/* Class AbTop: the toplevel widget of Kenolaba * * Josef Weidendorfer, 9/97 */ #ifndef _ABTOP_H_ #define _ABTOP_H_ #include #include "Move.h" class TQTimer; class TQPopupMenu; class TQLabel; class TDEAction; class TDEToggleAction; class TDESelectAction; class Network; class Board; class BoardWidget; class Move; class EvalScheme; #ifdef SPION class Spy; #endif class AbTop: public TDEMainWindow { TQ_OBJECT public: AbTop(); ~AbTop(); /* timer states */ enum { noGame, gameOver, notStarted, moveShown, showMove = 100, showSugg=200 }; void netPort(int p) { myPort = p; } void netHost(char* h) { hosts.append(h); } protected: virtual void saveProperties( TDEConfig * ); virtual void readProperties( TDEConfig * ); public slots: void timerDone(); void newGame(); void copy(); void paste(); void pastePosition(const char *); void stopGame(); void continueGame(); bool queryClose(); void back(); void forward(); void suggestion(); void stopSearch(); void searchBreak(); void moveChoosen(Move&); void savePosition(); void restorePosition(); void setSpy(int); void updateSpy(TQString); void edited(int); void updateBestMove(Move&,int); void readConfig(); void writeConfig(); void rightButtonPressed(int,const TQPoint&); void gameNetwork(bool); void editModify(bool); void optionMoveSlow(bool); void optionRenderBalls(bool); void optionShowSpy(bool); void toggleMenubar(); void configure(); void setLevel(int); void setIPlay(int); private: void setupActions(); void updateStatus(); void userMove(); void playGame(); void loadPixmaps(); void setupStatusBar(); void updateActions(); void setMoveNo(int, bool updateGUI = false); bool iPlayNow(); Move haveHint(); void readOptions(TDEConfig *); void writeOptions(TDEConfig *); Move actMove; Board* board; int actValue; BoardWidget *boardWidget; EvalScheme* currentEvalScheme; TQTimer *timer; int timerState; int depth, moveNo; bool showMoveLong, stop, showSpy; bool editMode, renderBalls; int spyLevel; bool pastePossible, validShown; enum IPlay { Red = 0, Yellow, Both, None, Nb_IPlays }; IPlay iplay; int stop_id, back_id, hint_id; int easy_id, normal_id, hard_id, challange_id, slow_id, level_id; int render_id; int yellow_id, red_id, both_id, none_id, iplay_id; int spy_id, paste_id, edit_id, forward_id, net_id; TQLabel *validLabel, *ballLabel, *moveLabel, *statusLabel; TQPixmap warningPix, okPix, redBall, yellowBall, noBall, netPix; TQPixmap spy0, spy1, spy2, spy3; Network *net; int myPort; TQStrList hosts; TDEAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction; TDEToggleAction *showMenubar, *renderBallsAction, *moveSlowAction, *showSpyAction, *editAction; TDESelectAction *levelAction, *iplayAction; struct Data { const char *key, *label; }; enum Level { Easy = 0, Normal, Hard, Challenge, Nb_Levels }; static const Data LEVEL[Nb_Levels]; static const Data IPLAY[AbTop::Nb_IPlays]; #ifdef SPION Spy* spy; #endif }; #endif /* _ABTOP_H_ */