/* ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni . This file * is ported from Mats Luthman's JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ******************************************************************* */ // The class Position is used to represent an Othello position as white and // black pieces and empty squares (see class Score) on an 8x8 Othello board. #ifndef __POSITION__H__ #define __POSITION__H__ #include "Move.h" #include "Score.h" class Position { public: Position(); Position(Position &pos, SimpleMove &move); Position(Position &pos, Move &move); Position &operator=(Position &pos); void constrCopy(Position &pos, SimpleMove &move); void setupStartPosition(); // Access methods Color toMove() const { return m_toMove; } Color color(uint x, uint y) const; uint score(Color color) const { return m_score.score(color); } // Moves in the current position. bool moveIsPossible(Color color) const; bool moveIsAtAllPossible() const; bool moveIsLegal(SimpleMove &move) const; bool doMove(SimpleMove &move, TQValueList *turned = 0); bool doMove(Move &move); bool undoMove(Move &move); MoveList generateMoves(Color color) const; TQString asString() const; private: // The actual position itself. Use the simplest representation possible. Color m_board[10][10]; Color m_toMove; // Some extra data Score m_score; // The number of pieces for each side. }; #endif