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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commit47d455dd55be855e4cc691c32f687f723d9247ee (patch)
tree52e236aaa2576bdb3840ebede26619692fed6d7d /kviewshell/plugins/djvu/libdjvu/Arrays.h
downloadtdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegraphics@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+//C- -*- C++ -*-
+//C- -------------------------------------------------------------------
+//C- DjVuLibre-3.5
+//C- Copyright (c) 2002 Leon Bottou and Yann Le Cun.
+//C- Copyright (c) 2001 AT&T
+//C-
+//C- This software is subject to, and may be distributed under, the
+//C- GNU General Public License, Version 2. The license should have
+//C- accompanied the software or you may obtain a copy of the license
+//C- from the Free Software Foundation at http://www.fsf.org .
+//C-
+//C- This program is distributed in the hope that it will be useful,
+//C- but WITHOUT ANY WARRANTY; without even the implied warranty of
+//C- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//C- GNU General Public License for more details.
+//C-
+//C- DjVuLibre-3.5 is derived from the DjVu(r) Reference Library
+//C- distributed by Lizardtech Software. On July 19th 2002, Lizardtech
+//C- Software authorized us to replace the original DjVu(r) Reference
+//C- Library notice by the following text (see doc/lizard2002.djvu):
+//C-
+//C- ------------------------------------------------------------------
+//C- | DjVu (r) Reference Library (v. 3.5)
+//C- | Copyright (c) 1999-2001 LizardTech, Inc. All Rights Reserved.
+//C- | The DjVu Reference Library is protected by U.S. Pat. No.
+//C- | 6,058,214 and patents pending.
+//C- |
+//C- | This software is subject to, and may be distributed under, the
+//C- | GNU General Public License, Version 2. The license should have
+//C- | accompanied the software or you may obtain a copy of the license
+//C- | from the Free Software Foundation at http://www.fsf.org .
+//C- |
+//C- | The computer code originally released by LizardTech under this
+//C- | license and unmodified by other parties is deemed "the LIZARDTECH
+//C- | ORIGINAL CODE." Subject to any third party intellectual property
+//C- | claims, LizardTech grants recipient a worldwide, royalty-free,
+//C- | non-exclusive license to make, use, sell, or otherwise dispose of
+//C- | the LIZARDTECH ORIGINAL CODE or of programs derived from the
+//C- | LIZARDTECH ORIGINAL CODE in compliance with the terms of the GNU
+//C- | General Public License. This grant only confers the right to
+//C- | infringe patent claims underlying the LIZARDTECH ORIGINAL CODE to
+//C- | the extent such infringement is reasonably necessary to enable
+//C- | recipient to make, have made, practice, sell, or otherwise dispose
+//C- | of the LIZARDTECH ORIGINAL CODE (or portions thereof) and not to
+//C- | any greater extent that may be necessary to utilize further
+//C- | modifications or combinations.
+//C- |
+//C- | The LIZARDTECH ORIGINAL CODE is provided "AS IS" WITHOUT WARRANTY
+//C- | OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
+//C- | TO ANY WARRANTY OF NON-INFRINGEMENT, OR ANY IMPLIED WARRANTY OF
+//C- | MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+//C- +------------------------------------------------------------------
+//
+// $Id: Arrays.h,v 1.10 2004/05/13 15:16:34 leonb Exp $
+// $Name: release_3_5_15 $
+
+#ifndef _ARRAYS_H_
+#define _ARRAYS_H_
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+#if NEED_GNUG_PRAGMAS
+# pragma interface
+#endif
+
+#include "GException.h"
+#include "GSmartPointer.h"
+#include <string.h>
+
+#ifdef HAVE_NAMESPACES
+namespace DJVU {
+# ifdef NOT_DEFINED // Just to fool emacs c++ mode
+}
+#endif
+#endif
+
+
+
+/** @name Arrays.h
+
+ Files #"Arrays.h"# and #"Arrays.cpp"# implement three array template classes.
+ Class \Ref{TArray} implements an array of objects of trivial types
+ such as #char#, #int#, #float#, etc. It is faster than general implementation
+ for any type done in \Ref{DArray} because it does not cope with
+ element's constructors, destructors and copy operators. Although
+ implemented as a template, which makes it possible to incorrectly use
+ \Ref{TArray} with non-trivial classes, it should not be done.
