/* This file is part of the TDE games library Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __KCHAT_H__ #define __KCHAT_H__ #include #include "kchatbase.h" #include class KChatPrivate; /** * @short A chat widget for non-KGame games * * Docu is TODO * * @author Andreas Beckermann **/ class KDE_EXPORT KChat : public KChatBase { TQ_OBJECT public: /** * @param parent The parent widget for this widget. * @param twoPlayerGame If true the combo box where the player can * choose to send to a single player or to all players will not be added * as you will hardly need it in 2-player games. **/ KChat(TQWidget* parent, bool twoPlayerGame = false); virtual ~KChat(); /** * Equivalent to player(fromId()) * @return The name that will be shown for messages from this widget. * That is the string from @ref setFromNickname **/ virtual const TQString& fromName() const; /** * This sets the name that will be shown on all chat widgets if this * widget sends a message. See signalSendMessage * @param name The name of the player owning this widget **/ void setFromNickname(const TQString& name); // TODO: // void setPlayerList(TQIntDict);// use this for non-KGame use /** * Adds a player nickname. * @return The unique ID of the player **/ int addPlayer(const TQString& nick); /** * Removes all players with this nickname. Better don't use this as it * will remove *all* players with this nickname. Save the id instead and * call removePlayer(id) * @param nick The nickname of the removed players **/ void removePlayer(const TQString& nick); /** * Removes the player with this id, as returned by @ref addPlayer * @param id The id of the player to be removed **/ void removePlayer(int id); /** * @return true if the messages which will be sent from here will be * added automatically using @ref KChatBase::addMessage. See also @ref * setAutoAddMessages **/ bool autoAddMessages() const; /** * Usually the messages which will be sent from here (see @ref * signalSendMessage) are added autmatically to this widget. But under * some circumstances that would be very unhandy. So you can deactivate * this behaviour here and call @ref KChatBase::addMessage yourself * @param add If true (default) messages sent from here will be added * automatically. Otherwise you will have to add them yourself **/ void setAutoAddMessages(bool add); /** * @return The nickname of the player which belongs to this id **/ const TQString& player(int id) const; /** * @return The ID that belongs to the local player. * @see setFromNickname **/ int fromId() const; signals: /** * This signal is emitted when the player wants to send a message. * * The message is added automatically using @ref KChatBase::addMessage if @ref * autoAddMessages is enabled. * @param id The id of the player who sends the message - see * setFromNickname and player * @param msg The message itself **/ void signalSendMessage(int id, const TQString& msg); protected: /** * This emits @ref signalSendMessage and, if @ref autoAddMessages is * true, calls @ref KChatBase::addMessage **/ virtual void returnPressed(const TQString&); /** * The Id of the next player. Incremented after every call. **/ int uniqueId(); private: void init(); KChatPrivate* d; }; #endif