From 58a97ed3af5e4df6c4a58d043b0c267bd97056a9 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Fri, 1 Feb 2013 15:12:46 -0600 Subject: Rename a number of classes to enhance compatibility with KDE4 --- kenolaba/AbTop.cpp | 36 ++++++++++++++++++------------------ kenolaba/AbTop.h | 14 +++++++------- kenolaba/ChangeLog | 2 +- kenolaba/kenolaba.cpp | 2 +- 4 files changed, 27 insertions(+), 27 deletions(-) (limited to 'kenolaba') diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp index beec2d5a..e58d53bd 100644 --- a/kenolaba/AbTop.cpp +++ b/kenolaba/AbTop.cpp @@ -47,7 +47,7 @@ const AbTop::Data AbTop::IPLAY[Nb_IPlays] = { }; AbTop::AbTop() - :KMainWindow(0) + :TDEMainWindow(0) { timerState = noGame; @@ -135,15 +135,15 @@ void AbTop::setupActions() newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - stopAction = new KAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this), + stopAction = new TDEAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this), TQT_SLOT(stopSearch()), actionCollection(), "move_stop"); - backAction = new KAction( i18n("Take &Back"), "back", - KStdAccel::shortcut(KStdAccel::Prior), TQT_TQOBJECT(this), + backAction = new TDEAction( i18n("Take &Back"), "back", + TDEStdAccel::shortcut(TDEStdAccel::Prior), TQT_TQOBJECT(this), TQT_SLOT(back()), actionCollection(), "move_back"); - forwardAction = new KAction( i18n("&Forward"), "forward", - KStdAccel::shortcut(KStdAccel::Next), TQT_TQOBJECT(this), + forwardAction = new TDEAction( i18n("&Forward"), "forward", + TDEStdAccel::shortcut(TDEStdAccel::Next), TQT_TQOBJECT(this), TQT_SLOT(forward()), actionCollection(), "move_forward"); hintAction = KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(suggestion()), actionCollection()); @@ -151,23 +151,23 @@ void AbTop::setupActions() KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT(copy()), actionCollection()); pasteAction = KStdAction::paste( TQT_TQOBJECT(this), TQT_SLOT(paste()), actionCollection()); - (void) new KAction( i18n("&Restore Position"), - KStdAccel::shortcut(KStdAccel::Open), + (void) new TDEAction( i18n("&Restore Position"), + TDEStdAccel::shortcut(TDEStdAccel::Open), TQT_TQOBJECT(this), TQT_SLOT(restorePosition()), actionCollection(), "edit_restore" ); - (void) new KAction( i18n("&Save Position"), - KStdAccel::shortcut(KStdAccel::Save), + (void) new TDEAction( i18n("&Save Position"), + TDEStdAccel::shortcut(TDEStdAccel::Save), TQT_TQOBJECT(this), TQT_SLOT(savePosition()), actionCollection(), "edit_save" ); - KToggleAction *ta; + TDEToggleAction *ta; - ta = new KToggleAction( i18n("&Network Play"), "network", Key_N, + ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N, actionCollection(), "game_net"); connect(ta, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(gameNetwork(bool))); - editAction = new KToggleAction( i18n("&Modify"), "edit", + editAction = new TDEToggleAction( i18n("&Modify"), "edit", CTRL+Key_Insert, actionCollection(), "edit_modify"); connect(editAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT( editModify(bool))); @@ -176,15 +176,15 @@ void AbTop::setupActions() KStdAction::preferences( TQT_TQOBJECT(this), TQT_SLOT(configure()), actionCollection()); - moveSlowAction = new KToggleAction( i18n("&Move Slow"), 0, + moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0, actionCollection(), "options_moveSlow"); connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionMoveSlow(bool))); - renderBallsAction = new KToggleAction( i18n("&Render Balls"), 0, + renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0, actionCollection(), "options_renderBalls"); connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionRenderBalls(bool))); - showSpyAction = new KToggleAction( i18n("&Spy"), 0, + showSpyAction = new TDEToggleAction( i18n("&Spy"), 0, actionCollection(), "options_showSpy"); connect(showSpyAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionShowSpy(bool))); @@ -196,7 +196,7 @@ void AbTop::setupActions() levelAction->setItems(list); connect(levelAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setLevel(int))); - iplayAction = new KSelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay"); + iplayAction = new TDESelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay"); list.clear(); for (uint i=0; irestore(n); n++; -- cgit v1.2.3