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-rw-r--r--libtdegames/kgame/kgameproperty.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/libtdegames/kgame/kgameproperty.h b/libtdegames/kgame/kgameproperty.h
index 17de3fb2..76d389ac 100644
--- a/libtdegames/kgame/kgameproperty.h
+++ b/libtdegames/kgame/kgameproperty.h
@@ -25,7 +25,7 @@
#include <kdebug.h>
#include <typeinfo>
-#include <kdemacros.h>
+#include <tdemacros.h>
class KGame;
class KPlayer;
class KGamePropertyHandler;
@@ -39,7 +39,7 @@ using namespace std;
*
* @author Andreas Beckermann <b_mann@gmx.de>
**/
-class KDE_EXPORT KGamePropertyBase
+class TDE_EXPORT KGamePropertyBase
{
public:
enum PropertyDataIds { // these belong to KPlayer/KGame!
@@ -338,8 +338,8 @@ protected:
* This does <em>not</em> send the current value but the explicitly
* given value.
*
- * @return TRUE if the message could be sent successfully, otherwise
- * FALSE
+ * @return true if the message could be sent successfully, otherwise
+ * false
**/
bool sendProperty(const TQByteArray& b);
@@ -774,7 +774,7 @@ public:
* other client) or when a game is loaded (and maybe on some other
* events).
*
- * Also calls emitSignal if isEmittingSignal is TRUE.
+ * Also calls emitSignal if isEmittingSignal is true.
* @param s The stream to read from
**/
virtual void load(TQDataStream& s)