+
+ A lot of things is shared by these three arrays. That is why there are
+ more base classes:
+ \begin{itemize}
+ \item \Ref{ArrayBase} defines functions independent of the elements type
+ \item \Ref{ArrayBaseT} template class defining functions shared by
+ \Ref{DArray} and \Ref{TArray}
+ \end{itemize}
+
+ The main difference between \Ref{GArray} (now obsolete) and these ones
+ is the copy-on-demand strategy, which allows you to copy array objects
+ without copying the real data. It's the same thing, which has been
+ implemented in \Ref{GString} long ago: as long as you don't try to modify
+ the underlying data, it may be shared between several copies of array
+ objects. As soon as you attempt to make any changes, a private copy
+ is created automatically and transparently for you - the procedure, that
+ we call "copy-on-demand".
+
+ Also, please note that now there is no separate class, which does fast
+ sorting. Both \Ref{TArray} (dynamic array for trivial types) and
+ \Ref{DArray} (dynamic array for arbitrary types) can sort their elements.
+
+ {\bf Historical comments} --- Leon chose to implement his own arrays because
+ the STL classes were not universally available and the compilers were
+ rarely able to deal with such a template galore. Later it became clear
+ that there is no really good reason why arrays should be derived from
+ containers. It was also suggested to create separate arrays implementation
+ for simple classes and do the copy-on-demand strategy, which would allow
+ to assign array objects without immediate copying of their elements.
+
+ At this point \Ref{DArray} and \Ref{TArray} should only be used when
+ it is critical to have the copy-on-demand feature. The \Ref{GArray}
+ implementation is a lot more efficient.
+
+ @memo Template array classes.
+ @author
+ Andrei Erofeev <eaf@geocities.com> -- Copy-on-demand implementation.
+ @version
+ #$Id: Arrays.h,v 1.10 2004/05/13 15:16:34 leonb Exp $# */
+//@{
+
+// Auxiliary classes: Will be used in place of GPBase and GPEnabled objects
+class _ArrayRep
+{
+ friend class _ArrayBase;
+public:
+ _ArrayRep(void) : count(0) {}
+ _ArrayRep(const _ArrayRep &) {}
+ virtual ~_ArrayRep(void) {}
+
+ _ArrayRep & operator=(const _ArrayRep &) { return *this; }
+
+ int get_count(void) const { return count; }
+private:
+ int count;
+
+ void ref(void) { count++; }
+ void unref(void) { if (--count==0) delete this; }
+};
+
+class _ArrayBase
+{
+public:
+ _ArrayBase(void) : rep(0) {}
+ _ArrayBase(const _ArrayBase & ab) : rep(0)
+ {
+ if (ab.rep) ab.rep->ref();
+ rep=ab.rep;
+ }
+ _ArrayBase(_ArrayRep * ar) : rep(0)
+ {
+ if (ar) ar->ref();
+ rep=ar;
+ }
+ virtual ~_ArrayBase(void)
+ {
+ if (rep) { rep->unref(); rep=0; }
+ }
+
+ _ArrayRep * get(void) const { return rep; }
+ _ArrayBase & assign(_ArrayRep * ar)
+ {
+ if (ar) ar->ref();
+ if (rep) rep->unref();
+ rep=ar;
+ return *this;
+ }
+ _ArrayBase & operator=(const _ArrayBase & ab) { return assign(ab.rep); }
+ bool operator==(const _ArrayBase & ab) { return rep==ab.rep; }
+private:
+ _ArrayRep * rep;
+};
+
+// Internal "Array repository" holding the pointer to the actual data,
+// data bounds, etc. It copes with data elements with the help of five
+// static functions which pointers are supposed to be passed to the
+// constructor.
+class ArrayRep : public _ArrayRep
+{
+public:
+ ArrayRep(int elsize,
+ void (* xdestroy)(void *, int, int),
+ void (* xinit1)(void *, int, int),
+ void (* xinit2)(void *, int, int, const void *, int, int),
+ void (* xcopy)(void *, int, int, const void *, int, int),
+ void (* xinsert)(void *, int, int, const void *, int));
+ ArrayRep(int elsize,
+ void (* xdestroy)(void *, int, int),
+ void (* xinit1)(void *, int, int),
+ void (* xinit2)(void *, int, int, const void *, int, int),
+ void (* xcopy)(void *, int, int, const void *, int, int),
+ void (* xinsert)(void *, int, int, const void *, int),
+ int hibound);
+ ArrayRep(int elsize,
+ void (* xdestroy)(void *, int, int),
+ void (* xinit1)(void *, int, int),
+ void (* xinit2)(void *, int, int, const void *, int, int),
+ void (* xcopy)(void *, int, int, const void *, int, int),
+ void (* xinsert)(void *, int, int, const void *, int),
+ int lobound, int hibound);
+ ArrayRep(const ArrayRep & rep);
+
+ virtual ~ArrayRep();
+
+ // Following is the standard interface to DArray. DArray will call these
+ // functions to access data.
