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-rw-r--r--kpdf/xpdf/splash/Splash.cc3347
1 files changed, 0 insertions, 3347 deletions
diff --git a/kpdf/xpdf/splash/Splash.cc b/kpdf/xpdf/splash/Splash.cc
deleted file mode 100644
index 2b91e4e7..00000000
--- a/kpdf/xpdf/splash/Splash.cc
+++ /dev/null
@@ -1,3347 +0,0 @@
-//========================================================================
-//
-// Splash.cc
-//
-//========================================================================
-
-#include <aconf.h>
-
-#ifdef USE_GCC_PRAGMAS
-#pragma implementation
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include <limits.h>
-#include "gmem.h"
-#include "SplashErrorCodes.h"
-#include "SplashMath.h"
-#include "SplashBitmap.h"
-#include "SplashState.h"
-#include "SplashPath.h"
-#include "SplashXPath.h"
-#include "SplashXPathScanner.h"
-#include "SplashPattern.h"
-#include "SplashScreen.h"
-#include "SplashFont.h"
-#include "SplashGlyphBitmap.h"
-#include "Splash.h"
-
-//------------------------------------------------------------------------
-
-// distance of Bezier control point from center for circle approximation
-// = (4 * (sqrt(2) - 1) / 3) * r
-#define bezierCircle ((SplashCoord)0.55228475)
-#define bezierCircle2 ((SplashCoord)(0.5 * 0.55228475))
-
-// Divide a 16-bit value (in [0, 255*255]) by 255, returning an 8-bit result.
-static inline Guchar div255(int x) {
- return (Guchar)((x + (x >> 8) + 0x80) >> 8);
-}
-
-//------------------------------------------------------------------------
-// SplashPipe
-//------------------------------------------------------------------------
-
-#define splashPipeMaxStages 9
-
-struct SplashPipe {
- // pixel coordinates
- int x, y;
-
- // source pattern
- SplashPattern *pattern;
-
- // source alpha and color
- SplashCoord aInput;
- GBool usesShape;
- Guchar aSrc;
- SplashColorPtr cSrc;
- SplashColor cSrcVal;
-
- // non-isolated group alpha0
- Guchar *alpha0Ptr;
-
- // soft mask
- SplashColorPtr softMaskPtr;
-
- // destination alpha and color
- SplashColorPtr destColorPtr;
- int destColorMask;
- Guchar *destAlphaPtr;
-
- // shape
- SplashCoord shape;
-
- // result alpha and color
- GBool noTransparency;
- SplashPipeResultColorCtrl resultColorCtrl;
-
- // non-isolated group correction
- int nonIsolatedGroup;
-};
-
-SplashPipeResultColorCtrl Splash::pipeResultColorNoAlphaBlend[] = {
- splashPipeResultColorNoAlphaBlendMono,
- splashPipeResultColorNoAlphaBlendMono,
- splashPipeResultColorNoAlphaBlendRGB,
- splashPipeResultColorNoAlphaBlendRGB
-#if SPLASH_CMYK
- ,
- splashPipeResultColorNoAlphaBlendCMYK
-#endif
-};
-
-SplashPipeResultColorCtrl Splash::pipeResultColorAlphaNoBlend[] = {
- splashPipeResultColorAlphaNoBlendMono,
- splashPipeResultColorAlphaNoBlendMono,
- splashPipeResultColorAlphaNoBlendRGB,
- splashPipeResultColorAlphaNoBlendRGB
-#if SPLASH_CMYK
- ,
- splashPipeResultColorAlphaNoBlendCMYK
-#endif
-};
-
-SplashPipeResultColorCtrl Splash::pipeResultColorAlphaBlend[] = {
- splashPipeResultColorAlphaBlendMono,
- splashPipeResultColorAlphaBlendMono,
- splashPipeResultColorAlphaBlendRGB,
- splashPipeResultColorAlphaBlendRGB
-#if SPLASH_CMYK
- ,
- splashPipeResultColorAlphaBlendCMYK
-#endif
-};
-
-//------------------------------------------------------------------------
-
-static void blendXor(SplashColorPtr src, SplashColorPtr dest,
- SplashColorPtr blend, SplashColorMode cm) {
- int i;
-
- for (i = 0; i < splashColorModeNComps[cm]; ++i) {
- blend[i] = src[i] ^ dest[i];
- }
-}
-
-//------------------------------------------------------------------------
-// modified region
-//------------------------------------------------------------------------
-
-void Splash::clearModRegion() {
- modXMin = bitmap->getWidth();
- modYMin = bitmap->getHeight();
- modXMax = -1;
- modYMax = -1;
-}
-
-inline void Splash::updateModX(int x) {
- if (x < modXMin) {
- modXMin = x;
- }
- if (x > modXMax) {
- modXMax = x;
- }
-}
-
-inline void Splash::updateModY(int y) {
- if (y < modYMin) {
- modYMin = y;
- }
- if (y > modYMax) {
- modYMax = y;
- }
-}
-
-//------------------------------------------------------------------------
-// pipeline
-//------------------------------------------------------------------------
-
-inline void Splash::pipeInit(SplashPipe *pipe, int x, int y,
- SplashPattern *pattern, SplashColorPtr cSrc,
- SplashCoord aInput, GBool usesShape,
- GBool nonIsolatedGroup) {
- pipeSetXY(pipe, x, y);
- pipe->pattern = NULL;
-
- // source color
- if (pattern) {
- if (pattern->isStatic()) {
- pattern->getColor(x, y, pipe->cSrcVal);
- } else {
- pipe->pattern = pattern;
- }
- pipe->cSrc = pipe->cSrcVal;
- } else {
- pipe->cSrc = cSrc;
- }
-
- // source alpha
- pipe->aInput = aInput;
- if (!state->softMask) {
- if (usesShape) {
- pipe->aInput *= 255;
- } else {
- pipe->aSrc = (Guchar)splashRound(pipe->aInput * 255);
- }
- }
- pipe->usesShape = usesShape;
-
- // result alpha
- if (aInput == 1 && !state->softMask && !usesShape &&
- !state->inNonIsolatedGroup) {
- pipe->noTransparency = gTrue;
- } else {
- pipe->noTransparency = gFalse;
- }
-
- // result color
- if (pipe->noTransparency) {
- // the !state->blendFunc case is handled separately in pipeRun
- pipe->resultColorCtrl = pipeResultColorNoAlphaBlend[bitmap->mode];
- } else if (!state->blendFunc) {
- pipe->resultColorCtrl = pipeResultColorAlphaNoBlend[bitmap->mode];
- } else {
- pipe->resultColorCtrl = pipeResultColorAlphaBlend[bitmap->mode];
- }
-
- // non-isolated group correction
- if (nonIsolatedGroup) {
- pipe->nonIsolatedGroup = splashColorModeNComps[bitmap->mode];
- } else {
- pipe->nonIsolatedGroup = 0;
- }
-}
-
-inline void Splash::pipeRun(SplashPipe *pipe) {
- Guchar aSrc, aDest, alpha2, alpha0, aResult;
- SplashColor cDest, cBlend;
- Guchar cResult0, cResult1, cResult2, cResult3;
-
- //----- source color
-
- // static pattern: handled in pipeInit
- // fixed color: handled in pipeInit
-
- // dynamic pattern
- if (pipe->pattern) {
- pipe->pattern->getColor(pipe->x, pipe->y, pipe->cSrcVal);
- }
-
- if (pipe->noTransparency && !state->blendFunc) {
-
- //----- write destination pixel
-
- switch (bitmap->mode) {
- case splashModeMono1:
- cResult0 = pipe->cSrc[0];
- if (state->screen->test(pipe->x, pipe->y, cResult0)) {
- *pipe->destColorPtr |= pipe->destColorMask;
- } else {
- *pipe->destColorPtr &= ~pipe->destColorMask;
- }
- if (!(pipe->destColorMask >>= 1)) {
- pipe->destColorMask = 0x80;
- ++pipe->destColorPtr;
- }
- break;
- case splashModeMono8:
- *pipe->destColorPtr++ = pipe->cSrc[0];
- break;
- case splashModeRGB8:
- *pipe->destColorPtr++ = pipe->cSrc[0];
- *pipe->destColorPtr++ = pipe->cSrc[1];
- *pipe->destColorPtr++ = pipe->cSrc[2];
- break;
- case splashModeBGR8:
- *pipe->destColorPtr++ = pipe->cSrc[2];
- *pipe->destColorPtr++ = pipe->cSrc[1];
- *pipe->destColorPtr++ = pipe->cSrc[0];
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- *pipe->destColorPtr++ = pipe->cSrc[0];
- *pipe->destColorPtr++ = pipe->cSrc[1];
- *pipe->destColorPtr++ = pipe->cSrc[2];
- *pipe->destColorPtr++ = pipe->cSrc[3];
- break;
-#endif
- }
- if (pipe->destAlphaPtr) {
- *pipe->destAlphaPtr++ = 255;
- }
-
- } else {
-
- //----- read destination pixel
-
- switch (bitmap->mode) {
- case splashModeMono1:
- cDest[0] = (*pipe->destColorPtr & pipe->destColorMask) ? 0xff : 0x00;
- break;
- case splashModeMono8:
- cDest[0] = *pipe->destColorPtr;
- break;
- case splashModeRGB8:
- cDest[0] = pipe->destColorPtr[0];
- cDest[1] = pipe->destColorPtr[1];
- cDest[2] = pipe->destColorPtr[2];
- break;
- case splashModeBGR8:
- cDest[0] = pipe->destColorPtr[2];
- cDest[1] = pipe->destColorPtr[1];
- cDest[2] = pipe->destColorPtr[0];
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- cDest[0] = pipe->destColorPtr[0];
- cDest[1] = pipe->destColorPtr[1];
