#ifndef __MAIN_H_ #define __MAIN_H_ #include class TDEAction; class MainWindow : public TDEMainWindow { TQ_OBJECT public: static MainWindow* the(); public slots: void toggleMenubar(); void toggleStatusbar(); void newGame(); void endGame(); protected slots: // Called by plugins void endGame(const TQString &reason); protected: MainWindow(); ~MainWindow(); private: bool _in_game; TDEAction *_new_action; TDEAction *_end_action; }; #endif