+ int size() const;
+ int lbound() const;
+ int hbound() const;
+
+ void empty();
+ void touch(int n);
+ void resize(int lobound, int hibound);
+ void shift(int disp);
+ void del(int n, unsigned int howmany=1);
+
+ // ins() is an exception. It does it job only partially.
+ // The derived class is supposed to finish insertion.
+ void ins(int n, const void * what, unsigned int howmany);
+
+ ArrayRep & operator=(const ArrayRep & rep);
+
+ // All data is public because DArray... classes will need access to it
+ void *data;
+ int minlo;
+ int maxhi;
+ int lobound;
+ int hibound;
+ int elsize;
+private:
+ // These functions can't be virtual as they're called from
+ // constructors and destructors :((
+ // destroy(): should destroy elements in data[] array from 'lo' to 'hi'
+ void (* destroy)(void * data, int lo, int hi);
+ // init1(): should initialize elements in data[] from 'lo' to 'hi'
+ // using default constructors
+ void (* init1)(void * data, int lo, int hi);
+ // init2(): should initialize elements in data[] from 'lo' to 'hi'
+ // using corresponding elements from src[] (copy constructor)
+ void (* init2)(void * data, int lo, int hi,
+ const void * src, int src_lo, int src_hi);
+ // copy(): should copy elements from src[] to dst[] (copy operator)
+ void (* copy)(void * dst, int dst_lo, int dst_hi,
+ const void * src, int src_lo, int src_hi);
+ // insert(): should insert '*what' at position 'where' 'howmany' times
+ // into array data[] having 'els' initialized elements
+ void (* insert)(void * data, int els, int where, const void * what,
+ int howmany);
+};
+
+inline int
+ArrayRep::size() const
+{
+ return hibound - lobound + 1;
+}
+
+inline int
+ArrayRep::lbound() const
+{
+ return lobound;
+}
+
+inline int
+ArrayRep::hbound() const
+{
+ return hibound;
+}
+
+inline void
+ArrayRep::empty()
+{
+ resize(0, -1);
+}
+
+inline void
+ArrayRep::touch(int n)
+{
+ if (hibound < lobound)
+ {
+ resize(n,n);
+ } else
+ {
+ int nlo = lobound;
+ int nhi = hibound;
+ if (n < nlo) nlo = n;
+ if (n > nhi) nhi = n;
+ resize(nlo, nhi);
+ }
+}
+
+/** Dynamic array base class.
+ This is an auxiliary base class for \Ref{DArray} and \Ref{TArray}
+ implementing some shared functions independent of the type of array
+ elements. It's not supposed to be constructed by hands. Use \Ref{DArray}
+ and \Ref{TArray} instead.
+ */
+
+class ArrayBase : protected _ArrayBase
+{
+protected:
+ void check(void);
+ void detach(void);
+
+ ArrayBase(void) {};
+public:
+ /// Returns the number of elements in the array
+ int size() const;
+ /** Returns the lower bound of the valid subscript range. */
+ int lbound() const;
+ /** Returns the upper bound of the valid subscript range. */
+ int hbound() const;
+ /** Erases the array contents. All elements in the array are destroyed.
+ The valid subscript range is set to the empty range. */
+ void empty();
+ /** Extends the subscript range so that is contains #n#.
+ This function does nothing if #n# is already int the valid subscript range.
+ If the valid range was empty, both the lower bound and the upper bound
+ are set to #n#. Otherwise the valid subscript range is extended
+ to encompass #n#. This function is very handy when called before setting
+ an array element:
+ \begin{verbatim}
+ int lineno=1;
+ DArray<GString> a;
+ while (! end_of_file()) {
+ a.touch[lineno];
+ a[lineno++] = read_a_line();
+ }
+ \end{verbatim}
+ */
+ void touch(int n);
+ /** Resets the valid subscript range to #0#---#hibound#.
+ This function may destroy some array elements and may construct
+ new array elements with the null constructor. Setting #hibound# to
+ #-1# resets the valid subscript range to the empty range.
+ @param hibound upper bound of the new subscript range. */
+ void resize(int hibound);
+ /** Resets the valid subscript range to #lobound#---#hibound#.
+ This function may destroy some array elements and may construct
+ new array elements with the null constructor. Setting #lobound# to #0# and
+ #hibound# to #-1# resets the valid subscript range to the empty range.
+ @param lobound lower bound of the new subscript range.