- cDest[2] = pipe->destColorPtr[2];
- cDest[3] = pipe->destColorPtr[3];
- break;
-#endif
- }
- if (pipe->destAlphaPtr) {
- aDest = *pipe->destAlphaPtr;
- } else {
- aDest = 0xff;
- }
-
- //----- blend function
-
- if (state->blendFunc) {
- (*state->blendFunc)(pipe->cSrc, cDest, cBlend, bitmap->mode);
- }
-
- //----- source alpha
-
- if (state->softMask) {
- if (pipe->usesShape) {
- aSrc = (Guchar)splashRound(pipe->aInput * *pipe->softMaskPtr++
- * pipe->shape);
- } else {
- aSrc = (Guchar)splashRound(pipe->aInput * *pipe->softMaskPtr++);
- }
- } else if (pipe->usesShape) {
- // pipe->aInput is premultiplied by 255 in pipeInit
- aSrc = (Guchar)splashRound(pipe->aInput * pipe->shape);
- } else {
- // precomputed in pipeInit
- aSrc = pipe->aSrc;
- }
-
- //----- result alpha and non-isolated group element correction
-
- if (pipe->noTransparency) {
- alpha2 = aResult = 255;
- } else {
- aResult = aSrc + aDest - div255(aSrc * aDest);
-
- if (pipe->alpha0Ptr) {
- alpha0 = *pipe->alpha0Ptr++;
- alpha2 = aResult + alpha0 - div255(aResult * alpha0);
- } else {
- alpha2 = aResult;
- }
- }
-
- //----- result color
-
- cResult0 = cResult1 = cResult2 = cResult3 = 0; // make gcc happy
-
- switch (pipe->resultColorCtrl) {
-
-#if SPLASH_CMYK
- case splashPipeResultColorNoAlphaBlendCMYK:
- cResult3 = div255((255 - aDest) * pipe->cSrc[3] + aDest * cBlend[3]);
-#endif
- case splashPipeResultColorNoAlphaBlendRGB:
- cResult2 = div255((255 - aDest) * pipe->cSrc[2] + aDest * cBlend[2]);
- cResult1 = div255((255 - aDest) * pipe->cSrc[1] + aDest * cBlend[1]);
- case splashPipeResultColorNoAlphaBlendMono:
- cResult0 = div255((255 - aDest) * pipe->cSrc[0] + aDest * cBlend[0]);
- break;
-
- case splashPipeResultColorAlphaNoBlendMono:
- if (alpha2 == 0) {
- cResult0 = 0;
- } else {
- cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
- aSrc * pipe->cSrc[0]) / alpha2);
- }
- break;
- case splashPipeResultColorAlphaNoBlendRGB:
- if (alpha2 == 0) {
- cResult0 = 0;
- cResult1 = 0;
- cResult2 = 0;
- } else {
- cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
- aSrc * pipe->cSrc[0]) / alpha2);
- cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
- aSrc * pipe->cSrc[1]) / alpha2);
- cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
- aSrc * pipe->cSrc[2]) / alpha2);
- }
- break;
-#if SPLASH_CMYK
- case splashPipeResultColorAlphaNoBlendCMYK:
- if (alpha2 == 0) {
- cResult0 = 0;
- cResult1 = 0;
- cResult2 = 0;
- cResult3 = 0;
- } else {
- cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
- aSrc * pipe->cSrc[0]) / alpha2);
- cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
- aSrc * pipe->cSrc[1]) / alpha2);
- cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
- aSrc * pipe->cSrc[2]) / alpha2);
- cResult3 = (Guchar)(((alpha2 - aSrc) * cDest[3] +
- aSrc * pipe->cSrc[3]) / alpha2);
- }
- break;
-#endif
-
- case splashPipeResultColorAlphaBlendMono:
- if (alpha2 == 0) {
- cResult0 = 0;
- } else {
- cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
- aSrc * ((255 - aDest) * pipe->cSrc[0] +
- aDest * cBlend[0]) / 255) /
- alpha2);
- }
- break;
- case splashPipeResultColorAlphaBlendRGB:
- if (alpha2 == 0) {
- cResult0 = 0;
- cResult1 = 0;
- cResult2 = 0;
- } else {
- cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
- aSrc * ((255 - aDest) * pipe->cSrc[0] +
- aDest * cBlend[0]) / 255) /
- alpha2);
- cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
- aSrc * ((255 - aDest) * pipe->cSrc[1] +
- aDest * cBlend[1]) / 255) /
- alpha2);
- cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
- aSrc * ((255 - aDest) * pipe->cSrc[2] +
- aDest * cBlend[2]) / 255) /
- alpha2);
- }
- break;
-#if SPLASH_CMYK
- case splashPipeResultColorAlphaBlendCMYK:
- if (alpha2 == 0) {
- cResult0 = 0;
- cResult1 = 0;
- cResult2 = 0;
- cResult3 = 0;
- } else {
- cResult0 = (Guchar)(((alpha2 - aSrc) * cDest[0] +
- aSrc * ((255 - aDest) * pipe->cSrc[0] +
- aDest * cBlend[0]) / 255) /
- alpha2);
- cResult1 = (Guchar)(((alpha2 - aSrc) * cDest[1] +
- aSrc * ((255 - aDest) * pipe->cSrc[1] +
- aDest * cBlend[1]) / 255) /
- alpha2);
- cResult2 = (Guchar)(((alpha2 - aSrc) * cDest[2] +
- aSrc * ((255 - aDest) * pipe->cSrc[2] +
- aDest * cBlend[2]) / 255) /
- alpha2);
- cResult3 = (Guchar)(((alpha2 - aSrc) * cDest[3] +
- aSrc * ((255 - aDest) * pipe->cSrc[3] +
- aDest * cBlend[3]) / 255) /
- alpha2);
- }
- break;
-#endif
- }
-
- //----- non-isolated group correction
-
- if (aResult != 0) {
- switch (pipe->nonIsolatedGroup) {
-#if SPLASH_CMYK
- case 4:
- cResult3 += (cResult3 - cDest[3]) * aDest *
- (255 - aResult) / (255 * aResult);
-#endif
- case 3:
- cResult2 += (cResult2 - cDest[2]) * aDest *
- (255 - aResult) / (255 * aResult);
- cResult1 += (cResult1 - cDest[1]) * aDest *
- (255 - aResult) / (255 * aResult);
- case 1:
- cResult0 += (cResult0 - cDest[0]) * aDest *
- (255 - aResult) / (255 * aResult);
- case 0:
- break;
- }
- }
-
- //----- write destination pixel
-
- switch (bitmap->mode) {
- case splashModeMono1:
- if (state->screen->test(pipe->x, pipe->y, cResult0)) {
- *pipe->destColorPtr |= pipe->destColorMask;
- } else {
- *pipe->destColorPtr &= ~pipe->destColorMask;
- }
- if (!(pipe->destColorMask >>= 1)) {
- pipe->destColorMask = 0x80;
- ++pipe->destColorPtr;
- }
- break;
- case splashModeMono8:
- *pipe->destColorPtr++ = cResult0;
- break;
- case splashModeRGB8:
- *pipe->destColorPtr++ = cResult0;
- *pipe->destColorPtr++ = cResult1;
- *pipe->destColorPtr++ = cResult2;
- break;
- case splashModeBGR8:
- *pipe->destColorPtr++ = cResult2;
- *pipe->destColorPtr++ = cResult1;
- *pipe->destColorPtr++ = cResult0;
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- *pipe->destColorPtr++ = cResult0;
- *pipe->destColorPtr++ = cResult1;
- *pipe->destColorPtr++ = cResult2;
- *pipe->destColorPtr++ = cResult3;
- break;
-#endif
- }
- if (pipe->destAlphaPtr) {
- *pipe->destAlphaPtr++ = aResult;
- }
-
- }
-
- ++pipe->x;
-}
-
-inline void Splash::pipeSetXY(SplashPipe *pipe, int x, int y) {
- pipe->x = x;
- pipe->y = y;
- if (state->softMask) {
- pipe->softMaskPtr =
- &state->softMask->data[y * state->softMask->rowSize + x];
- }
- switch (bitmap->mode) {
- case splashModeMono1:
- pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + (x >> 3)];
- pipe->destColorMask = 0x80 >> (x & 7);
- break;
- case splashModeMono8:
- pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + x];
- break;
- case splashModeRGB8:
- case splashModeBGR8:
- pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x];
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + 4 * x];
- break;
-#endif
- }
- if (bitmap->alpha) {
- pipe->destAlphaPtr = &bitmap->alpha[y * bitmap->width + x];
- } else {
- pipe->destAlphaPtr = NULL;
- }
- if (state->inNonIsolatedGroup && alpha0Bitmap->alpha) {
- pipe->alpha0Ptr =
- &alpha0Bitmap->alpha[(alpha0Y + y) * alpha0Bitmap->width +
- (alpha0X + x)];
- } else {
- pipe->alpha0Ptr = NULL;
- }
-}
-
-inline void Splash::pipeIncX(SplashPipe *pipe) {
- ++pipe->x;
- if (state->softMask) {
- ++pipe->softMaskPtr;
- }
- switch (bitmap->mode) {
- case splashModeMono1:
- if (!(pipe->destColorMask >>= 1)) {
- pipe->destColorMask = 0x80;
- ++pipe->destColorPtr;
- }
- break;
- case splashModeMono8:
- ++pipe->destColorPtr;
- break;
- case splashModeRGB8:
- case splashModeBGR8:
- pipe->destColorPtr += 3;
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- pipe->destColorPtr += 4;
- break;
-#endif
- }
- if (pipe->destAlphaPtr) {
- ++pipe->destAlphaPtr;
- }
- if (pipe->alpha0Ptr) {
- ++pipe->alpha0Ptr;
- }
-}
-
-inline void Splash::drawPixel(SplashPipe *pipe, int x, int y, GBool noClip) {
- if (noClip || state->clip->test(x, y)) {
- pipeSetXY(pipe, x, y);
- pipeRun(pipe);
- updateModX(x);
- updateModY(y);
- }
-}
-
-inline void Splash::drawAAPixelInit() {
