/* * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GAME_H_INCLUDED #define GAME_H_INCLUDED #include #include #include #include "../config.h" #if HAVE_ARTS #include using namespace Arts; #endif class TQTimer; class JezzField; #define FIELD_WIDTH 32 #define FIELD_HEIGHT 20 class Ball : public TQCanvasSprite { public: Ball(TQCanvasPixmapArray* array, TQCanvas* canvas); void update(); void advance(int stage); bool collide( double dx=0, double dy=0 ); protected: int m_animDelay; int m_soundDelay; }; class Wall : public TQObject { TQ_OBJECT public: enum Direction { Up, Down, Left, Right }; Wall( JezzField *field, int x, int y, Direction dir, int tile, TQObject *parent=0, const char *name=0 ); void finish(); void fill( bool black ); signals: void finished( Wall *wall, int tile ); public slots: void advance(); void update(); private: bool isFree( int x, int y ); Direction m_dir; JezzField *m_field; int m_dx, m_dy; int m_x, m_y; int m_startX, m_startY; int m_tile; int m_delay; bool m_active; }; class JezzField : public TQCanvas { TQ_OBJECT public: JezzField( const TQPixmap &tiles, const TQPixmap &background, TQObject* parent = 0, const char* name = 0 ); void setGameTile( int x, int y, bool black ); void setBackground( const TQPixmap &background ); signals: void ballCollision( Ball *ball, int x, int y, int tile ); private: friend class Ball; bool m_background; TQPixmap m_tiles; TQMemArray m_backTiles; void setPixmaps( const TQPixmap &tiles, const TQPixmap &background ); void emitBallCollisiton( Ball *ball, int x, int y, int tile ) { emit ballCollision( ball, x, y, tile ); } }; class JezzView : public TQCanvasView { TQ_OBJECT public: JezzView(TQCanvas* viewing=0, TQWidget* parent=0, const char* name=0, WFlags f=0); signals: void buildWall( int x, int y, bool vertical ); protected: void viewportMouseReleaseEvent( TQMouseEvent * ); private: bool m_vertical; }; class JezzGame : public TQWidget { TQ_OBJECT public: JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent=0, const char *name=0 ); ~JezzGame(); int percent(); static void playSound( const TQString &name ); void display( const TQString &text, int size=20 ); void setBackground( const TQPixmap &background ); signals: void died(); void newPercent( int percent ); public slots: void start(); void stop(); void setSound( bool sound ); protected slots: void tick(); void buildWall( int x, int y, bool vertical ); void wallFinished( Wall *wall, int tile ); void ballCollision( Ball *ball, int x, int y, int tile ); protected: void makeBlack(); void fill( int x, int y ); void fillLeft( int x, int y ); int m_buf[FIELD_WIDTH][FIELD_HEIGHT]; JezzField *m_field; JezzView *m_view; Wall *m_wall1, *m_wall2; TQPtrList m_balls; TQCanvasPixmapArray *m_ballPixmaps; TQCanvasText *m_text; TQTimer *m_clock; bool m_running; int m_percent; bool m_pictured; #if HAVE_ARTS static SimpleSoundServer *m_artsServer; #endif static TQString m_soundPath; static bool m_sound; }; #endif