+ @param hibound upper bound of the new subscript range. */
+ void resize(int lobound, int hibound);
+ /** Shifts the valid subscript range. Argument #disp# is added to both
+ bounds of the valid subscript range. Array elements previously
+ located at subscript #x# will now be located at subscript #x+disp#. */
+ void shift(int disp);
+ /** Deletes array elements. The array elements corresponding to
+ subscripts #n#...#n+howmany-1# are destroyed. All array elements
+ previously located at subscripts greater or equal to #n+howmany#
+ are moved to subscripts starting with #n#. The new subscript upper
+ bound is reduced in order to account for this shift.
+ @param n subscript of the first element to delete.
+ @param howmany number of elements to delete. */
+ void del(int n, unsigned int howmany=1);
+
+ virtual ~ArrayBase(void) {};
+};
+
+inline void
+ArrayBase::detach(void)
+{
+ ArrayRep * new_rep=new ArrayRep(*(ArrayRep *) get());
+ assign(new_rep);
+}
+
+inline void
+ArrayBase::check(void)
+{
+ if (get()->get_count()>1) detach();
+}
+
+inline int
+ArrayBase::size() const
+{
+ return ((const ArrayRep *) get())->size();
+}
+
+inline int
+ArrayBase::lbound() const
+{
+ return ((const ArrayRep *) get())->lobound;
+}
+
+inline int
+ArrayBase::hbound() const
+{
+ return ((const ArrayRep *) get())->hibound;
+}
+
+inline void
+ArrayBase::empty()
+{
+ check();
+ ((ArrayRep *) get())->empty();
+}
+
+inline void
+ArrayBase::resize(int lo, int hi)
+{
+ check();
+ ((ArrayRep *) get())->resize(lo, hi);
+}
+
+inline void
+ArrayBase::resize(int hi)
+{
+ resize(0, hi);
+}
+
+inline void
+ArrayBase::touch(int n)
+{
+ check();
+ ((ArrayRep *) get())->touch(n);
+}
+
+inline void
+ArrayBase::shift(int disp)
+{
+ check();
+ ((ArrayRep *) get())->shift(disp);
+}
+
+inline void
+ArrayBase::del(int n, unsigned int howmany)
+{
+ check();
+
+ ((ArrayRep *) get())->del(n, howmany);
+}
+
+/** Dynamic array template base class.
+ This is an auxiliary template base class for \Ref{DArray} and \Ref{TArray}
+ implementing some shared functions which {\em depend} on the type of
+ the array elements (this is contrary to \Ref{ArrayBase}).
+ It's not supposed to be constructed by hands. Use \Ref{DArray} and
+ \Ref{TArray} instead.
+ */
+
+template <class TYPE>
+class ArrayBaseT : public ArrayBase
+{
+public:
+ virtual ~ArrayBaseT(void) {};
+
+ /** Returns a reference to the array element for subscript #n#. This
+ reference can be used for both reading (as "#a[n]#") and writing (as
+ "#a[n]=v#") an array element. This operation will not extend the valid
+ subscript range: an exception \Ref{GException} is thrown if argument #n#
+ is not in the valid subscript range. */
+ TYPE& operator[](int n);
+ /** Returns a constant reference to the array element for subscript #n#.
+ This reference can only be used for reading (as "#a[n]#") an array
+ element. This operation will not extend the valid subscript range: an
+ exception \Ref{GException} is thrown if argument #n# is not in the valid
+ subscript range. This variant of #operator[]# is necessary when dealing
+ with a #const DArray<TYPE>#. */
+ const TYPE& operator[](int n) const;
+
+ /** Returns a pointer for reading or writing the array elements. This
+ pointer can be used to access the array elements with the same
+ subscripts and the usual bracket syntax. This pointer remains valid as
+ long as the valid subscript range is unchanged. If you change the
+ subscript range, you must stop using the pointers returned by prior
+ invocation of this conversion operator. */
+ operator TYPE* ();
+ /** Returns a pointer for reading (but not modifying) the array elements.
+ This pointer can be used to access the array elements with the same
+ subscripts and the usual bracket syntax. This pointer remains valid as
+ long as the valid subscript range is unchanged. If you change the
+ subscript range, you must stop using the pointers returned by prior
+ invocation of this conversion operator. */
+ operator const TYPE* () const;
+
+#ifndef __MWERKS__ //MCW can't compile
+ operator const TYPE* ();
+#endif
+ /** Insert new elements into an array. This function inserts
+ #howmany# elements at position #n# into the array. The initial value #val#
+ is copied into the new elements. All array elements previously located at subscripts
+ #n# and higher are moved to subscripts #n+howmany# and higher. The upper bound of the
+ valid subscript range is increased in order to account for this shift.