- aaBufY = -1;
-}
-
-inline void Splash::drawAAPixel(SplashPipe *pipe, int x, int y) {
-#if splashAASize == 4
- static int bitCount4[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
- 1, 2, 2, 3, 2, 3, 3, 4 };
- int w;
-#else
- int xx, yy;
-#endif
- SplashColorPtr p;
- int x0, x1, t;
-
- if (x < 0 || x >= bitmap->width ||
- y < state->clip->getYMinI() || y > state->clip->getYMaxI()) {
- return;
- }
-
- // update aaBuf
- if (y != aaBufY) {
- memset(aaBuf->getDataPtr(), 0xff,
- aaBuf->getRowSize() * aaBuf->getHeight());
- x0 = 0;
- x1 = bitmap->width - 1;
- state->clip->clipAALine(aaBuf, &x0, &x1, y);
- aaBufY = y;
- }
-
- // compute the shape value
-#if splashAASize == 4
- p = aaBuf->getDataPtr() + (x >> 1);
- w = aaBuf->getRowSize();
- if (x & 1) {
- t = bitCount4[*p & 0x0f] + bitCount4[p[w] & 0x0f] +
- bitCount4[p[2*w] & 0x0f] + bitCount4[p[3*w] & 0x0f];
- } else {
- t = bitCount4[*p >> 4] + bitCount4[p[w] >> 4] +
- bitCount4[p[2*w] >> 4] + bitCount4[p[3*w] >> 4];
- }
-#else
- t = 0;
- for (yy = 0; yy < splashAASize; ++yy) {
- for (xx = 0; xx < splashAASize; ++xx) {
- p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() +
- ((x * splashAASize + xx) >> 3);
- t += (*p >> (7 - ((x * splashAASize + xx) & 7))) & 1;
- }
- }
-#endif
-
- // draw the pixel
- if (t != 0) {
- pipeSetXY(pipe, x, y);
- pipe->shape *= aaGamma[t];
- pipeRun(pipe);
- updateModX(x);
- updateModY(y);
- }
-}
-
-inline void Splash::drawSpan(SplashPipe *pipe, int x0, int x1, int y,
- GBool noClip) {
- int x;
-
- pipeSetXY(pipe, x0, y);
- if (noClip) {
- for (x = x0; x <= x1; ++x) {
- pipeRun(pipe);
- }
- updateModX(x0);
- updateModX(x1);
- updateModY(y);
- } else {
- for (x = x0; x <= x1; ++x) {
- if (state->clip->test(x, y)) {
- pipeRun(pipe);
- updateModX(x);
- updateModY(y);
- } else {
- pipeIncX(pipe);
- }
- }
- }
-}
-
-inline void Splash::drawAALine(SplashPipe *pipe, int x0, int x1, int y) {
-#if splashAASize == 4
- static int bitCount4[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
- 1, 2, 2, 3, 2, 3, 3, 4 };
- SplashColorPtr p0, p1, p2, p3;
- int t;
-#else
- SplashColorPtr p;
- int xx, yy, t;
-#endif
- int x;
-
-#if splashAASize == 4
- p0 = aaBuf->getDataPtr() + (x0 >> 1);
- p1 = p0 + aaBuf->getRowSize();
- p2 = p1 + aaBuf->getRowSize();
- p3 = p2 + aaBuf->getRowSize();
-#endif
- pipeSetXY(pipe, x0, y);
- for (x = x0; x <= x1; ++x) {
-
- // compute the shape value
-#if splashAASize == 4
- if (x & 1) {
- t = bitCount4[*p0 & 0x0f] + bitCount4[*p1 & 0x0f] +
- bitCount4[*p2 & 0x0f] + bitCount4[*p3 & 0x0f];
- ++p0; ++p1; ++p2; ++p3;
- } else {
- t = bitCount4[*p0 >> 4] + bitCount4[*p1 >> 4] +
- bitCount4[*p2 >> 4] + bitCount4[*p3 >> 4];
- }
-#else
- t = 0;
- for (yy = 0; yy < splashAASize; ++yy) {
- for (xx = 0; xx < splashAASize; ++xx) {
- p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() +
- ((x * splashAASize + xx) >> 3);
- t += (*p >> (7 - ((x * splashAASize + xx) & 7))) & 1;
- }
- }
-#endif
-
- if (t != 0) {
- pipe->shape = aaGamma[t];
- pipeRun(pipe);
- updateModX(x);
- updateModY(y);
- } else {
- pipeIncX(pipe);
- }
- }
-}
-
-//------------------------------------------------------------------------
-
-// Transform a point from user space to device space.
-inline void Splash::transform(SplashCoord *matrix,
- SplashCoord xi, SplashCoord yi,
- SplashCoord *xo, SplashCoord *yo) {
- // [ m[0] m[1] 0 ]
- // [xo yo 1] = [xi yi 1] * [ m[2] m[3] 0 ]
- // [ m[4] m[5] 1 ]
- *xo = xi * matrix[0] + yi * matrix[2] + matrix[4];
- *yo = xi * matrix[1] + yi * matrix[3] + matrix[5];
-}
-
-//------------------------------------------------------------------------
-// Splash
-//------------------------------------------------------------------------
-
-Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA,
- SplashScreenParams *screenParams) {
- int i;
-
- bitmap = bitmapA;
- vectorAntialias = vectorAntialiasA;
- state = new SplashState(bitmap->width, bitmap->height, vectorAntialias,
- screenParams);
- if (vectorAntialias) {
- aaBuf = new SplashBitmap(splashAASize * bitmap->width, splashAASize,
- 1, splashModeMono1, gFalse);
- for (i = 0; i <= splashAASize * splashAASize; ++i) {
- aaGamma[i] = splashPow((SplashCoord)i /
- (SplashCoord)(splashAASize * splashAASize),
- 1.5);
- }
- } else {
- aaBuf = NULL;
- }
- clearModRegion();
- debugMode = gFalse;
-}
-
-Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA,
- SplashScreen *screenA) {
- int i;
-
- bitmap = bitmapA;
- vectorAntialias = vectorAntialiasA;
- state = new SplashState(bitmap->width, bitmap->height, vectorAntialias,
- screenA);
- if (vectorAntialias) {
- aaBuf = new SplashBitmap(splashAASize * bitmap->width, splashAASize,
- 1, splashModeMono1, gFalse);
- for (i = 0; i <= splashAASize * splashAASize; ++i) {
- aaGamma[i] = splashPow((SplashCoord)i /
- (SplashCoord)(splashAASize * splashAASize),
- 1.5);
- }
- } else {
- aaBuf = NULL;
- }
- clearModRegion();
- debugMode = gFalse;
-}
-
-Splash::~Splash() {
- while (state->next) {
- restoreState();
- }
- delete state;
- if (vectorAntialias) {
- delete aaBuf;
- }
-}
-
-//------------------------------------------------------------------------
-// state read
-//------------------------------------------------------------------------
-
-SplashCoord *Splash::getMatrix() {
- return state->matrix;
-}
-
-SplashPattern *Splash::getStrokePattern() {
- return state->strokePattern;
-}
-
-SplashPattern *Splash::getFillPattern() {
- return state->fillPattern;
-}
-
-SplashScreen *Splash::getScreen() {
- return state->screen;
-}
-
-SplashBlendFunc Splash::getBlendFunc() {
- return state->blendFunc;
-}
-
-SplashCoord Splash::getStrokeAlpha() {
- return state->strokeAlpha;
-}
-
-SplashCoord Splash::getFillAlpha() {
- return state->fillAlpha;
-}
-
-SplashCoord Splash::getLineWidth() {
- return state->lineWidth;
-}
-
-int Splash::getLineCap() {
- return state->lineCap;
-}
-
-int Splash::getLineJoin() {
- return state->lineJoin;
-}
-
-SplashCoord Splash::getMiterLimit() {
- return state->miterLimit;
-}
-
-SplashCoord Splash::getFlatness() {
- return state->flatness;
-}
-
-SplashCoord *Splash::getLineDash() {
- return state->lineDash;
-}
-
-int Splash::getLineDashLength() {
- return state->lineDashLength;
-}
-
-SplashCoord Splash::getLineDashPhase() {
- return state->lineDashPhase;
-}
-
-SplashClip *Splash::getClip() {
- return state->clip;
-}
-
-SplashBitmap *Splash::getSoftMask() {
- return state->softMask;
-}
-
-GBool Splash::getInNonIsolatedGroup() {
- return state->inNonIsolatedGroup;
-}
-
-//------------------------------------------------------------------------
-// state write
-//------------------------------------------------------------------------
-
-void Splash::setMatrix(SplashCoord *matrix) {
- memcpy(state->matrix, matrix, 6 * sizeof(SplashCoord));
-}
-
-void Splash::setStrokePattern(SplashPattern *strokePattern) {
- state->setStrokePattern(strokePattern);
-}
-
-void Splash::setFillPattern(SplashPattern *fillPattern) {
- state->setFillPattern(fillPattern);
-}
-
-void Splash::setScreen(SplashScreen *screen) {
- state->setScreen(screen);
-}
-
-void Splash::setBlendFunc(SplashBlendFunc func) {
- state->blendFunc = func;
-}
-
-void Splash::setStrokeAlpha(SplashCoord alpha) {
- state->strokeAlpha = alpha;
-}
-
-void Splash::setFillAlpha(SplashCoord alpha) {
- state->fillAlpha = alpha;
-}
-
-void Splash::setLineWidth(SplashCoord lineWidth) {
- state->lineWidth = lineWidth;
-}
-
-void Splash::setLineCap(int lineCap) {
- state->lineCap = lineCap;
-}
-
-void Splash::setLineJoin(int lineJoin) {
- state->lineJoin = lineJoin;
-}
-
-void Splash::setMiterLimit(SplashCoord miterLimit) {
- state->miterLimit = miterLimit;
-}
-
-void Splash::setFlatness(SplashCoord flatness) {
- if (flatness < 1) {
- state->flatness = 1;
- } else {
- state->flatness = flatness;
