/* This file is part of the TDE games library Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* $Id$ */ #include #include #include #include "kgamemisc.h" class KGameMiscPrivate { public: KGameMiscPrivate() { } }; KGameMisc::KGameMisc() { // not yet used // d = new KGamePrivate; } KGameMisc::~KGameMisc() { // don't forget to delete it as soon as it is used! // delete d; } TQString KGameMisc::randomName()// do we need i18n? I think yes { TQStringList names = TQStringList::split( TQChar(' '), i18n( "A list of language typical names ( for games ), separated by spaces", "Adam Alex Andreas Andrew Bart Ben Bernd Bill " "Chris Chuck Daniel Don Duncan Ed Emily Eric " "Gary Greg Harry Ian Jean Jeff Jan Kai Keith Ken " "Kirk Marc Mike Neil Paul Rik Robert Sam Sean " "Thomas Tim Walter" ) ); KRandomSequence random; return *names.at( random.getLong( names.count() ) ); }