/*************************************************************************** * Copyright (C) 2005 by Joris Guisson * * joris.guisson@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #ifndef BTCAP_H #define BTCAP_H #if 0 #include #include #include namespace bt { /** * Base class for all cappable objects. */ class Cappable { public: /** * Proceed with doing some bytes * @param bytes The number of bytes it can do (0 = no limit) * @return true if finished, false otherwise */ virtual void proceed(Uint32 bytes) = 0; }; /** * @author Joris Guisson * * A Cap is something which caps something. */ class Cap { public: Cap(bool percentage_check); virtual ~Cap(); struct Entry { Cappable* obj; Uint32 num_bytes; Entry() : obj(0),num_bytes(0) {} Entry(Cappable* obj,Uint32 nb) : obj(obj),num_bytes(nb) {} }; /** * Set the speed cap in bytes per second. 0 indicates * no limit. * @param max Maximum number of bytes per second. */ void setMaxSpeed(Uint32 max); /// Get max bytes/sec Uint32 getMaxSpeed() const {return max_bytes_per_sec;} /// Set the current speed void setCurrentSpeed(Uint32 cs) {current_speed = cs;} /// Get the current speed Uint32 getCurrrentSpeed() const {return current_speed;} /** * Allow or disallow somebody from proceeding. If somebody * is disallowed they will be stored in a queue, and will be notified * when there turn is up. * @param pd Thing which is doing the request * @param bytes Bytes it wants to send * @return true if the piece is allowed or not */ bool allow(Cappable* pd,Uint32 bytes); /** * A thing in the queue should call this when it get destroyed. To * remove them from the queue. * @param pd The Cappable thing */ void killed(Cappable* pd); /** * Update the downloadcap. */ void update(); private: TQValueList entries; Uint32 max_bytes_per_sec; Timer timer; Uint32 leftover; Uint32 current_speed; bool percentage_check; }; } #endif #endif