From 838baf3f99ec5ab81b063eb5449a3381d860f377 Mon Sep 17 00:00:00 2001 From: tpearson Date: Sat, 11 Jun 2011 04:58:26 +0000 Subject: TQt4 port kdegames This enables compilation under both Qt3 and Qt4 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- kenolaba/AbTop.cpp | 102 ++++++++++++++++++++++++++--------------------------- 1 file changed, 51 insertions(+), 51 deletions(-) (limited to 'kenolaba/AbTop.cpp') diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp index a6ef7d05..f107408d 100644 --- a/kenolaba/AbTop.cpp +++ b/kenolaba/AbTop.cpp @@ -63,12 +63,12 @@ AbTop::AbTop() timer = new TQTimer; - connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timerDone()) ); + connect( timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(timerDone()) ); board = new Board(); setMoveNo(0); - connect( board, TQT_SIGNAL(searchBreak()), this, TQT_SLOT(searchBreak()) ); + connect( board, TQT_SIGNAL(searchBreak()), TQT_TQOBJECT(this), TQT_SLOT(searchBreak()) ); Q_CHECK_PTR(board); boardWidget = new BoardWidget(*board,this); @@ -77,7 +77,7 @@ AbTop::AbTop() #endif connect( boardWidget, TQT_SIGNAL(updateSpy(TQString)), - this, TQT_SLOT(updateSpy(TQString)) ); + TQT_TQOBJECT(this), TQT_SLOT(updateSpy(TQString)) ); setCentralWidget(boardWidget); boardWidget->show(); @@ -89,16 +89,16 @@ AbTop::AbTop() // RMB context menu connect( boardWidget, TQT_SIGNAL(rightButtonPressed(int,const TQPoint&)), - this, TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); + TQT_TQOBJECT(this), TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); connect( boardWidget, TQT_SIGNAL(edited(int)), - this, TQT_SLOT(edited(int)) ); + TQT_TQOBJECT(this), TQT_SLOT(edited(int)) ); connect( board, TQT_SIGNAL(updateBestMove(Move&,int)), - this, TQT_SLOT(updateBestMove(Move&,int)) ); + TQT_TQOBJECT(this), TQT_SLOT(updateBestMove(Move&,int)) ); connect( boardWidget, TQT_SIGNAL(moveChoosen(Move&)), - this, TQT_SLOT(moveChoosen(Move&)) ); + TQT_TQOBJECT(this), TQT_SLOT(moveChoosen(Move&)) ); /* default */ setLevel(Easy); @@ -107,7 +107,7 @@ AbTop::AbTop() showSpy = false; renderBalls = true; - updateStatus(); + updatetqStatus(); updateActions(); setupGUI(); } @@ -132,61 +132,61 @@ AbTop::~AbTop() void AbTop::setupActions() { - newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); - KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection() ); + newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); + KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - stopAction = new KAction( i18n("&Stop Search"), "stop", Key_S, this, + stopAction = new KAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this), TQT_SLOT(stopSearch()), actionCollection(), "move_stop"); backAction = new KAction( i18n("Take &Back"), "back", - KStdAccel::shortcut(KStdAccel::Prior), this, + KStdAccel::shortcut(KStdAccel::Prior), TQT_TQOBJECT(this), TQT_SLOT(back()), actionCollection(), "move_back"); forwardAction = new KAction( i18n("&Forward"), "forward", - KStdAccel::shortcut(KStdAccel::Next), this, + KStdAccel::shortcut(KStdAccel::Next), TQT_TQOBJECT(this), TQT_SLOT(forward()), actionCollection(), "move_forward"); - hintAction = KStdGameAction::hint(this, TQT_SLOT(suggestion()), actionCollection()); + hintAction = KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(suggestion()), actionCollection()); - KStdAction::copy( this, TQT_SLOT(copy()), actionCollection()); - pasteAction = KStdAction::paste( this, TQT_SLOT(paste()), actionCollection()); + KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT(copy()), actionCollection()); + pasteAction = KStdAction::paste( TQT_TQOBJECT(this), TQT_SLOT(paste()), actionCollection()); (void) new KAction( i18n("&Restore