = true ) const; /** * Returns a list of the ids of all the CNItems in the group. */ TQStringList itemIDs(); /** * Returns true if at least some of the CNItems in this group can be * rotated. Returns false if no items present. */ bool canRotate() const; /** * Returns true if at least some of the CNItems in this group can be * flipped. Returns false if no items present. */ bool canFlip() const; public slots: /** * Sets the orientation of all selected items to 0 degrees. */ void slotSetOrientation0() { setOrientationAngle(0); } /** * Sets the orientation of all selected items to 90 degrees. */ void slotSetOrientation90() { setOrientationAngle(90); } /** * Sets the orientation of all selected items to 180 degrees. */ void slotSetOrientation180() { setOrientationAngle(180); } /** * Sets the orientation of all selected items to 270 (actually -90) degrees. */ void slotSetOrientation270() { setOrientationAngle(-90); } /** * Rotates all CNItems in the group clockwise */ void slotRotateCW(); /** * Rotates all CNItems in the group counter-clockwise */ void slotRotateCCW(); /** * Flips all CNItems in the group */ void slotFlip(); signals: void connectorAdded( Connector *con ); void connectorRemoved( Connector *con ); void nodeAdded( Node *node ); void nodeRemoved( Node *node ); protected: void updateInfo(); void getActiveItem(); void setActiveItem( Item *item ); private: ICNDocument *p_icnDocument; ConnectorList m_connectorList; NodeList m_nodeList; uint m_connectorCount; uint m_nodeCount; int m_currentLevel; // We can only accept CNItems of one level }; #endif