/*************************************************************************** * Copyright (C) 2005 by David Saxton * * david@bluehaze.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #include "mechanicsgroup.h" #include "mechanicsitem.h" #include "mechanicsdocument.h" MechanicsGroup::MechanicsGroup( MechanicsDocument *mechanicsDocument, const char *name ) : ItemGroup( mechanicsDocument, name ) { b_isRaised = false; } MechanicsGroup::~MechanicsGroup() { } bool MechanicsGroup::addItem( Item *item ) { if ( !item || !item->canvas() || m_itemList.contains(item) ) { return false; } // Check that the item's parent isn't already selected Item *parent = item->parentItem(); while (parent) { if ( m_itemList.contains(parent) ) return false; parent = parent->parentItem(); } removeChildren(item); registerItem(item); updateInfo(); item->setSelected(true); if ( MechanicsItem *mechanicsItem = dynamic_cast(item) ) mechanicsItem->setRaised(b_isRaised); emit itemAdded(item); return true; } bool MechanicsGroup::removeItem( Item *item ) { if ( !item || !m_itemList.contains(item) ) { return false; } unregisterItem(item); updateInfo(); item->setSelected(false); MechanicsItem *mechanicsItem = dynamic_cast(item); if (mechanicsItem) mechanicsItem->setRaised(false); emit itemRemoved(item); return true; } void MechanicsGroup::removeChildren( Item *item ) { if (!item) return; const ItemList children = item->children(); const ItemList::const_iterator end = children.end(); for ( ItemList::const_iterator it = children.begin(); it != end; ++it ) { removeChildren(*it); removeItem(*it); } } void MechanicsGroup::setRaised( bool isRaised ) { b_isRaised = isRaised; const ItemList::iterator end = m_itemList.end(); for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) { MechanicsItem *mechanicsItem = dynamic_cast((Item*)*it); if (mechanicsItem) mechanicsItem->setRaised(b_isRaised); } } void MechanicsGroup::setSelectionMode( uint sm ) { const ItemList::iterator end = m_itemList.end(); for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) { MechanicsItem *mechanicsItem = dynamic_cast((Item*)*it); if (mechanicsItem) mechanicsItem->setSelectionMode( (MechanicsItem::SelectionMode)sm ); } } MechanicsItemList MechanicsGroup::extractMechanicsItems() const { MechanicsItemList mechanicsItemList; const ItemList::const_iterator end = m_itemList.end(); for ( ItemList::const_iterator it = m_itemList.begin(); it != end; ++it ) { MechanicsItem *mechanicsItem = dynamic_cast((Item*)*it); if (mechanicsItem) mechanicsItemList.append(mechanicsItem); } return mechanicsItemList; } MechanicsItemList MechanicsGroup::toplevelMechItemList() const { MechanicsItemList toplevel; MechanicsItemList mechItemList = extractMechanicsItems(); const MechanicsItemList::const_iterator end = mechItemList.end(); for ( MechanicsItemList::const_iterator it = mechItemList.begin(); it != end; ++it ) { MechanicsItem* parent = *it; while (parent) { if ( !parent->parentItem() && !toplevel.contains(parent) ) toplevel.append(parent); parent = dynamic_cast(parent->parentItem()); } } return toplevel; } void MechanicsGroup::setSelected( bool sel ) { const ItemList::iterator end = m_itemList.end(); for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) { if (*it && (*it)->isSelected() != sel ) { (*it)->setSelected(sel); } } } bool MechanicsGroup::addTQCanvasItem( TQCanvasItem* item ) { return addItem( dynamic_cast(item) ); } bool MechanicsGroup::contains(TQCanvasItem* item) const { return m_itemList.contains(dynamic_cast(item)); } void MechanicsGroup::deleteAllItems() { const ItemList::iterator end = m_itemList.end(); for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) { if (*it) (*it)->removeItem(); } removeAllItems(); } void MechanicsGroup::mergeGroup(ItemGroup* itemGroup) { MechanicsGroup *group = dynamic_cast(itemGroup); if (!group) { return; } const ItemList items = group->items(); const ItemList::const_iterator end = items.end(); for ( ItemList::const_iterator it = items.begin(); it != end; ++it ) { addItem(*it); } } void MechanicsGroup::removeAllItems() { while ( !m_itemList.isEmpty() ) removeItem(m_itemList.first()); } void MechanicsGroup::removeTQCanvasItem(TQCanvasItem* item) { removeItem(dynamic_cast(item)); } void MechanicsGroup::setItems(TQCanvasItemList list) { { ItemList removeList; const ItemList::iterator end = m_itemList.end(); for ( ItemList::iterator it = m_itemList.begin(); it != end; ++it ) { if ( !list.contains(*it) ) { removeList.append(*it); } } const ItemList::iterator rend = removeList.end(); for ( ItemList::iterator it = removeList.begin(); it != rend; ++it ) { removeItem(*it); (*it)->setSelected(false); } } const TQCanvasItemList::iterator end = list.end(); for ( TQCanvasItemList::iterator it = list.begin(); it != end; ++it ) { // We don't need to check that we've already got the item as it will // be checked in the function call addTQCanvasItem(*it); } } void MechanicsGroup::updateInfo() { } #include "mechanicsgroup.moc"