/*************************************************************************** * Copyright (C) 2004-2005 by David Saxton * * david@bluehaze.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #include "canvasmanipulator.h" #include "documentiface.h" #include "drawpart.h" #include "itemlibrary.h" #include "mechanicsdocument.h" #include "mechanicsitem.h" #include "mechanicsgroup.h" #include "mechanicssimulation.h" #include "mechanicsview.h" #include MechanicsDocument::MechanicsDocument( const TQString &caption, KTechlab *ktechlab, const char *name ) : ItemDocument( caption, ktechlab, name ) { m_type = Document::dt_mechanics; m_pDocumentIface = new MechanicsDocumentIface(this); m_fileExtensionInfo = i18n("*.mechanics|Mechanics (*.mechanics)\n*|All Files"); m_canvas->retune(128); m_selectList = new MechanicsGroup(this); m_cmManager->addManipulatorInfo( CMSelect::manipulatorInfo() ); m_cmManager->addManipulatorInfo( CMDraw::manipulatorInfo() ); m_cmManager->addManipulatorInfo( CMRightClick::manipulatorInfo() ); m_cmManager->addManipulatorInfo( CMRepeatedItemAdd::manipulatorInfo() ); m_cmManager->addManipulatorInfo( CMItemResize::manipulatorInfo() ); m_cmManager->addManipulatorInfo( CMMechItemMove::manipulatorInfo() ); m_mechanicsSimulation = new MechanicsSimulation(this); requestStateSave(); } MechanicsDocument::~MechanicsDocument() { m_bDeleted = true; // Remove all items from the canvas selectAll(); deleteSelection(); delete m_mechanicsSimulation; } View *MechanicsDocument::createView( ViewContainer *viewContainer, uint viewAreaId, const char *name ) { ItemView *itemView = new MechanicsView( this, viewContainer, viewAreaId, name ); handleNewView(itemView); return itemView; } ItemGroup *MechanicsDocument::selectList() const { return m_selectList; } bool MechanicsDocument::isValidItem( const TQString &itemId ) { return itemId.startsWith("mech/") || itemId.startsWith("dp/"); } bool MechanicsDocument::isValidItem( Item *item ) { return item && ((dynamic_cast(item)) || (dynamic_cast(item))); } Item* MechanicsDocument::addItem( const TQString &id, const TQPoint &p, bool newItem ) { if ( !isValidItem(id) ) return 0l; Item *item = itemLibrary()->createItem( id, this, newItem ); if (!item) return 0L; TQRect rect = item->boundingRect(); int dx = (int)(p.x())-rect.width()/2; int dy = (int)(p.y())-rect.height()/2; if ( dx < 16 || dx > canvas()->width() ) dx = 16; if ( dy < 16 || dy > canvas()->height() ) dy = 16; item->move( dx, dy ); item->show(); registerItem(item); // setModified(true); requestStateSave(); return item; } void MechanicsDocument::deleteSelection() { // End whatever editing mode we are in, as we don't want to start editing // something that is about to no longer exist... m_cmManager->cancelCurrentManipulation(); if ( m_selectList->isEmpty() ) return; // We nee to tell the selete items to remove themselves, and then // pass the items that have add themselves to the delete list to the // CommandAddItems command m_selectList->deleteAllItems(); flushDeleteList(); setModified(true); // We need to emit this so that property widgets etc... // can clear themselves. emit itemUnselected(0L); requestStateSave(); } bool MechanicsDocument::registerItem( TQCanvasItem *qcanvasItem ) { return ItemDocument::registerItem(qcanvasItem); } void MechanicsDocument::appendDeleteList( TQCanvasItem *qcanvasItem ) { MechanicsItem *mechItem = dynamic_cast(qcanvasItem); if ( !mechItem || m_itemDeleteList.contains(mechItem) ) { return; } m_itemDeleteList.append(mechItem); m_itemList.remove(mechItem); disconnect( mechItem, TQT_SIGNAL(selected(Item*,bool)), this, TQT_SIGNAL(itemSelected(Item*)) ); disconnect( mechItem, TQT_SIGNAL(unselected(Item*,bool)), this, TQT_SIGNAL(itemUnselected(Item*)) ); mechItem->removeItem(); } void MechanicsDocument::flushDeleteList() { // Remove duplicate items in the delete list ItemList::iterator end = m_itemDeleteList.end(); for ( ItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it ) { if ( *it && m_itemDeleteList.contains(*it) > 1 ) *it = 0l; } m_itemDeleteList.remove(TQGuardedPtr(0l)); end = m_itemDeleteList.end(); for ( ItemList::iterator it = m_itemDeleteList.begin(); it != end; ++it ) { m_itemList.remove(*it); (*it)->setCanvas(0l); delete *it; } } MechanicsItem* MechanicsDocument::mechanicsItemWithID( const TQString &id ) { return dynamic_cast(itemWithID(id)); } void MechanicsDocument::selectAll() { const ItemList::iterator end = m_itemList.end(); for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) { select(*it); } } void MechanicsDocument::copy() { } #include "mechanicsdocument.moc"