+ @param n subscript of the first inserted element.
+ @param val initial value of the new elements.
+ @param howmany number of elements to insert. */
+ void ins(int n, const TYPE &val, unsigned int howmany=1);
+
+ /** Sort array elements. Sort all array elements in ascending order. Array
+ elements are compared using the less-or-equal comparison operator for
+ type #TYPE#. */
+ void sort();
+ /** Sort array elements in subscript range #lo# to #hi#. Sort all array
+ elements whose subscripts are in range #lo#..#hi# in ascending order.
+ The other elements of the array are left untouched. An exception is
+ thrown if arguments #lo# and #hi# are not in the valid subscript range.
+ Array elements are compared using the less-or-equal comparison operator
+ for type #TYPE#.
+ @param lo low bound for the subscripts of the elements to sort.
+ @param hi high bound for the subscripts of the elements to sort. */
+ void sort(int lo, int hi);
+protected:
+ ArrayBaseT(void) {};
+private:
+ // Callbacks called from ArrayRep
+ static void destroy(void * data, int lo, int hi);
+ static void init1(void * data, int lo, int hi);
+ static void init2(void * data, int lo, int hi,
+ const void * src, int src_lo, int src_hi);
+ static void copy(void * dst, int dst_lo, int dst_hi,
+ const void * src, int src_lo, int src_hi);
+ static void insert(void * data, int els, int where,
+ const void * what, int howmany);
+};
+
+template <class TYPE> inline
+ArrayBaseT<TYPE>::operator TYPE* ()
+{
+ check();
+
+ ArrayRep * rep=(ArrayRep *) get();
+ return &((TYPE *) rep->data)[-rep->minlo];
+}
+
+#ifndef __MWERKS__ //MCW can't compile
+template <class TYPE> inline
+ArrayBaseT<TYPE>::operator const TYPE* ()
+{
+ const ArrayRep * rep=(const ArrayRep *) get();
+ return &((const TYPE *) rep->data)[-rep->minlo];
+}
+#endif
+
+template <class TYPE> inline
+ArrayBaseT<TYPE>::operator const TYPE* () const
+{
+ const ArrayRep * rep=(const ArrayRep *) get();
+ return &((const TYPE *) rep->data)[-rep->minlo];
+}
+
+template <class TYPE> inline TYPE&
+ArrayBaseT<TYPE>::operator[](int n)
+{
+ check();
+
+ ArrayRep * rep=(ArrayRep *) get();
+ if (n<rep->lobound || n>rep->hibound)
+ G_THROW( ERR_MSG("arrays.ill_sub") );
+ return ((TYPE *) rep->data)[n - rep->minlo];
+}
+
+template <class TYPE> inline const TYPE&
+ArrayBaseT<TYPE>::operator[](int n) const
+{
+ const ArrayRep * rep=(const ArrayRep *) get();
+ if (n<rep->lobound || n>rep->hibound)
+ G_THROW( ERR_MSG("arrays.ill_sub") );
+ return ((const TYPE *) rep->data)[n - rep->minlo];
+}
+
+template <class TYPE> inline void
+ArrayBaseT<TYPE>::ins(int n, const TYPE &val, unsigned int howmany)
+{
+ check();
+
+ ((ArrayRep *) get())->ins(n, &val, howmany);
+}
+
+template <class TYPE> void
+ArrayBaseT<TYPE>::sort()
+{
+ sort(lbound(), hbound());
+}
+
+template <class TYPE> void
+ArrayBaseT<TYPE>::sort(int lo, int hi)
+{
+ if (hi <= lo)
+ return;
+ // Test for insertion sort (optimize!)
+ if (hi <= lo + 20)
+ {
+ for (int i=lo+1; i<=hi; i++)
+ {
+ int j = i;
+ TYPE tmp = (*this)[i];
+ while ((--j>=lo) && !((*this)[j]<=tmp))
+ (*this)[j+1] = (*this)[j];
+ (*this)[j+1] = tmp;
+ }
+ return;
+ }
+ // -- determine suitable quick-sort pivot
+ TYPE tmp = (*this)[lo];
+ TYPE pivot = (*this)[(lo+hi)/2];
+ if (pivot <= tmp)
+ { tmp = pivot; pivot=(*this)[lo]; }
+ if ((*this)[hi] <= tmp)
+ { pivot = tmp; }
+ else if ((*this)[hi] <= pivot)
+ { pivot = (*this)[hi]; }
+ // -- partition set
+ int h = hi;
+ int l = lo;
+ while (l < h)
+ {
+ while (! (pivot <= (*this)[l])) l++;
+ while (! ((*this)[h] <= pivot)) h--;
+ if (l < h)
+ {
+ tmp = (*this)[l];
+ (*this)[l] = (*this)[h];
+ (*this)[h] = tmp;
+ l = l+1;
+ h = h-1;
+ }
+ }
+ // -- recursively restart
+ sort(lo, h);
+ sort(l, hi);
+}
+
+/** Dynamic array for simple types.
