#include "main.h" #include "main.moc" #include #include #include #include #include "base/settings.h" #include "piece.h" #include "highscores.h" //----------------------------------------------------------------------------- const MainData MAIN_DATA = { "klickety", I18N_NOOP("Klickety"), I18N_NOOP("Klickety is an adaptation of the \"clickomania\" game"), "http://klickety.sourceforge.net/", I18N_NOOP("Removed blocks"), "1.0.3", "1.0.3 (5 August 2004)" }; const uint HISTOGRAM_SIZE = 16; const uint HISTOGRAM[HISTOGRAM_SIZE] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 20, 160 }; const BaseBoardInfo BASE_BOARD_INFO = { 10, 16, false, // width, height, with pieces 50, // before remove time 10, // after removed time 3, // nb toggles 7, // nb partial fall stages 0, // nb arcade stages HISTOGRAM, HISTOGRAM_SIZE, true, // score is bound }; KLFactory::KLFactory() : BaseFactory(MAIN_DATA, BASE_BOARD_INFO) { _aboutData->addCredit("Dan Hill", I18N_NOOP("Icons")); } //----------------------------------------------------------------------------- KLMainWindow::KLMainWindow() { Field *field = static_cast(_inter); buildGUI(field); } //----------------------------------------------------------------------------- int main(int argc, char **argv) { KHighscore::init(MAIN_DATA.appName); KLFactory flf; flf.init(argc, argv); KLPieceInfo pieceInfo; KLHighscores highscores; if ( kapp->isRestored() ) RESTORE(KLMainWindow) else { KLMainWindow *mw = new KLMainWindow; kapp->setMainWidget(mw); mw->show(); } return kapp->exec(); }