/*************************************************************************** * Copyright (C) 2005 by David Saxton * * david@bluehaze.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #ifndef PUSHSWITCH_H #define PUSHSWITCH_H #include "component.h" /** @short Push-to-Break switch component @author David Saxton */ class ECPTBSwitch : public Component { public: ECPTBSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECPTBSwitch(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); virtual void buttonStateChanged( const TQString &id, bool state ); virtual void dataChanged(); private: virtual void drawShape( TQPainter &p ); Switch *m_switch; bool pressed; }; /** @short Push-to-make switch @author David Saxton */ class ECPTMSwitch : public Component { public: ECPTMSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECPTMSwitch(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); virtual void buttonStateChanged( const TQString &id, bool state ); virtual void dataChanged(); private: virtual void drawShape( TQPainter &p ); Switch *m_switch; bool pressed; }; #endif