summaryrefslogtreecommitdiffstats
path: root/ksmiletris/gamewindow.h
diff options
context:
space:
mode:
Diffstat (limited to 'ksmiletris/gamewindow.h')
-rw-r--r--ksmiletris/gamewindow.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/ksmiletris/gamewindow.h b/ksmiletris/gamewindow.h
new file mode 100644
index 00000000..54e637a0
--- /dev/null
+++ b/ksmiletris/gamewindow.h
@@ -0,0 +1,63 @@
+/****************************************************************
+Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
+All rights reserved.
+
+Permission to use, copy, modify, and distribute this software
+and its documentation for any purpose and without fee is hereby
+granted, provided that the above copyright notice appear in all
+copies and that both that the copyright notice and this
+permission notice and warranty disclaimer appear in supporting
+documentation, and that the name of the author not be used in
+advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+The author disclaim all warranties with regard to this
+software, including all implied warranties of merchantability
+and fitness. In no event shall the author be liable for any
+special, indirect or consequential damages or any damages
+whatsoever resulting from loss of use, data or profits, whether
+in an action of contract, negligence or other tortious action,
+arising out of or in connection with the use or performance of
+this software.
+****************************************************************/
+
+#ifndef GAMEWINDOW_H
+#define GAMEWINDOW_H
+
+#include <kmainwindow.h>
+
+#include "ksmiletris.h"
+
+class KMenuBar;
+class QPopupMenu;
+class GameWidget;
+class KStatusBar;
+
+class GameWindow : public KMainWindow {
+ Q_OBJECT
+
+public:
+ GameWindow(QWidget *parent=0, const char *name=0);
+
+public slots:
+ void menu_newGame();
+ void menu_pause();
+ void menu_endGame();
+ void menu_highScores();
+ void menu_pieces();
+ void menu_sounds();
+
+ void updateStats(int level, int points);
+ void gameOver();
+ //void movedMenu(menuPosition);
+
+private:
+ //enum menuPosition { Top, Bottom, Floating }; // hack
+ //KMenuBar *menu;
+
+ KStatusBar *status;
+ GameWidget *game;
+ QString m_player;
+};
+
+#endif // !GAMEWINDOW_H