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## Makefile.am for kgoldrunner

# this is the program that gets installed.  it's name is used for all
# of the other Makefile.am variables
bin_PROGRAMS = kgoldrunner

# set the include path for X, qt and KDE
INCLUDES = -I$(top_srcdir)/libtdegames $(all_includes)

# the library search path.
kgoldrunner_LDFLAGS = $(all_libraries) $(KDE_RPATH) $(LIB_QT) -lDCOP $(LIB_TDECORE) $(LIB_TDEUI) -ltdefx $(LIB_TDEIO) -ltdetexteditor

# the libraries to link against.
kgoldrunner_LDADD   = $(LIB_TDEGAMES) $(LIB_TDEFILE) $(LIB_TDEPRINT)
kgoldrunner_DEPENDENCIES = $(LIB_TDEGAMES_DEP)

# which sources should be compiled for kgoldrunner
kgoldrunner_SOURCES = kgoldrunner.cpp kgrcanvas.cpp kgrfigure.cpp kgrgame.cpp kgrobject.cpp main.cpp kgrdialog.cpp

# these are the headers for your project
noinst_HEADERS = enemy1.xpm enemy2.xpm hero.xpm kgoldrunner.h kgrcanvas.h kgrconsts.h kgrdialog.h kgrfigure.h kgrgame.h kgrobject.h kgraphics.h

# client stuff


# let automoc handle all of the meta source files (moc)
METASOURCES = AUTO

messages: rc.cpp
	$(XGETTEXT) *.cpp -o $(podir)/kgoldrunner.pot

KDE_ICON = kgoldrunner

# this is where the kdelnk file will go
xdg_apps_DATA = KGoldrunner.desktop

# this is where the XML-GUI resource file goes
rcdir = $(kde_datadir)/kgoldrunner
rc_DATA = kgoldrunnerui.rc

AM_CXXFLAGS = -DQT3