+ Template class #TArray<TYPE># implements an array of
+ elements of {\em simple} type #TYPE#. {\em Simple} means that the type
+ may be #char#, #int#, #float# etc. The limitation is imposed by the
+ way in which the #TArray# is working with its elements: it's not trying
+ to execute elements' constructors, destructors or copy operators. It's
+ just doing bitwise copy. Except for this it's pretty much the same as
+ \Ref{DArray}.
+
+ Please note that most of the methods are implemented in the base classes
+ \Ref{ArrayBase} and \Ref{ArrayBaseT}.
+*/
+
+template <class TYPE>
+class TArray : public ArrayBaseT<TYPE> {
+public:
+ /** Constructs an empty array. The valid subscript range is initially
+ empty. Member function #touch# and #resize# provide convenient ways
+ to enlarge the subscript range. */
+ TArray();
+ /** Constructs an array with subscripts in range 0 to #hibound#.
+ The subscript range can be subsequently modified with member functions
+ #touch# and #resize#.
+ @param hibound upper bound of the initial subscript range. */
+ TArray(int hibound);
+ /** Constructs an array with subscripts in range #lobound# to #hibound#.
+ The subscript range can be subsequently modified with member functions
+ #touch# and #resize#.
+ @param lobound lower bound of the initial subscript range.
+ @param hibound upper bound of the initial subscript range. */
+ TArray(int lobound, int hibound);
+
+ virtual ~TArray() {};
+private:
+ // Callbacks called from ArrayRep
+ static void destroy(void * data, int lo, int hi);
+ static void init1(void * data, int lo, int hi);
+ static void init2(void * data, int lo, int hi,
+ const void * src, int src_lo, int src_hi);
+ static void insert(void * data, int els, int where,
+ const void * what, int howmany);
+};
+
+template <class TYPE> void
+TArray<TYPE>::destroy(void * data, int lo, int hi)
+{
+}
+
+template <class TYPE> void
+TArray<TYPE>::init1(void * data, int lo, int hi)
+{
+}
+
+template <class TYPE> void
+TArray<TYPE>::init2(void * data, int lo, int hi,
+ const void * src, int src_lo, int src_hi)
+{
+ if (data && src)
+ {
+ int els=hi-lo+1;
+ if (els>src_hi-src_lo+1) els=src_hi-src_lo+1;
+ if (els>0)
+ memmove((void *) &((TYPE *) data)[lo],
+ (void *) &((TYPE *) src)[src_lo], els*sizeof(TYPE));
+ };
+}
+
+// inline removed
+template <class TYPE> void
+TArray<TYPE>::insert(void * data, int els, int where,
+ const void * what, int howmany)
+{
+ memmove(((TYPE *) data)+where+howmany,
+ ((TYPE *) data)+where, sizeof(TYPE)*(els-where));
+ for(int i=0;i<howmany;i++)
+ ((TYPE *) data)[where+i]=*(TYPE *) what;
+}
+
+template <class TYPE>
+TArray<TYPE>::TArray ()
+{
+ this->assign(new ArrayRep(sizeof(TYPE), destroy, init1,
+ init2, init2, insert));
+}
+
+template <class TYPE>
+TArray<TYPE>::TArray(int hi)
+{
+ this->assign(new ArrayRep(sizeof(TYPE), destroy, init1,
+ init2, init2, insert, hi));
+}
+
+template <class TYPE>
+TArray<TYPE>::TArray(int lo, int hi)
+{
+ this->assign(new ArrayRep(sizeof(TYPE), destroy, init1,
+ init2, init2, insert, lo, hi));
+}
+
+//inline removal ends
+
+/** Dynamic array for general types.
+ Template class #DArray<TYPE># implements an array of
+ elements of type #TYPE#. Each element is identified by an integer
+ subscript. The valid subscripts range is defined by dynamically
+ adjustable lower- and upper-bounds. Besides accessing and setting
+ elements, member functions are provided to insert or delete elements at
+ specified positions.
