/* ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * created 2005 by Inge Wallin * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ******************************************************************* */ #include #include #include #include #include #if 0 #include #include #include #include #include #include #include #include #include #include #include "board.h" #include "Engine.h" #endif #include "prefs.h" #include "qreversigame.h" #include "qreversigameview.h" // ================================================================ // class StatusWidget StatusWidget::StatusWidget(const TQString &text, TQWidget *parent) : TQWidget(parent, "status_widget") { TQHBoxLayout *hbox = new TQHBoxLayout(this, 0, KDialog::spacingHint()); TQLabel *label; m_textLabel = new TQLabel(text, this); hbox->addWidget(m_textLabel); m_pixLabel = new TQLabel(this); hbox->addWidget(m_pixLabel); label = new TQLabel(":", this); hbox->addWidget(label); m_scoreLabel = new TQLabel(this); hbox->addWidget(m_scoreLabel); } // Set the text label // void StatusWidget::setText(const TQString &string) { m_textLabel->setText(string); } // Set the pixel label - used to show the color. // void StatusWidget::setPixmap(const TQPixmap &pixmap) { m_pixLabel->setPixmap(pixmap); } // Set the score label - used to write the number of pieces. // void StatusWidget::setScore(uint s) { m_scoreLabel->setText(TQString::number(s)); } // ================================================================ // class QReversiGameView QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game) : TQWidget(parent, "gameview") { // Store a pointer to the game. m_game = game; // The widget stuff createView(); // Other initializations. m_humanColor = Nobody; // Connect the game to the view. connect(m_game, TQ_SIGNAL(sig_newGame()), this, TQ_SLOT(newGame())); connect(m_game, TQ_SIGNAL(sig_move(uint, Move&)), this, TQ_SLOT(moveMade(uint, Move&))); connect(m_game, TQ_SIGNAL(sig_update()), this, TQ_SLOT(updateView())); // The sig_gameOver signal is not used by the view. // Reemit the signal from the board. connect(m_boardView, TQ_SIGNAL(signalSquareClicked(int, int)), this, TQ_SLOT(squareClicked(int, int))); } QReversiGameView::~QReversiGameView() { } // Create the entire view. Only called once from the constructor. void QReversiGameView::createView() { TQGridLayout *layout = new TQGridLayout(this, 4, 2); // The board m_boardView = new QReversiBoardView(this, m_game); m_boardView->loadSettings(); // Load the pixmaps used in the status widgets. layout->addMultiCellWidget(m_boardView, 0, 3, 0, 0); // The status widgets m_blackStatus = new StatusWidget(TQString(), this); m_blackStatus->setPixmap(m_boardView->chipPixmap(Black, 20)); layout->addWidget(m_blackStatus, 0, 1); m_whiteStatus = new StatusWidget(TQString(), this); m_whiteStatus->setPixmap(m_boardView->chipPixmap(White, 20)); layout->addWidget(m_whiteStatus, 1, 1); // The "Moves" label TQLabel *movesLabel = new TQLabel( i18n("Moves"), this); movesLabel->setAlignment(AlignCenter); layout->addWidget(movesLabel, 2, 1); // The list of moves. m_movesView = new TQListBox(this, "moves"); m_movesView->setMinimumWidth(150); layout->addWidget(m_movesView, 3, 1); } // ---------------------------------------------------------------- // Slots // Recieves the sig_newGame signal from the game. void QReversiGameView::newGame() { m_boardView->updateBoard(true); m_movesView->clear(); updateStatus(); } // Recieves the sig_move signal from the game. void QReversiGameView::moveMade(uint moveNum, Move &move) { //FIXME: Error checks. TQString colorsWB[] = { i18n("White"), i18n("Black") }; TQString colorsRB[] = { i18n("Red"), i18n("Blue") }; // Insert the new move in the listbox and mark it as the current one. m_movesView->insertItem(TQString("%1. %2 %3") .arg(moveNum) .arg(Prefs::grayscale() ? colorsWB[move.color()] : colorsRB[move.color()]) .arg(move.asString())); m_movesView->setCurrentItem(moveNum - 1); m_movesView->ensureCurrentVisible(); // Animate all changed pieces. m_boardView->animateChanged(move); m_boardView->updateBoard(); // Update the score. updateStatus(); } // Recieves the sig_update signal from the game, and can be called // whenever a total update of the view is required. void QReversiGameView::updateView() { m_boardView->updateBoard(true); updateMovelist(); updateStatus(); } // Only updates the status widgets (score). void QReversiGameView::updateStatus() { m_blackStatus->setScore(m_game->score(Black)); m_whiteStatus->setScore(m_game->score(White)); } // Only updates the status board. void QReversiGameView::updateBoard(bool force) { m_boardView->updateBoard(force); } // Only updates the movelist. This method regenerates the list from // scratch. void QReversiGameView::updateMovelist() { // FIXME: NYI } // This special slot is just because the external program doesn't have // access to the internal board view. // void QReversiGameView::squareClicked(int row, int col) { emit signalSquareClicked(row, col); } // ---------------------------------------------------------------- // Other public methods. void QReversiGameView::setHumanColor(Color color) { m_humanColor = color; if (color == Black) { m_blackStatus->setText(i18n("You")); m_whiteStatus->setText(""); } else { m_blackStatus->setText(""); m_whiteStatus->setText(i18n("You")); } } #include "qreversigameview.moc"