- }
-}
-
-void Splash::setLineDash(SplashCoord *lineDash, int lineDashLength,
- SplashCoord lineDashPhase) {
- state->setLineDash(lineDash, lineDashLength, lineDashPhase);
-}
-
-void Splash::setStrokeAdjust(GBool strokeAdjust) {
- state->strokeAdjust = strokeAdjust;
-}
-
-void Splash::clipResetToRect(SplashCoord x0, SplashCoord y0,
- SplashCoord x1, SplashCoord y1) {
- state->clip->resetToRect(x0, y0, x1, y1);
-}
-
-SplashError Splash::clipToRect(SplashCoord x0, SplashCoord y0,
- SplashCoord x1, SplashCoord y1) {
- return state->clip->clipToRect(x0, y0, x1, y1);
-}
-
-SplashError Splash::clipToPath(SplashPath *path, GBool eo) {
- return state->clip->clipToPath(path, state->matrix, state->flatness, eo);
-}
-
-void Splash::setSoftMask(SplashBitmap *softMask) {
- state->setSoftMask(softMask);
-}
-
-void Splash::setInNonIsolatedGroup(SplashBitmap *alpha0BitmapA,
- int alpha0XA, int alpha0YA) {
- alpha0Bitmap = alpha0BitmapA;
- alpha0X = alpha0XA;
- alpha0Y = alpha0YA;
- state->inNonIsolatedGroup = gTrue;
-}
-
-//------------------------------------------------------------------------
-// state save/restore
-//------------------------------------------------------------------------
-
-void Splash::saveState() {
- SplashState *newState;
-
- newState = state->copy();
- newState->next = state;
- state = newState;
-}
-
-SplashError Splash::restoreState() {
- SplashState *oldState;
-
- if (!state->next) {
- return splashErrNoSave;
- }
- oldState = state;
- state = state->next;
- delete oldState;
- return splashOk;
-}
-
-//------------------------------------------------------------------------
-// drawing operations
-//------------------------------------------------------------------------
-
-void Splash::clear(SplashColorPtr color, Guchar alpha) {
- SplashColorPtr row, p;
- Guchar mono;
- int x, y;
-
- switch (bitmap->mode) {
- case splashModeMono1:
- mono = (color[0] & 0x80) ? 0xff : 0x00;
- if (bitmap->rowSize < 0) {
- memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
- mono, -bitmap->rowSize * bitmap->height);
- } else {
- memset(bitmap->data, mono, bitmap->rowSize * bitmap->height);
- }
- break;
- case splashModeMono8:
- if (bitmap->rowSize < 0) {
- memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
- color[0], -bitmap->rowSize * bitmap->height);
- } else {
- memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
- }
- break;
- case splashModeRGB8:
- if (color[0] == color[1] && color[1] == color[2]) {
- if (bitmap->rowSize < 0) {
- memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
- color[0], -bitmap->rowSize * bitmap->height);
- } else {
- memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
- }
- } else {
- row = bitmap->data;
- for (y = 0; y < bitmap->height; ++y) {
- p = row;
- for (x = 0; x < bitmap->width; ++x) {
- *p++ = color[2];
- *p++ = color[1];
- *p++ = color[0];
- }
- row += bitmap->rowSize;
- }
- }
- break;
- case splashModeBGR8:
- if (color[0] == color[1] && color[1] == color[2]) {
- if (bitmap->rowSize < 0) {
- memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
- color[0], -bitmap->rowSize * bitmap->height);
- } else {
- memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
- }
- } else {
- row = bitmap->data;
- for (y = 0; y < bitmap->height; ++y) {
- p = row;
- for (x = 0; x < bitmap->width; ++x) {
- *p++ = color[0];
- *p++ = color[1];
- *p++ = color[2];
- }
- row += bitmap->rowSize;
- }
- }
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- if (color[0] == color[1] && color[1] == color[2] && color[2] == color[3]) {
- if (bitmap->rowSize < 0) {
- memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
- color[0], -bitmap->rowSize * bitmap->height);
- } else {
- memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
- }
- } else {
- row = bitmap->data;
- for (y = 0; y < bitmap->height; ++y) {
- p = row;
- for (x = 0; x < bitmap->width; ++x) {
- *p++ = color[0];
- *p++ = color[1];
- *p++ = color[2];
- *p++ = color[3];
- }
- row += bitmap->rowSize;
- }
- }
- break;
-#endif
- }
-
- if (bitmap->alpha) {
- memset(bitmap->alpha, alpha, bitmap->width * bitmap->height);
- }
-
- updateModX(0);
- updateModY(0);
- updateModX(bitmap->width - 1);
- updateModY(bitmap->height - 1);
-}
-
-SplashError Splash::stroke(SplashPath *path) {
- SplashPath *path2, *dPath;
-
- if (debugMode) {
- printf("stroke [dash:%d] [width:%.2f]:\n",
- state->lineDashLength, (double)state->lineWidth);
- dumpPath(path);
- }
- opClipRes = splashClipAllOutside;
- if (path->length == 0) {
- return splashErrEmptyPath;
- }
- path2 = flattenPath(path, state->matrix, state->flatness);
- if (state->lineDashLength > 0) {
- dPath = makeDashedPath(path2);
- delete path2;
- path2 = dPath;
- }
- if (state->lineWidth == 0) {
- strokeNarrow(path2);
- } else {
- strokeWide(path2);
- }
- delete path2;
- return splashOk;
-}
-
-void Splash::strokeNarrow(SplashPath *path) {
- SplashPipe pipe;
- SplashXPath *xPath;
- SplashXPathSeg *seg;
- int x0, x1, x2, x3, y0, y1, x, y, t;
- SplashCoord dx, dy, dxdy;
- SplashClipResult clipRes;
- int nClipRes[3];
- int i;
-
- nClipRes[0] = nClipRes[1] = nClipRes[2] = 0;
-
- xPath = new SplashXPath(path, state->matrix, state->flatness, gFalse);
-
- pipeInit(&pipe, 0, 0, state->strokePattern, NULL, state->strokeAlpha,
- gFalse, gFalse);
-
- for (i = 0, seg = xPath->segs; i < xPath->length; ++i, ++seg) {
-
- x0 = splashFloor(seg->x0);
- x1 = splashFloor(seg->x1);
- y0 = splashFloor(seg->y0);
- y1 = splashFloor(seg->y1);
-
- // horizontal segment
- if (y0 == y1) {
- if (x0 > x1) {
- t = x0; x0 = x1; x1 = t;
- }
- if ((clipRes = state->clip->testSpan(x0, x1, y0))
- != splashClipAllOutside) {
- drawSpan(&pipe, x0, x1, y0, clipRes == splashClipAllInside);
- }
-
- // segment with |dx| > |dy|
- } else if (splashAbs(seg->dxdy) > 1) {
- dx = seg->x1 - seg->x0;
- dy = seg->y1 - seg->y0;
- dxdy = seg->dxdy;
- if (y0 > y1) {
- t = y0; y0 = y1; y1 = t;
- t = x0; x0 = x1; x1 = t;
- dx = -dx;
- dy = -dy;
- }
- if ((clipRes = state->clip->testRect(x0 <= x1 ? x0 : x1, y0,
- x0 <= x1 ? x1 : x0, y1))
- != splashClipAllOutside) {
- if (dx > 0) {
- x2 = x0;
- x3 = splashFloor(seg->x0 + ((SplashCoord)y0 + 1 - seg->y0) * dxdy);
- drawSpan(&pipe, x2, (x2 <= x3 - 1) ? x3 - 1 : x2, y0,
- clipRes == splashClipAllInside);
- x2 = x3;
- for (y = y0 + 1; y <= y1 - 1; ++y) {
- x3 = splashFloor(seg->x0 + ((SplashCoord)y + 1 - seg->y0) * dxdy);
- drawSpan(&pipe, x2, x3 - 1, y, clipRes == splashClipAllInside);
- x2 = x3;
- }
- drawSpan(&pipe, x2, x2 <= x1 ? x1 : x2, y1,
- clipRes == splashClipAllInside);
- } else {
- x2 = x0;
- x3 = splashFloor(seg->x0 + ((SplashCoord)y0 + 1 - seg->y0) * dxdy);
- drawSpan(&pipe, (x3 + 1 <= x2) ? x3 + 1 : x2, x2, y0,
- clipRes == splashClipAllInside);
- x2 = x3;
- for (y = y0 + 1; y <= y1 - 1; ++y) {
- x3 = splashFloor(seg->x0 + ((SplashCoord)y + 1 - seg->y0) * dxdy);
- drawSpan(&pipe, x3 + 1, x2, y, clipRes == splashClipAllInside);
- x2 = x3;
- }
- drawSpan(&pipe, x1, (x1 <= x2) ? x2 : x1, y1,
- clipRes == splashClipAllInside);
- }
- }
-
- // segment with |dy| > |dx|
- } else {
- dxdy = seg->dxdy;
- if (y0 > y1) {
- t = x0; x0 = x1; x1 = t;
- t = y0; y0 = y1; y1 = t;
- }
- if ((clipRes = state->clip->testRect(x0 <= x1 ? x0 : x1, y0,
- x0 <= x1 ? x1 : x0, y1))
- != splashClipAllOutside) {
- drawPixel(&pipe, x0, y0, clipRes == splashClipAllInside);
- for (y = y0 + 1; y <= y1 - 1; ++y) {
- x = splashFloor(seg->x0 + ((SplashCoord)y - seg->y0) * dxdy);
- drawPixel(&pipe, x, y, clipRes == splashClipAllInside);
- }
- drawPixel(&pipe, x1, y1, clipRes == splashClipAllInside);
- }
- }
- ++nClipRes[clipRes];
- }
- if (nClipRes[splashClipPartial] ||
- (nClipRes[splashClipAllInside] && nClipRes[splashClipAllOutside])) {
- opClipRes = splashClipPartial;
- } else if (nClipRes[splashClipAllInside]) {