+
+ This template class must be able to access
+ \begin{itemize}
+ \item a null constructor #TYPE::TYPE()#,
+ \item a copy constructor #TYPE::TYPE(const TYPE &)#,
+ \item and a copy operator #TYPE & operator=(const TYPE &)#.
+ \end{itemize}
+
+ The class offers "copy-on-demand" policy, which means that when you
+ copy the array object, array elements will stay intact as long as you
+ don't try to modify them. As soon as you make an attempt to change
+ array contents, the copying is done automatically and transparently
+ for you - the procedure that we call "copy-on-demand". This is the main
+ difference between this class and \Ref{GArray} (now obsolete)
+
+ Please note that most of the methods are implemented in the base classes
+ \Ref{ArrayBase} and \Ref{ArrayBaseT}.
+*/
+
+template <class TYPE>
+class DArray : public ArrayBaseT<TYPE> {
+public:
+ /** Constructs an empty array. The valid subscript range is initially
+ empty. Member function #touch# and #resize# provide convenient ways
+ to enlarge the subscript range. */
+ DArray(void);
+ /** Constructs an array with subscripts in range 0 to #hibound#.
+ The subscript range can be subsequently modified with member functions
+ #touch# and #resize#.
+ @param hibound upper bound of the initial subscript range. */
+ DArray(const int hibound);
+ /** Constructs an array with subscripts in range #lobound# to #hibound#.
+ The subscript range can be subsequently modified with member functions
+ #touch# and #resize#.
+ @param lobound lower bound of the initial subscript range.
+ @param hibound upper bound of the initial subscript range. */
+ DArray(const int lobound, const int hibound);
+
+ virtual ~DArray() {};
+private:
+ // Callbacks called from ArrayRep
+ static void destroy(void * data, int lo, int hi);
+ static void init1(void * data, int lo, int hi);
+ static void init2(void * data, int lo, int hi,
+ const void * src, int src_lo, int src_hi);
+ static void copy(void * dst, int dst_lo, int dst_hi,
+ const void * src, int src_lo, int src_hi);
+ static void insert(void * data, int els, int where,
+ const void * what, int howmany);
+};
+
+template <class TYPE> void
+DArray<TYPE>::destroy(void * data, int lo, int hi)
+{
+ if (data)
+ for(int i=lo;i<=hi;i++)
+ ((TYPE *) data)[i].TYPE::~TYPE();
+}
+
+template <class TYPE> void
+DArray<TYPE>::init1(void * data, int lo, int hi)
+{
+ if (data)
+ for(int i=lo;i<=hi;i++)
+ new ((void *) &((TYPE *) data)[i]) TYPE;
+}
+
+template <class TYPE> void
+DArray<TYPE>::init2(void * data, int lo, int hi,
+ const void * src, int src_lo, int src_hi)
+{
+ if (data && src)
+ {
+ int i, j;
+ for(i=lo, j=src_lo;i<=hi && j<=src_hi;i++, j++)
+ new ((void *) &((TYPE *) data)[i]) TYPE(((TYPE *) src)[j]);
+ };
+}
+
+template <class TYPE> void
+DArray<TYPE>::copy(void * dst, int dst_lo, int dst_hi,
+ const void * src, int src_lo, int src_hi)
+{
+ if (dst && src)
+ {
+ int i, j;
+ for(i=dst_lo, j=src_lo;i<=dst_hi && j<=src_hi;i++, j++)
+ ((TYPE *) dst)[i]=((TYPE *) src)[j];
+ };
+}
+
+template <class TYPE> inline void
+DArray<TYPE>::insert(void * data, int els, int where,
+ const void * what, int howmany)
+{
+ // Now do the insertion
+ TYPE * d=(TYPE *) data;
+
+ int i;
+ for (i=els+howmany-1; i>=els; i--)
+ {
+ if (i-where >= (int)howmany)
+ new ((void*) &d[i]) TYPE (d[i-howmany]);
+ else
+ new ((void*) &d[i]) TYPE (*(TYPE *) what);
+ }
+
+ for (i=els-1; i>=where; i--)
+ {
+ if (i-where >= (int)howmany)
+ d[i] = d[i-howmany];
+ else
+ d[i] = *(TYPE *) what;
+ }
+}
+
+template <class TYPE> inline
+DArray<TYPE>::DArray ()
+{
+ this->assign(new ArrayRep(sizeof(TYPE), destroy, init1,
+ init2, copy, insert));
+}
+
+template <class TYPE> inline
+DArray<TYPE>::DArray(const int hi)
+{
+ this->assign(new ArrayRep(sizeof(TYPE), destroy, init1,
+ init2, copy, insert, hi));
+}
+
+template <class TYPE> inline
+DArray<TYPE>::DArray(const int lo, const int hi)
+{
+ this->assign(new ArrayRep(sizeof(TYPE), destroy, init1,
+ init2, copy, insert, lo, hi));
+}
+
+/** Dynamic array for \Ref{GPBase}d classes.