Position"), KStdAccel::shortcut(KStdAccel::Open), - this, TQT_SLOT(restorePosition()), + TQT_TQOBJECT(this), TQT_SLOT(restorePosition()), actionCollection(), "edit_restore" ); (void) new KAction( i18n("&Save Position"), KStdAccel::shortcut(KStdAccel::Save), - this, TQT_SLOT(savePosition()), + TQT_TQOBJECT(this), TQT_SLOT(savePosition()), actionCollection(), "edit_save" ); KToggleAction *ta; ta = new KToggleAction( i18n("&Network Play"), "network", Key_N, actionCollection(), "game_net"); - connect(ta, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(gameNetwork(bool))); + connect(ta, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(gameNetwork(bool))); editAction = new KToggleAction( i18n("&Modify"), "edit", CTRL+Key_Insert, actionCollection(), "edit_modify"); - connect(editAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT( editModify(bool))); + connect(editAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT( editModify(bool))); - showMenubar = KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::saveOptions( this, TQT_SLOT(writeConfig()), actionCollection()); + showMenubar = KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::saveOptions( TQT_TQOBJECT(this), TQT_SLOT(writeConfig()), actionCollection()); - KStdAction::preferences( this, TQT_SLOT(configure()), actionCollection()); + KStdAction::preferences( TQT_TQOBJECT(this), TQT_SLOT(configure()), actionCollection()); moveSlowAction = new KToggleAction( i18n("&Move Slow"), 0, actionCollection(), "options_moveSlow"); - connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionMoveSlow(bool))); + connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionMoveSlow(bool))); renderBallsAction = new KToggleAction( i18n("&Render Balls"), 0, actionCollection(), "options_renderBalls"); - connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionRenderBalls(bool))); + connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionRenderBalls(bool))); showSpyAction = new KToggleAction( i18n("&Spy"), 0, actionCollection(), "options_showSpy"); - connect(showSpyAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionShowSpy(bool))); + connect(showSpyAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionShowSpy(bool))); levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection()); @@ -381,7 +381,7 @@ void AbTop::setupStatusBar() { TQString tmp; - TQString t = i18n("Press %1 for a new game").arg( newAction->shortcut().toString()); + TQString t = i18n("Press %1 for a new game").tqarg( newAction->shortcut().toString()); statusLabel = new TQLabel( t, statusBar(), "statusLabel" ); statusBar()->addWidget(statusLabel,1,false); @@ -391,8 +391,8 @@ void AbTop::setupStatusBar() warningPix = BarIcon( "warning" ); okPix = BarIcon( "ok" ); validLabel = new TQLabel( "", statusBar(), "validLabel" ); - validLabel->setFixedSize( 18, statusLabel->sizeHint().height() ); - validLabel->setAlignment( AlignCenter ); + validLabel->setFixedSize( 18, statusLabel->tqsizeHint().height() ); + validLabel->tqsetAlignment( AlignCenter ); validLabel->hide(); validShown = false; @@ -401,11 +401,11 @@ void AbTop::setupStatusBar() noBall = BarIcon( "noball" ); ballLabel = new TQLabel( "", statusBar(), "ballLabel" ); ballLabel->setPixmap(noBall); - ballLabel->setFixedSize( 18, statusLabel->sizeHint().height() ); - ballLabel->setAlignment( AlignCenter ); + ballLabel->setFixedSize( 18, statusLabel->tqsizeHint().height() ); + ballLabel->tqsetAlignment( AlignCenter ); statusBar()->addWidget(ballLabel, 0, true); - moveLabel = new TQLabel( i18n("Move %1").arg("--"), statusBar(), "moveLabel" ); + moveLabel = new TQLabel( i18n("Move %1").tqarg("--"), statusBar(), "moveLabel" ); statusBar()->addWidget(moveLabel, 0, true); #ifdef MYTRACE @@ -422,7 +422,7 @@ void