- opClipRes = splashClipAllInside;
- } else {
- opClipRes = splashClipAllOutside;
- }
-
- delete xPath;
-}
-
-void Splash::strokeWide(SplashPath *path) {
- SplashPath *path2;
-
- path2 = makeStrokePath(path, gFalse);
- fillWithPattern(path2, gFalse, state->strokePattern, state->strokeAlpha);
- delete path2;
-}
-
-SplashPath *Splash::flattenPath(SplashPath *path, SplashCoord *matrix,
- SplashCoord flatness) {
- SplashPath *fPath;
- SplashCoord flatness2;
- Guchar flag;
- int i;
-
- fPath = new SplashPath();
- flatness2 = flatness * flatness;
- i = 0;
- while (i < path->length) {
- flag = path->flags[i];
- if (flag & splashPathFirst) {
- fPath->moveTo(path->pts[i].x, path->pts[i].y);
- ++i;
- } else {
- if (flag & splashPathCurve) {
- flattenCurve(path->pts[i-1].x, path->pts[i-1].y,
- path->pts[i ].x, path->pts[i ].y,
- path->pts[i+1].x, path->pts[i+1].y,
- path->pts[i+2].x, path->pts[i+2].y,
- matrix, flatness2, fPath);
- i += 3;
- } else {
- fPath->lineTo(path->pts[i].x, path->pts[i].y);
- ++i;
- }
- if (path->flags[i-1] & splashPathClosed) {
- fPath->close();
- }
- }
- }
- return fPath;
-}
-
-void Splash::flattenCurve(SplashCoord x0, SplashCoord y0,
- SplashCoord x1, SplashCoord y1,
- SplashCoord x2, SplashCoord y2,
- SplashCoord x3, SplashCoord y3,
- SplashCoord *matrix, SplashCoord flatness2,
- SplashPath *fPath) {
- SplashCoord cx[splashMaxCurveSplits + 1][3];
- SplashCoord cy[splashMaxCurveSplits + 1][3];
- int cNext[splashMaxCurveSplits + 1];
- SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
- SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
- SplashCoord dx, dy, mx, my, tx, ty, d1, d2;
- int p1, p2, p3;
-
- // initial segment
- p1 = 0;
- p2 = splashMaxCurveSplits;
- cx[p1][0] = x0; cy[p1][0] = y0;
- cx[p1][1] = x1; cy[p1][1] = y1;
- cx[p1][2] = x2; cy[p1][2] = y2;
- cx[p2][0] = x3; cy[p2][0] = y3;
- cNext[p1] = p2;
-
- while (p1 < splashMaxCurveSplits) {
-
- // get the next segment
- xl0 = cx[p1][0]; yl0 = cy[p1][0];
- xx1 = cx[p1][1]; yy1 = cy[p1][1];
- xx2 = cx[p1][2]; yy2 = cy[p1][2];
- p2 = cNext[p1];
- xr3 = cx[p2][0]; yr3 = cy[p2][0];
-
- // compute the distances (in device space) from the control points
- // to the midpoint of the straight line (this is a bit of a hack,
- // but it's much faster than computing the actual distances to the
- // line)
- transform(matrix, (xl0 + xr3) * 0.5, (yl0 + yr3) * 0.5, &mx, &my);
- transform(matrix, xx1, yy1, &tx, &ty);
- dx = tx - mx;
- dy = ty - my;
- d1 = dx*dx + dy*dy;
- transform(matrix, xx2, yy2, &tx, &ty);
- dx = tx - mx;
- dy = ty - my;
- d2 = dx*dx + dy*dy;
-
- // if the curve is flat enough, or no more subdivisions are
- // allowed, add the straight line segment
- if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
- fPath->lineTo(xr3, yr3);
- p1 = p2;
-
- // otherwise, subdivide the curve
- } else {
- xl1 = (xl0 + xx1) * 0.5;
- yl1 = (yl0 + yy1) * 0.5;
- xh = (xx1 + xx2) * 0.5;
- yh = (yy1 + yy2) * 0.5;
- xl2 = (xl1 + xh) * 0.5;
- yl2 = (yl1 + yh) * 0.5;
- xr2 = (xx2 + xr3) * 0.5;
- yr2 = (yy2 + yr3) * 0.5;
- xr1 = (xh + xr2) * 0.5;
- yr1 = (yh + yr2) * 0.5;
- xr0 = (xl2 + xr1) * 0.5;
- yr0 = (yl2 + yr1) * 0.5;
- // add the new subdivision points
- p3 = (p1 + p2) / 2;
- cx[p1][1] = xl1; cy[p1][1] = yl1;
- cx[p1][2] = xl2; cy[p1][2] = yl2;
- cNext[p1] = p3;
- cx[p3][0] = xr0; cy[p3][0] = yr0;
- cx[p3][1] = xr1; cy[p3][1] = yr1;
- cx[p3][2] = xr2; cy[p3][2] = yr2;
- cNext[p3] = p2;
- }
- }
-}
-
-SplashPath *Splash::makeDashedPath(SplashPath *path) {
- SplashPath *dPath;
- SplashCoord lineDashTotal;
- SplashCoord lineDashStartPhase, lineDashDist, segLen;
- SplashCoord x0, y0, x1, y1, xa, ya;
- GBool lineDashStartOn, lineDashOn, newPath;
- int lineDashStartIdx, lineDashIdx;
- int i, j, k;
-
- lineDashTotal = 0;
- for (i = 0; i < state->lineDashLength; ++i) {
- lineDashTotal += state->lineDash[i];
- }
- lineDashStartPhase = state->lineDashPhase;
- i = splashFloor(lineDashStartPhase / lineDashTotal);
- lineDashStartPhase -= (SplashCoord)i * lineDashTotal;
- lineDashStartOn = gTrue;
- lineDashStartIdx = 0;
- while (lineDashStartPhase >= state->lineDash[lineDashStartIdx]) {
- lineDashStartOn = !lineDashStartOn;
- lineDashStartPhase -= state->lineDash[lineDashStartIdx];
- ++lineDashStartIdx;
- }
-
- dPath = new SplashPath();
-
- // process each subpath
- i = 0;
- while (i < path->length) {
-
- // find the end of the subpath
- for (j = i;
- j < path->length - 1 && !(path->flags[j] & splashPathLast);
- ++j) ;
-
- // initialize the dash parameters
- lineDashOn = lineDashStartOn;
- lineDashIdx = lineDashStartIdx;
- lineDashDist = state->lineDash[lineDashIdx] - lineDashStartPhase;
-
- // process each segment of the subpath
- newPath = gTrue;
- for (k = i; k < j; ++k) {
-
- // grab the segment
- x0 = path->pts[k].x;
- y0 = path->pts[k].y;
- x1 = path->pts[k+1].x;
- y1 = path->pts[k+1].y;
- segLen = splashDist(x0, y0, x1, y1);
-
- // process the segment
- while (segLen > 0) {
-
- if (lineDashDist >= segLen) {
- if (lineDashOn) {
- if (newPath) {
- dPath->moveTo(x0, y0);
- newPath = gFalse;
- }
- dPath->lineTo(x1, y1);
- }
- lineDashDist -= segLen;
- segLen = 0;
-
- } else {
- xa = x0 + (lineDashDist / segLen) * (x1 - x0);
- ya = y0 + (lineDashDist / segLen) * (y1 - y0);
- if (lineDashOn) {
- if (newPath) {
- dPath->moveTo(x0, y0);
- newPath = gFalse;
- }
- dPath->lineTo(xa, ya);
- }
- x0 = xa;
- y0 = ya;
- segLen -= lineDashDist;
- lineDashDist = 0;
- }
-
- // get the next entry in the dash array
- if (lineDashDist <= 0) {
- lineDashOn = !lineDashOn;
- if (++lineDashIdx == state->lineDashLength) {
- lineDashIdx = 0;
- }
- lineDashDist = state->lineDash[lineDashIdx];
- newPath = gTrue;
- }
- }
- }
- i = j + 1;
- }
-
- return dPath;
-}
-
-SplashError Splash::fill(SplashPath *path, GBool eo) {
- if (debugMode) {
- printf("fill [eo:%d]:\n", eo);
- dumpPath(path);
- }
- return fillWithPattern(path, eo, state->fillPattern, state->fillAlpha);
-}
-
-SplashError Splash::fillWithPattern(SplashPath *path, GBool eo,
- SplashPattern *pattern,
- SplashCoord alpha) {
- SplashPipe pipe;
- SplashXPath *xPath;
- SplashXPathScanner *scanner;
- int xMinI, yMinI, xMaxI, yMaxI, x0, x1, y;
- SplashClipResult clipRes, clipRes2;
-
- if (path->length == 0) {
- return splashErrEmptyPath;
- }
- xPath = new SplashXPath(path, state->matrix, state->flatness, gTrue);
- if (vectorAntialias) {
- xPath->aaScale();
- }
- xPath->sort();
- if (!&xPath->segs[0])
- {
- delete xPath;
- return splashErrEmptyPath;
- }
- scanner = new SplashXPathScanner(xPath, eo);
-
- // get the min and max x and y values
- if (vectorAntialias) {
- scanner->getBBoxAA(&xMinI, &yMinI, &xMaxI, &yMaxI);
- } else {
- scanner->getBBox(&xMinI, &yMinI, &xMaxI, &yMaxI);
- }
-
- // check clipping
- if ((clipRes = state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI))
- != splashClipAllOutside) {
-
- // limit the y range
- if (yMinI < state->clip->getYMinI()) {
- yMinI = state->clip->getYMinI();
- }
- if (yMaxI > state->clip->getYMaxI()) {
- yMaxI = state->clip->getYMaxI();
- }
-
- pipeInit(&pipe, 0, yMinI, pattern, NULL, alpha, vectorAntialias, gFalse);
-
- // draw the spans
- if (vectorAntialias) {
- for (y = yMinI; y <= yMaxI; ++y) {
- scanner->renderAALine(aaBuf, &x0, &x1, y);
- if (clipRes != splashClipAllInside) {
- state->clip->clipAALine(aaBuf, &x0, &x1, y);
- }
- drawAALine(&pipe, x0, x1, y);
- }
- } else {
- for (y = yMinI; y <= yMaxI; ++y) {
- while (scanner->getNextSpan(y, &x0, &x1)) {
- if (clipRes == splashClipAllInside) {
- drawSpan(&pipe, x0, x1, y, gTrue);
- } else {
- // limit the x range
- if (x0 < state->clip->getXMinI()) {
- x0 = state->clip->getXMinI();
- }
- if (x1 > state->clip->getXMaxI()) {
- x1 = state->clip->getXMaxI();
- }
- clipRes2 = state->clip->testSpan(x0, x1, y);
