/*************************************************************************** * Copyright (C) 2005 by David Saxton * * david@bluehaze.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #ifndef DISCRETELOGIC_H #define DISCRETELOGIC_H #include "component.h" #include "logic.h" class Simulator; /** @short Boolean NOT @author David Saxton */ class Inverter : public CallbackClass, public Component { public: Inverter( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~Inverter(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); protected: void inStateChanged( bool newState ); virtual void drawShape( TQPainter &p ); LogicIn * m_pIn; LogicOut * m_pOut; }; /** @short Buffer @author David Saxton */ class Buffer : public CallbackClass, public Component { public: Buffer( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~Buffer(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); private: void inStateChanged( bool newState ); virtual void drawShape( TQPainter &p ); LogicIn * m_pIn; LogicOut * m_pOut; }; /** @short Boolean logic input @author David Saxton */ class ECLogicInput : public Component { public: ECLogicInput( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECLogicInput(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); virtual void buttonStateChanged( const TQString &id, bool state ); private: virtual void dataChanged(); virtual void drawShape( TQPainter &p ); LogicOut * m_pOut; bool b_state; }; /** @short Boolean logic output @author David Saxton */ class ECLogicOutput : public CallbackClass, public Component { public: ECLogicOutput( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECLogicOutput(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); protected: void inStateChanged( bool newState ); virtual void drawShape( TQPainter &p ); unsigned long long m_lastDrawTime; unsigned long long m_lastSwitchTime; unsigned long long m_highTime; bool m_bLastState; double m_lastDrawState; LogicIn * m_pIn; Simulator * m_pSimulator; }; #endif