/* ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni . This file * is ported from Mats Luthman's JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ******************************************************************* */ // This file defines the two classes SimpleMove and Move. // // The class Move is used to represent an Othello move with a player value // (see class Score) and a pair of coordinates on an 8x8 Othello board. // Each coordinate can have values between 1 and 8, inclusive. // // The difference between a Move and a SimpleMove is that a SimpleMove // can be done (performed) in a Position, but a Move can be both done // and undone. In addition to the info in SimpleMove, the class Move // stores information that is used in undoing the move and visualizing // it. // // The reason for the class SimpleMove is that it saves memory. The // class Game stores an array of Moves, since the BoardView needs // information about which pieces were turned by the move. // #ifndef __MOVE__H__ #define __MOVE__H__ #include "tqvaluelist.h" #include "tqstring.h" #include "Score.h" class Position; class SimpleMove { public: SimpleMove() { m_color = Nobody; m_x = -1; m_y = -1; } SimpleMove(Color color, int x, int y); SimpleMove(const SimpleMove &move); //Move &operator=(Move &move); Color color() const { return m_color; } int x() const { return m_x; } int y() const { return m_y; } TQString asString() const; protected: Color m_color; int m_x; int m_y; }; // Note: This class is not memory optimized. The list of turned // pieces can surely be made much smaller. class Move : public SimpleMove { friend class Position; public: Move(); Move(Color color, int x, int y); Move(const Move &move); Move(const SimpleMove &move); bool squareModified(uint x, uint y) const; bool wasTurned(uint x, uint y) const; private: TQValueList m_turnedPieces; }; typedef TQValueList MoveList; #endif