/* toplevel.h * * Andreas Wüst * */ #ifndef TOPLEVEL_H #define TOPLEVEL_H class GameWidget; class TDEAction; class TDEConfig; #include /** * This is the class AtomTopLevel. The class is used only for the program * AtomTopLevel. * * @short Basic class for AtomTopLevel * @author Andreas Wüst */ class AtomTopLevel : public TDEMainWindow { TQ_OBJECT public: AtomTopLevel(); ~AtomTopLevel(); protected: // Creates the menubar and connects the menu-entries to the // appropriate functions void createMenu(); // Get the configuration from the config-file. void initConfig(); // Save the current configuration to the config-file. void saveConfig(); // called before exiting -> save configuration virtual bool queryExit(); TDEConfig *config; GameWidget *main; TDEAction *redoAction, *undoAction; protected slots: void enableRedo(bool enable); void enableUndo(bool enable); public slots: // Shows a dialog for options other than keys void configopts(); }; #endif