/* **************************************************************************** This file is part of the game 'KJumpingCube' Copyright (C) 1998-2000 by Matthias Kiefer This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. **************************************************************************** */ #ifndef KCUBEBOXWIDGET_H #define KCUBEBOXWIDGET_H #include "cubeboxbase.h" #include "kcubewidget.h" #include "brain.h" #include class TQGridLayout; class CubeBox; class TQPalette; class TQTimer; class TDEConfigBase; #ifdef HAVE_CONFIG_H #include #endif /** *@internal */ struct Loop { int row; int column; bool finished; }; class KCubeBoxWidget : public TQWidget , public CubeBoxBase { TQ_OBJECT public: KCubeBoxWidget(const int dim=1,TQWidget *parent=0,const char *name=0); KCubeBoxWidget(CubeBox& box, TQWidget *parent=0,const char *name=0); KCubeBoxWidget(const KCubeBoxWidget& box,TQWidget *parent=0,const char *name=0); virtual ~KCubeBoxWidget(); KCubeBoxWidget& operator= (CubeBox& box); KCubeBoxWidget& operator= ( const KCubeBoxWidget& box); /** * reset cubebox for a new game */ void reset(); /** undo last move */ void undo(); /** * set colors that are used to show owners of the cubes * * @param forWhom for which player the color should be set * @param color color for player one */ void setColor(Player forWhom,TQPalette color); /** * sets number of Cubes in a row/column to 'size'. */ virtual void setDim(int dim); /** * sets player 'player' as computer or human * * @param player * @param flag: true for computer, false for human */ void setComputerplayer(Player player,bool flag); /** returns current skill, according to Prefs::EnumSkill */ int skill() const; /** returns true if player 'player' is a computerPlayer */ bool isComputer(Player player) const; /** returns true if CubeBox is doing a move or getting a hint */ bool isActive() const; bool isMoving() const; /** returns current Color for Player ´forWhom´ */ TQPalette color(Player forWhom); /** * checks if 'player' is a computerplayer an computes next move if TRUE */ void checkComputerplayer(Player player); inline void saveGame(TDEConfigBase *c) { saveProperties(c); } inline void restoreGame(TDEConfigBase *c) { readProperties(c); } public slots: /** stops all activities like getting a hint or doing a move */ void stopActivities(); /** * computes a possibility to move and shows it by highlightning * this cube */ void getHint(); void loadSettings(); signals: void playerChanged(int newPlayer); void playerWon(int player); void startedMoving(); void startedThinking(); void stoppedMoving(); void stoppedThinking(); protected: virtual TQSize sizeHint() const; virtual void deleteCubes(); virtual void initCubes(); void saveProperties(TDEConfigBase *); void readProperties(TDEConfigBase *); protected slots: /** sets the cursor to an waitcursor */ void setWaitCursor(); /** restores the original cursor */ void setNormalCursor(); private: void init(); TQGridLayout *layout; CubeBox *undoBox; Brain brain; TQTimer *moveTimer; int moveDelay; Loop loop; /** */ void startLoop(); /** */ void stopLoop(); Player changePlayer(); bool hasPlayerWon(Player player); bool computerPlOne; bool computerPlTwo; /** * increases the cube at row 'row' and column 'column' , * and starts the Loop for checking the playingfield */ void doMove(int row,int column); void increaseNeighbours(KCubeBoxWidget::Player forWhom,int row,int column); private slots: void nextLoopStep(); /** * checks if cube at ['row','column'] is clickable by the current player. * if true, it increases this cube and checks the playingfield */ bool checkClick(int row,int column,bool isClick); /** turns off blinking, if an other cube is clicked */ void stopHint(); }; #endif // KCUBEBOXWIDGET_H