+
+ There are many situations when it's necessary to create arrays of
+ \Ref{GP} pointers. For example, #DArray<GP<Dialog> ># or #DArray<GP<Button> >#.
+ This would result in compilation of two instances of \Ref{DArray} because
+ from the viewpoint of the compiler there are two different classes used
+ as array elements: #GP<Dialog># and #GP<Button>#. In reality though,
+ all \Ref{GP} pointers have absolutely the same binary structure because
+ they are derived from \Ref{GPBase} class and do not add any variables
+ or virtual functions. That's why it's possible to instantiate \Ref{DArray}
+ only once for \Ref{GPBase} elements and then just cast types.
+
+ To implement this idea we have created this #DPArray<TYPE># class,
+ which can be used instead of #DArray<GP<TYPE> >#. It behaves absolutely
+ the same way as \Ref{DArray} but has one big advantage: overhead of
+ using #DPArray# with one more type is negligible.
+ */
+template <class TYPE>
+class DPArray : public DArray<GPBase> {
+public:
+ // -- CONSTRUCTORS
+ DPArray();
+ DPArray(int hibound);
+ DPArray(int lobound, int hibound);
+ DPArray(const DPArray<TYPE> &gc);
+ // -- DESTRUCTOR
+ virtual ~DPArray();
+ // -- ACCESS
+ GP<TYPE>& operator[](int n);
+ const GP<TYPE>& operator[](int n) const;
+ // -- CONVERSION
+ operator GP<TYPE>* ();
+
+#ifndef __MWERKS__ //MCW can't compile
+ operator const GP<TYPE>* ();
+#endif
+
+ operator const GP<TYPE>* () const;
+ // -- ALTERATION
+ void ins(int n, const GP<TYPE> &val, unsigned int howmany=1);
+ DPArray<TYPE>& operator= (const DPArray &ga);
+};
+
+template<class TYPE>
+DPArray<TYPE>::DPArray() {}
+
+template<class TYPE>
+DPArray<TYPE>::DPArray(int hibound) :
+ DArray<GPBase>(hibound) {}
+
+template<class TYPE>
+DPArray<TYPE>::DPArray(int lobound, int hibound) :
+ DArray<GPBase>(lobound, hibound) {}
+
+template<class TYPE>
+DPArray<TYPE>::DPArray(const DPArray<TYPE> &gc) :
+ DArray<GPBase>(gc) {}
+
+template<class TYPE>
+DPArray<TYPE>::~DPArray() {}
+
+template<class TYPE>
+inline GP<TYPE> &
+DPArray<TYPE>::operator[](int n)
+{
+ return (GP<TYPE> &) DArray<GPBase>::operator[](n);
+}
+
+template<class TYPE>
+inline const GP<TYPE> &
+DPArray<TYPE>::operator[](int n) const
+{
+ return (const GP<TYPE> &) DArray<GPBase>::operator[](n);
+}
+
+template<class TYPE>
+inline DPArray<TYPE>::operator GP<TYPE>* ()
+{
+ return (GP<TYPE> *) DArray<GPBase>::operator GPBase*();
+}
+
+#ifndef __MWERKS__ //MCW can't compile
+template<class TYPE>
+inline DPArray<TYPE>::operator const GP<TYPE>* ()
+{
+ return (const GP<TYPE> *) DArray<GPBase>::operator const GPBase*();
+}
+#endif
+
+template<class TYPE>
+inline DPArray<TYPE>::operator const GP<TYPE>* () const
+{
+ return (const GP<TYPE> *) DArray<GPBase>::operator const GPBase*();
+}
+
+template<class TYPE>
+inline void
+DPArray<TYPE>::ins(int n, const GP<TYPE> & val, unsigned int howmany)
+{
+ DArray<GPBase>::ins(n, val, howmany);
+}
+
+template<class TYPE>
+inline DPArray<TYPE> &
+DPArray<TYPE>::operator= (const DPArray &ga)
+{
+ DArray<GPBase>::operator=(ga);
+ return *this;
+}
+
+// ------------ THE END
+
+//@}
+
+
+#ifdef HAVE_NAMESPACES
+}
+# ifndef NOT_USING_DJVU_NAMESPACE
+using namespace DJVU;
+# endif
+#endif
+#endif
+