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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
commit14c49c4f56792a934bcdc4efceebbd429d858571 (patch)
tree2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/TODO
parentab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff)
downloadtdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz
tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip
Actually move the kde files that were renamed in the last commit
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+- 28.02.2001: Direct computer player for kpoker like games support needs to be
+ improved. UPDATE (01/10/06): but what is needed there?
+- 05.03.2001: Documentation. I am thinking of an explaination of the
+ class + methods and example code for the "key" methods. A sample
+ implementation in a small game (like the current kdenonbeta/kgame
+ but with a real sense - mabye use the QT tic-tac-toe example?)
+ would be very great (this could be stuff of a tutorial instead of
+ KGame documentation)
+ MH: Even better idea
+- 03.06.2001: can KGameNetwork::sendSystemMessage be made protected (maybe using
+ friends)? sendSystenMessage AND sendMessage is very confusing to
+ the user...
+- 03.06.2001: can we translate the group of a KPlayer? Probably not as there are
+ no international connections possible then... maybe a group id?
+- 05.06.2001: KGameDialog::saveConfig(KConfig*) might be useful (as well as
+ KGameDialog::loadConfig(KConfig*). Should set an own group in the
+ config file (setGroup("KGameDialog")). Problem: shalll network
+ settings be saved? Could be used for startup configuration (i.e.
+ load the config of the previous game) otherwise.
+- 21.06.2001: KPlayerPropertyArray does not yet support at() and operator[]
+ assignments. Need to check whether the method from QBitArray
+ can be applied
+- 02.04.2001: VERY DANGEROUS: property1=property2 does NOT assign the values, e.g. int
+ but assignes the whole property, i.e. you have then two properties with
+ the same id and everything is wrong
+ 01/09/09: FIXED! (AB) TODO: check if this behavior also appears in
+ KGamePropertyList and KGamePropertyArray. Althogh this should not
+ be the case
+- 23.09.2001: does the virtual destructor make sense for KGamePropertyBase?
+- 29.09.2001: GGZ integration. I (Andi) already volunteered for this - it's just
+ here so that I don't forget it
+- 06.10.2001: add KGamePropertyHandler::setDebug(false) to clear all debug names
+ (and to not accept new names) of KGameProperty. Will save some
+ memory
+- 06.10.2001: If one kicks a player (in KGameDialog) the client should be kicked
+ as well. Perhaps always disconnect a client when all players from
+ it have disappeared?
+- 07.10.2001: display (List) or (Array) for KGameProperty[List|Array] in
+ KGameDebugDialog as value
+- 08.10.2001: KGamePropertyList|KGamePropertyArray must be ported to new QT3 API
+ (e.g. erase instead of remove, ...)