- drawSpan(&pipe, x0, x1, y, clipRes2 == splashClipAllInside);
- }
- }
- }
- }
- }
- opClipRes = clipRes;
-
- delete scanner;
- delete xPath;
- return splashOk;
-}
-
-SplashError Splash::xorFill(SplashPath *path, GBool eo) {
- SplashPipe pipe;
- SplashXPath *xPath;
- SplashXPathScanner *scanner;
- int xMinI, yMinI, xMaxI, yMaxI, x0, x1, y;
- SplashClipResult clipRes, clipRes2;
- SplashBlendFunc origBlendFunc;
-
- if (path->length == 0) {
- return splashErrEmptyPath;
- }
- xPath = new SplashXPath(path, state->matrix, state->flatness, gTrue);
- xPath->sort();
- scanner = new SplashXPathScanner(xPath, eo);
-
- // get the min and max x and y values
- scanner->getBBox(&xMinI, &yMinI, &xMaxI, &yMaxI);
-
- // check clipping
- if ((clipRes = state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI))
- != splashClipAllOutside) {
-
- // limit the y range
- if (yMinI < state->clip->getYMinI()) {
- yMinI = state->clip->getYMinI();
- }
- if (yMaxI > state->clip->getYMaxI()) {
- yMaxI = state->clip->getYMaxI();
- }
-
- origBlendFunc = state->blendFunc;
- state->blendFunc = &blendXor;
- pipeInit(&pipe, 0, yMinI, state->fillPattern, NULL, 1, gFalse, gFalse);
-
- // draw the spans
- for (y = yMinI; y <= yMaxI; ++y) {
- while (scanner->getNextSpan(y, &x0, &x1)) {
- if (clipRes == splashClipAllInside) {
- drawSpan(&pipe, x0, x1, y, gTrue);
- } else {
- // limit the x range
- if (x0 < state->clip->getXMinI()) {
- x0 = state->clip->getXMinI();
- }
- if (x1 > state->clip->getXMaxI()) {
- x1 = state->clip->getXMaxI();
- }
- clipRes2 = state->clip->testSpan(x0, x1, y);
- drawSpan(&pipe, x0, x1, y, clipRes2 == splashClipAllInside);
- }
- }
- }
- state->blendFunc = origBlendFunc;
- }
- opClipRes = clipRes;
-
- delete scanner;
- delete xPath;
- return splashOk;
-}
-
-SplashError Splash::fillChar(SplashCoord x, SplashCoord y,
- int c, SplashFont *font) {
- SplashGlyphBitmap glyph;
- SplashCoord xt, yt;
- int x0, y0, xFrac, yFrac;
- SplashClipResult clipRes;
-
- if (debugMode) {
- printf("fillChar: x=%.2f y=%.2f c=%3d=0x%02x='%c'\n",
- (double)x, (double)y, c, c, c);
- }
- transform(state->matrix, x, y, &xt, &yt);
- x0 = splashFloor(xt);
- xFrac = splashFloor((xt - x0) * splashFontFraction);
- y0 = splashFloor(yt);
- yFrac = splashFloor((yt - y0) * splashFontFraction);
- if (!font->getGlyph(c, xFrac, yFrac, &glyph, x0, y0, state->clip, &clipRes)) {
- return splashErrNoGlyph;
- }
- if (clipRes != splashClipAllOutside) {
- fillGlyph2(x0, y0, &glyph, clipRes == splashClipAllInside);
- }
- opClipRes = clipRes;
- if (glyph.freeData) {
- gfree(glyph.data);
- }
- return splashOk;
-}
-
-void Splash::fillGlyph(SplashCoord x, SplashCoord y,
- SplashGlyphBitmap *glyph) {
- SplashCoord xt, yt;
- int x0, y0;
-
- transform(state->matrix, x, y, &xt, &yt);
- x0 = splashFloor(xt);
- y0 = splashFloor(yt);
- SplashClipResult clipRes = state->clip->testRect(x0 - glyph->x,
- y0 - glyph->y,
- x0 - glyph->x + glyph->w - 1,
- y0 - glyph->y + glyph->h - 1);
- if (clipRes != splashClipAllOutside) {
- fillGlyph2(x0, y0, glyph, clipRes == splashClipAllInside);
- }
- opClipRes = clipRes;
-}
-
-void Splash::fillGlyph2(int x0, int y0, SplashGlyphBitmap *glyph, GBool noClip) {
- SplashPipe pipe;
- int alpha0, alpha;
- Guchar *p;
- int x1, y1, xx, xx1, yy;
-
- p = glyph->data;
- int xStart = x0 - glyph->x;
- int yStart = y0 - glyph->y;
- int xxLimit = glyph->w;
- int yyLimit = glyph->h;
-
- if (yStart < 0)
- {
- p += glyph->w * -yStart; // move p to the beginning of the first painted row
- yyLimit += yStart;
- yStart = 0;
- }
-
- if (xStart < 0)
- {
- p += -xStart; // move p to the first painted pixel
- xxLimit += xStart;
- xStart = 0;
- }
-
- if (xxLimit + xStart >= bitmap->width) xxLimit = bitmap->width - xStart;
- if (yyLimit + yStart >= bitmap->height) yyLimit = bitmap->height - yStart;
-
- if (noClip) {
- if (glyph->aa) {
- pipeInit(&pipe, xStart, yStart,
- state->fillPattern, NULL, state->fillAlpha, gTrue, gFalse);
- for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
- pipeSetXY(&pipe, xStart, y1);
- for (xx = 0, x1 = xStart; xx < xxLimit; ++xx, ++x1) {
- alpha = p[xx];
- if (alpha != 0) {
- pipe.shape = (SplashCoord)(alpha / 255.0);
- pipeRun(&pipe);
- updateModX(x1);
- updateModY(y1);
- } else {
- pipeIncX(&pipe);
- }
- }
- p += glyph->w;
- }
- } else {
- const int widthEight = (int)ceil(glyph->w / 8.0);
-
- pipeInit(&pipe, xStart, yStart,
- state->fillPattern, NULL, state->fillAlpha, gFalse, gFalse);
- for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
- pipeSetXY(&pipe, xStart, y1);
- for (xx = 0, x1 = xStart; xx < xxLimit; xx += 8) {
- alpha0 = p[xx / 8];
- for (xx1 = 0; xx1 < 8 && xx + xx1 < xxLimit; ++xx1, ++x1) {
- if (alpha0 & 0x80) {
- pipeRun(&pipe);
- updateModX(x1);
- updateModY(y1);
- } else {
- pipeIncX(&pipe);
- }
- alpha0 <<= 1;
- }
- }
- p += widthEight;
- }
- }
- } else {
- if (glyph->aa) {
- pipeInit(&pipe, xStart, yStart,
- state->fillPattern, NULL, state->fillAlpha, gTrue, gFalse);
- for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
- pipeSetXY(&pipe, xStart, y1);
- for (xx = 0, x1 = xStart; xx < xxLimit; ++xx, ++x1) {
- if (state->clip->test(x1, y1)) {
- alpha = p[xx];
- if (alpha != 0) {
- pipe.shape = (SplashCoord)(alpha / 255.0);
- pipeRun(&pipe);
- updateModX(x1);
- updateModY(y1);
- } else {
- pipeIncX(&pipe);
- }
- } else {
- pipeIncX(&pipe);
- }
- }
- p += glyph->w;
- }
- } else {
- const int widthEight = (int)ceil(glyph->w / 8.0);
-
- pipeInit(&pipe, xStart, yStart,
- state->fillPattern, NULL, state->fillAlpha, gFalse, gFalse);
- for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
- pipeSetXY(&pipe, xStart, y1);
- for (xx = 0, x1 = xStart; xx < xxLimit; xx += 8) {
- alpha0 = p[xx / 8];
- for (xx1 = 0; xx1 < 8 && xx + xx1 < xxLimit; ++xx1, ++x1) {
- if (state->clip->test(x1, y1)) {
- if (alpha0 & 0x80) {
- pipeRun(&pipe);
- updateModX(x1);
- updateModY(y1);
- } else {
- pipeIncX(&pipe);
- }
- } else {
- pipeIncX(&pipe);
- }
- alpha0 <<= 1;
- }
- }
- p += widthEight;
- }
- }
- }
-}
-
-SplashError Splash::fillImageMask(SplashImageMaskSource src, void *srcData,
- int w, int h, SplashCoord *mat,
- GBool glyphMode) {
- SplashPipe pipe;
- GBool rot;
- SplashCoord xScale, yScale, xShear, yShear, yShear1;
- int tx, tx2, ty, ty2, scaledWidth, scaledHeight, xSign, ySign;
- int ulx, uly, llx, lly, urx, ury, lrx, lry;
- int ulx1, uly1, llx1, lly1, urx1, ury1, lrx1, lry1;
- int xMin, xMax, yMin, yMax;
- SplashClipResult clipRes, clipRes2;
- int yp, yq, yt, yStep, lastYStep;
- int xp, xq, xt, xStep, xSrc;
- int k1, spanXMin, spanXMax, spanY;
- SplashColorPtr pixBuf, p;
- int pixAcc;
- int x, y, x1, x2, y2;
- SplashCoord y1;
- int n, m, i, j;
-
- if (debugMode) {
- printf("fillImageMask: w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n",
- w, h, (double)mat[0], (double)mat[1], (double)mat[2],
- (double)mat[3], (double)mat[4], (double)mat[5]);
- }
-
- if (w == 0 && h == 0) return splashErrZeroImage;
-
- // check for singular matrix
- if (splashAbs(mat[0] * mat[3] - mat[1] * mat[2]) < 0.000001) {
- return splashErrSingularMatrix;
- }
-
- // compute scale, shear, rotation, translation parameters
- rot = splashAbs(mat[1]) > splashAbs(mat[0]);
- if (rot) {
- xScale = -mat[1];
- yScale = mat[2] - (mat[0] * mat[3]) / mat[1];
- xShear = -mat[3] / yScale;
- yShear = -mat[0] / mat[1];
- } else {
- xScale = mat[0];
- yScale = mat[3] - (mat[1] * mat[2]) / mat[0];
- xShear = mat[2] / yScale;
- yShear = mat[1] / mat[0];
- }
- // Note 1: The PDF spec says that all pixels whose *centers* lie
- // within the region get painted -- but that doesn't seem to match
- // up with what Acrobat actually does: it ends up leaving gaps
- // between image stripes. So we use the same rule here as for
- // fills: any pixel that overlaps the region gets painted.
