/* * ksokoban - a Sokoban game for TDE * Copyright (C) 1998 Anders Widell * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef PATHFINDER_H #define PATHFINDER_H #include "Map.h" class Move; #define PATH_WALL 32767 class PathFinder { public: Move *search (Map *_map, int _x, int _y); Move* drag(int x1, int y1, int x2, int y2); bool canDrag(int x, int y) const; bool canWalkTo(int x, int y) const; bool canDragTo(int x, int y) const; void updatePossibleMoves(); void updatePossibleDestinations(int x, int y); protected: //static const int PATH_WALL=32767; int dist[MAX_Y+1][MAX_X+1]; void BFS (int _x, int _y); }; #endif /* PATHFINDER_H */