AbTop::setupStatusBar() spyPopup->insertItem(spy2, 2); spyPopup->insertItem(spy3, 3); connect( spyPopup, TQT_SIGNAL(activated(int)), - this, TQT_SLOT(setSpy(int)) ); + TQT_TQOBJECT(this), TQT_SLOT(setSpy(int)) ); tb->insertButton(spy0, 30, spyPopup, TRUE, i18n("Spy")); } @@ -436,7 +436,7 @@ void AbTop::updateSpy(TQString s) { if (showSpy) { if (s.isEmpty()) { - updateStatus(); + updatetqStatus(); // statusBar()->clear(); } else @@ -458,17 +458,17 @@ void AbTop::updateBestMove(Move& m, int value) } -void AbTop::updateStatus() +void AbTop::updatetqStatus() { TQString tmp; bool showValid = false; if (!editMode && timerState == noGame) { - tmp = i18n("Move %1").arg("--"); + tmp = i18n("Move %1").tqarg("--"); ballLabel->setPixmap(noBall); } else { - tmp = i18n("Move %1").arg(moveNo/2 + 1); + tmp = i18n("Move %1").tqarg(moveNo/2 + 1); ballLabel->setPixmap( (board->actColor() == Board::color1) ? redBall : yellowBall); } @@ -476,15 +476,15 @@ void AbTop::updateStatus() if (editMode) { tmp = TQString("%1: %2 %3 - %4 %5") - .arg( i18n("Edit") ) - .arg( i18n("Red") ).arg(boardWidget->getColor1Count()) - .arg( i18n("Yellow") ).arg(boardWidget->getColor2Count()); + .tqarg( i18n("Edit") ) + .tqarg( i18n("Red") ).tqarg(boardWidget->getColor1Count()) + .tqarg( i18n("Yellow") ).tqarg(boardWidget->getColor2Count()); validLabel->setPixmap( (board->validState() == Board::invalid) ? warningPix:okPix ); showValid = true; } else if (timerState == noGame) { - tmp = i18n("Press %1 for a new game").arg( newAction->shortcut().toString()); + tmp = i18n("Press %1 for a new game").tqarg( newAction->shortcut().toString()); } else { if (timerState == gameOver) { @@ -495,9 +495,9 @@ void AbTop::updateStatus() } else { tmp = TQString("%1 - %2") - .arg( (board->actColor() == Board::color1) ? + .tqarg( (board->actColor() == Board::color1) ? i18n("Red"):i18n("Yellow") ) - .arg( iPlayNow() ? + .tqarg( iPlayNow() ? i18n("I am thinking...") : i18n("It is your turn!") ); } } @@ -514,7 +514,7 @@ void AbTop::updateStatus() validShown = showValid; } statusBar()->clear(); - statusBar()->repaint(); + statusBar()->tqrepaint(); } void AbTop::edited(int vState) @@ -522,7 +522,7 @@ void AbTop::edited(int vState) if (vState == Board::empty) timerState = noGame; - updateStatus(); + updatetqStatus(); } /* only , , have to be updated */ @@ -662,7 +662,7 @@ void AbTop::playGame() timerState = gameOver; } - updateStatus(); + updatetqStatus(); updateActions(); boardWidget->setCursor(crossCursor); if (stop) return; @@ -733,7 +733,7 @@ void AbTop::newGame() /* Copy ASCII representation into Clipboard */ void AbTop::copy() { - QClipboard *cb = TQApplication::clipboard(); + TQClipboard *cb = TQApplication::tqclipboard(); cb->setText( board->getASCIIState( moveNo ).ascii() ); } @@ -741,7 +741,7 @@ void AbTop::paste() { if (!pastePossible) return; - QClipboard *cb = TQApplication::clipboard(); + TQClipboard *cb = TQApplication::tqclipboard(); pastePosition( cb->text().ascii() ); /* don't do this in pastePosition: RECURSION !! */ @@ -801,7 +801,7 @@ void AbTop::gameNetwork(bool on) net->addListener(h2, p); } TQObject::connect(net, TQT_SIGNAL(gotPosition(const char *)), - this, TQT_SLOT(pastePosition(const char *)) ); + TQT_TQOBJECT(this), TQT_SLOT(pastePosition(const char *)) ); } @@ -814,7 +814,7 @@ void AbTop::editModify(bool on) timerState = noGame; updateActions(); - updateStatus(); + updatetqStatus(); if (!editMode && vState == Board::valid) { actMove.type = Move::none; timerState = moveShown; @@ -864,7 +864,7 @@ void AbTop::setMoveNo(int m, bool updateGUI) board->setActColor( ((moveNo%2)==0) ? Board::color1 : Board::color2 ); if (updateGUI) { - updateStatus(); + updatetqStatus(); updateActions(); } } -- cgit v1.2.3