- // Note 2: The "glyphMode" flag is a kludge: it switches back to
- // "correct" behavior (matching the spec), for use in rendering Type
- // 3 fonts.
- // Note 3: The +/-0.01 in these computations is to avoid floating
- // point precision problems which can lead to gaps between image
- // stripes (it can cause image stripes to overlap, but that's a much
- // less visible problem).
- if (glyphMode) {
- if (xScale >= 0) {
- tx = splashRound(mat[4]);
- tx2 = splashRound(mat[4] + xScale) - 1;
- } else {
- tx = splashRound(mat[4]) - 1;
- tx2 = splashRound(mat[4] + xScale);
- }
- } else {
- if (xScale >= 0) {
- tx = splashFloor(mat[4] - 0.01);
- tx2 = splashFloor(mat[4] + xScale + 0.01);
- } else {
- tx = splashFloor(mat[4] + 0.01);
- tx2 = splashFloor(mat[4] + xScale - 0.01);
- }
- }
- scaledWidth = abs(tx2 - tx) + 1;
- if (glyphMode) {
- if (yScale >= 0) {
- ty = splashRound(mat[5]);
- ty2 = splashRound(mat[5] + yScale) - 1;
- } else {
- ty = splashRound(mat[5]) - 1;
- ty2 = splashRound(mat[5] + yScale);
- }
- } else {
- if (yScale >= 0) {
- ty = splashFloor(mat[5] - 0.01);
- ty2 = splashFloor(mat[5] + yScale + 0.01);
- } else {
- ty = splashFloor(mat[5] + 0.01);
- ty2 = splashFloor(mat[5] + yScale - 0.01);
- }
- }
- scaledHeight = abs(ty2 - ty) + 1;
- xSign = (xScale < 0) ? -1 : 1;
- ySign = (yScale < 0) ? -1 : 1;
- yShear1 = (SplashCoord)xSign * yShear;
-
- // clipping
- ulx1 = 0;
- uly1 = 0;
- urx1 = xSign * (scaledWidth - 1);
- ury1 = (int)(yShear * urx1);
- llx1 = splashRound(xShear * ySign * (scaledHeight - 1));
- lly1 = ySign * (scaledHeight - 1) + (int)(yShear * llx1);
- lrx1 = xSign * (scaledWidth - 1) +
- splashRound(xShear * ySign * (scaledHeight - 1));
- lry1 = ySign * (scaledHeight - 1) + (int)(yShear * lrx1);
- if (rot) {
- ulx = tx + uly1; uly = ty - ulx1;
- urx = tx + ury1; ury = ty - urx1;
- llx = tx + lly1; lly = ty - llx1;
- lrx = tx + lry1; lry = ty - lrx1;
- } else {
- ulx = tx + ulx1; uly = ty + uly1;
- urx = tx + urx1; ury = ty + ury1;
- llx = tx + llx1; lly = ty + lly1;
- lrx = tx + lrx1; lry = ty + lry1;
- }
- xMin = (ulx < urx) ? (ulx < llx) ? (ulx < lrx) ? ulx : lrx
- : (llx < lrx) ? llx : lrx
- : (urx < llx) ? (urx < lrx) ? urx : lrx
- : (llx < lrx) ? llx : lrx;
- xMax = (ulx > urx) ? (ulx > llx) ? (ulx > lrx) ? ulx : lrx
- : (llx > lrx) ? llx : lrx
- : (urx > llx) ? (urx > lrx) ? urx : lrx
- : (llx > lrx) ? llx : lrx;
- yMin = (uly < ury) ? (uly < lly) ? (uly < lry) ? uly : lry
- : (lly < lry) ? lly : lry
- : (ury < lly) ? (ury < lry) ? ury : lry
- : (lly < lry) ? lly : lry;
- yMax = (uly > ury) ? (uly > lly) ? (uly > lry) ? uly : lry
- : (lly > lry) ? lly : lry
- : (ury > lly) ? (ury > lry) ? ury : lry
- : (lly > lry) ? lly : lry;
- clipRes = state->clip->testRect(xMin, yMin, xMax, yMax);
- opClipRes = clipRes;
-
- // compute Bresenham parameters for x and y scaling
- yp = h / scaledHeight;
- yq = h % scaledHeight;
- xp = w / scaledWidth;
- xq = w % scaledWidth;
-
- // allocate pixel buffer
- if (yp < 0 || yp > INT_MAX - 1) {
- return splashErrBadArg;
- }
- pixBuf = (SplashColorPtr)gmallocn(yp + 1, w);
-
- // initialize the pixel pipe
- pipeInit(&pipe, 0, 0, state->fillPattern, NULL, state->fillAlpha,
- gTrue, gFalse);
- if (vectorAntialias) {
- drawAAPixelInit();
- }
-
- // init y scale Bresenham
- yt = 0;
- lastYStep = 1;
-
- for (y = 0; y < scaledHeight; ++y) {
-
- // y scale Bresenham
- yStep = yp;
- yt += yq;
- if (yt >= scaledHeight) {
- yt -= scaledHeight;
- ++yStep;
- }
-
- // read row(s) from image
- n = (yp > 0) ? yStep : lastYStep;
- if (n > 0) {
- p = pixBuf;
- for (i = 0; i < n; ++i) {
- (*src)(srcData, p);
- p += w;
- }
- }
- lastYStep = yStep;
-
- // loop-invariant constants
- k1 = splashRound(xShear * ySign * y);
-
- // clipping test
- if (clipRes != splashClipAllInside &&
- !rot &&
- (int)(yShear * k1) ==
- (int)(yShear * (xSign * (scaledWidth - 1) + k1))) {
- if (xSign > 0) {
- spanXMin = tx + k1;
- spanXMax = spanXMin + (scaledWidth - 1);
- } else {
- spanXMax = tx + k1;
- spanXMin = spanXMax - (scaledWidth - 1);
- }
- spanY = ty + ySign * y + (int)(yShear * k1);
- clipRes2 = state->clip->testSpan(spanXMin, spanXMax, spanY);
- if (clipRes2 == splashClipAllOutside) {
- continue;
- }
- } else {
- clipRes2 = clipRes;
- }
-
- // init x scale Bresenham
- xt = 0;
- xSrc = 0;
-
- // x shear
- x1 = k1;
-
- // y shear
- y1 = (SplashCoord)ySign * y + yShear * x1;
- // this is a kludge: if yShear1 is negative, then (int)y1 would
- // change immediately after the first pixel, which is not what we
- // want
- if (yShear1 < 0) {
- y1 += 0.999;
- }
-
- // loop-invariant constants
- n = yStep > 0 ? yStep : 1;
-
- for (x = 0; x < scaledWidth; ++x) {
-
- // x scale Bresenham
- xStep = xp;
- xt += xq;
- if (xt >= scaledWidth) {
- xt -= scaledWidth;
- ++xStep;
- }
-
- // rotation
- if (rot) {
- x2 = (int)y1;
- y2 = -x1;
- } else {
- x2 = x1;
- y2 = (int)y1;
- }
-
- // compute the alpha value for (x,y) after the x and y scaling
- // operations
- m = xStep > 0 ? xStep : 1;
- p = pixBuf + xSrc;
- pixAcc = 0;
- for (i = 0; i < n; ++i) {
- for (j = 0; j < m; ++j) {
- pixAcc += *p++;
- }
- p += w - m;
- }
-
- // blend fill color with background
- if (pixAcc != 0) {
- pipe.shape = (pixAcc == n * m)
- ? (SplashCoord)1
- : (SplashCoord)pixAcc / (SplashCoord)(n * m);
- if (vectorAntialias && clipRes2 != splashClipAllInside) {
- drawAAPixel(&pipe, tx + x2, ty + y2);
- } else {
- drawPixel(&pipe, tx + x2, ty + y2, clipRes2 == splashClipAllInside);
- }
- }
-
- // x scale Bresenham
- xSrc += xStep;
-
- // x shear
- x1 += xSign;
-
- // y shear
- y1 += yShear1;
- }
- }
-
- // free memory
- gfree(pixBuf);
-
- return splashOk;
-}
-
-SplashError Splash::drawImage(SplashImageSource src, void *srcData,
- SplashColorMode srcMode, GBool srcAlpha,
- int w, int h, SplashCoord *mat) {
- SplashPipe pipe;
- GBool ok, rot;
- SplashCoord xScale, yScale, xShear, yShear, yShear1;
- int tx, tx2, ty, ty2, scaledWidth, scaledHeight, xSign, ySign;
- int ulx, uly, llx, lly, urx, ury, lrx, lry;
- int ulx1, uly1, llx1, lly1, urx1, ury1, lrx1, lry1;
- int xMin, xMax, yMin, yMax;
- SplashClipResult clipRes, clipRes2;
- int yp, yq, yt, yStep, lastYStep;
- int xp, xq, xt, xStep, xSrc;
- int k1, spanXMin, spanXMax, spanY;
- SplashColorPtr colorBuf, p;
- SplashColor pix;
- Guchar *alphaBuf, *q;
-#if SPLASH_CMYK
- int pixAcc0, pixAcc1, pixAcc2, pixAcc3;
-#else
- int pixAcc0, pixAcc1, pixAcc2;
-#endif
- int alphaAcc;
- SplashCoord pixMul, alphaMul, alpha;
- int x, y, x1, x2, y2;
- SplashCoord y1;
- int nComps, n, m, i, j;
-
- if (debugMode) {
- printf("drawImage: srcMode=%d srcAlpha=%d w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n",
- srcMode, srcAlpha, w, h, (double)mat[0], (double)mat[1], (double)mat[2],
- (double)mat[3], (double)mat[4], (double)mat[5]);
- }
-
- // check color modes
- ok = gFalse; // make gcc happy
- nComps = 0; // make gcc happy
- switch (bitmap->mode) {
- case splashModeMono1:
- case splashModeMono8:
- ok = srcMode == splashModeMono8;
- nComps = 1;
- break;
- case splashModeRGB8:
- ok = srcMode == splashModeRGB8;
- nComps = 3;
- break;
- case splashModeBGR8:
- ok = srcMode == splashModeBGR8;
- nComps = 3;
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- ok = srcMode == splashModeCMYK8;
- nComps = 4;
- break;
-#endif
- }
- if (!ok) {
- return splashErrModeMismatch;
- }
-
- // check for singular matrix
- if (splashAbs(mat[0] * mat[3] - mat[1] * mat[2]) < 0.000001) {
- return splashErrSingularMatrix;
- }
-
- // compute scale, shear, rotation, translation parameters
- rot = splashAbs(mat[1]) > splashAbs(mat[0]);
- if (rot) {
- xScale = -mat[1];
- yScale = mat[2] - (mat[0] * mat[3]) / mat[1];
- xShear = -mat[3] / yScale;
- yShear = -mat[0] / mat[1];
- } else {
- xScale = mat[0];
- yScale = mat[3] - (mat[1] * mat[2]) / mat[0];
- xShear = mat[2] / yScale;
- yShear = mat[1] / mat[0];
- }
- // Note 1: The PDF spec says that all pixels whose *centers* lie
- // within the region get painted -- but that doesn't seem to match
- // up with what Acrobat actually does: it ends up leaving gaps
- // between image stripes. So we use the same rule here as for
- // fills: any pixel that overlaps the region gets painted.
- // Note 2: The +/-0.01 in these computations is to avoid floating
- // point precision problems which can lead to gaps between image
- // stripes (it can cause image stripes to overlap, but that's a much
- // less visible problem).
- if (xScale >= 0) {
- tx = splashFloor(mat[4] - 0.01);
- tx2 = splashFloor(mat[4] + xScale + 0.01);
- } else {
- tx = splashFloor(mat[4] + 0.01);
- tx2 = splashFloor(mat[4] + xScale - 0.01);
- }
- scaledWidth = abs(tx2 - tx) + 1;
- if (yScale >= 0) {
- ty = splashFloor(mat[5] - 0.01);
- ty2 = splashFloor(mat[5] + yScale + 0.01);
- } else {
- ty = splashFloor(mat[5] + 0.01);
- ty2 = splashFloor(mat[5] + yScale - 0.01);
- }
- scaledHeight = abs(ty2 - ty) + 1;
- xSign = (xScale < 0) ? -1 : 1;
- ySign = (yScale < 0) ? -1 : 1;
- yShear1 = (SplashCoord)xSign * yShear;
-
- // clipping
- ulx1 = 0;
- uly1 = 0;
- urx1 = xSign * (scaledWidth - 1);
- ury1 = (int)(yShear * urx1);
- llx1 = splashRound(xShear * ySign * (scaledHeight - 1));
- lly1 = ySign * (scaledHeight - 1) + (int)(yShear * llx1);
- lrx1 = xSign * (scaledWidth - 1) +
- splashRound(xShear * ySign * (scaledHeight - 1));
- lry1 = ySign * (scaledHeight - 1) + (int)(yShear * lrx1);
- if (rot) {
- ulx = tx + uly1; uly = ty - ulx1;
- urx = tx + ury1; ury = ty - urx1;
- llx = tx + lly1; lly = ty - llx1;
- lrx = tx + lry1; lry = ty - lrx1;
- } else {
- ulx = tx + ulx1; uly = ty + uly1;
- urx = tx + urx1; ury = ty + ury1;
- llx = tx + llx1; lly = ty + lly1;
- lrx = tx + lrx1; lry = ty + lry1;
- }
- xMin = (ulx < urx) ? (ulx < llx) ? (ulx < lrx) ? ulx : lrx
- : (llx < lrx) ? llx : lrx
- : (urx < llx) ? (urx < lrx) ? urx : lrx
- : (llx < lrx) ? llx : lrx;
- xMax = (ulx > urx) ? (ulx > llx) ? (ulx > lrx) ? ulx : lrx
- : (llx > lrx) ? llx : lrx
- : (urx > llx) ? (urx > lrx) ? urx : lrx
- : (llx > lrx) ? llx : lrx;
- yMin = (uly < ury) ? (uly < lly) ? (uly < lry) ? uly : lry
- : (lly < lry) ? lly : lry
- : (ury < lly) ? (ury < lry) ? ury : lry
- : (lly < lry) ? lly : lry;
- yMax = (uly > ury) ? (uly > lly) ? (uly > lry) ? uly : lry
- : (lly > lry) ? lly : lry
- : (ury > lly) ? (ury > lry) ? ury : lry
- : (lly > lry) ? lly : lry;
- clipRes = state->clip->testRect(xMin, yMin, xMax, yMax);
- opClipRes = clipRes;
- if (clipRes == splashClipAllOutside) {
- return splashOk;
- }
-
- // compute Bresenham parameters for x and y scaling
- yp = h / scaledHeight;
- yq = h % scaledHeight;
- xp = w / scaledWidth;
- xq = w % scaledWidth;
-
- // allocate pixel buffers
- if (yp < 0 || yp > INT_MAX - 1 || w > INT_MAX / nComps) {
- return splashErrBadArg;
- }
- colorBuf = (SplashColorPtr)gmallocn(yp + 1, w * nComps);
- if (srcAlpha) {
- alphaBuf = (Guchar *)gmallocn(yp + 1, w);
- } else {
- alphaBuf = NULL;
- }
-
- pixAcc0 = pixAcc1 = pixAcc2 = 0; // make gcc happy
-#if SPLASH_CMYK
- pixAcc3 = 0; // make gcc happy
-#endif
-
- // initialize the pixel pipe
- pipeInit(&pipe, 0, 0, NULL, pix, state->fillAlpha,
- srcAlpha || (vectorAntialias && clipRes != splashClipAllInside),
- gFalse);
- if (vectorAntialias) {
- drawAAPixelInit();
- }
-
- if (srcAlpha) {
-
- // init y scale Bresenham
- yt = 0;
- lastYStep = 1;
-
- for (y = 0; y < scaledHeight; ++y) {
-
- // y scale Bresenham
- yStep = yp;
- yt += yq;
- if (yt >= scaledHeight) {
- yt -= scaledHeight;
- ++yStep;
- }
-
- // read row(s) from image
- n = (yp > 0) ? yStep : lastYStep;
- if (n > 0) {
- p = colorBuf;
- q = alphaBuf;
- for (i = 0; i < n; ++i) {
- (*src)(srcData, p, q);
- p += w * nComps;
- q += w;
- }
- }
- lastYStep = yStep;
-
- // loop-invariant constants
- k1 = splashRound(xShear * ySign * y);
-
- // clipping test
- if (clipRes != splashClipAllInside &&
- !rot &&
- (int)(yShear * k1) ==
- (int)(yShear * (xSign * (scaledWidth - 1) + k1))) {
- if (xSign > 0) {
- spanXMin = tx + k1;
- spanXMax = spanXMin + (scaledWidth - 1);
- } else {
- spanXMax = tx + k1;
- spanXMin = spanXMax - (scaledWidth - 1);
- }
- spanY = ty + ySign * y + (int)(yShear * k1);
- clipRes2 = state->clip->testSpan(spanXMin, spanXMax, spanY);
- if (clipRes2 == splashClipAllOutside) {
- continue;
- }
- } else {
- clipRes2 = clipRes;
- }
-
- // init x scale Bresenham
- xt = 0;
- xSrc = 0;
-
- // x shear
- x1 = k1;
-
- // y shear
- y1 = (SplashCoord)ySign * y + yShear * x1;
- // this is a kludge: if yShear1 is negative, then (int)y1 would
- // change immediately after the first pixel, which is not what
- // we want
- if (yShear1 < 0) {
- y1 += 0.999;
- }
-
- // loop-invariant constants
- n = yStep > 0 ? yStep : 1;
-
- switch (srcMode) {
-
- case splashModeMono1:
- case splashModeMono8:
- for (x = 0; x < scaledWidth; ++x) {
-
- // x scale Bresenham
- xStep = xp;
- xt += xq;
- if (xt >= scaledWidth) {
- xt -= scaledWidth;
- ++xStep;
- }
-
- // rotation
- if (rot) {
- x2 = (int)y1;
- y2 = -x1;
- } else {
- x2 = x1;
- y2 = (int)y1;
- }
-
- // compute the filtered pixel at (x,y) after the x and y scaling
- // operations
- m = xStep > 0 ? xStep : 1;
- alphaAcc = 0;
- p = colorBuf + xSrc;
- q = alphaBuf + xSrc;
- pixAcc0 = 0;
- for (i = 0; i < n; ++i) {
- for (j = 0; j < m; ++j) {
- pixAcc0 += *p++;
- alphaAcc += *q++;
- }
- p += w - m;
- q += w - m;
- }
- pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
- alphaMul = pixMul * (1.0 / 255.0);
- alpha = (SplashCoord)alphaAcc * alphaMul;
-
- if (alpha > 0) {
- pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
-
- // set pixel
- pipe.shape = alpha;
- if (vectorAntialias && clipRes != splashClipAllInside) {
- drawAAPixel(&pipe, tx + x2, ty + y2);
- } else {
- drawPixel(&pipe, tx + x2, ty + y2,
- clipRes2 == splashClipAllInside);
- }
- }
-
- // x scale Bresenham
- xSrc += xStep;
-
- // x shear
- x1 += xSign;
-
- // y shear
- y1 += yShear1;
- }
- break;
-
- case splashModeRGB8:
- case splashModeBGR8:
- for (x = 0; x < scaledWidth; ++x) {
-
- // x scale Bresenham
- xStep = xp;
- xt += xq;
- if (xt >= scaledWidth) {
- xt -= scaledWidth;
- ++xStep;
- }
-
- // rotation
- if (rot) {
- x2 = (int)y1;
- y2 = -x1;
- } else {
- x2 = x1;
- y2 = (int)y1;
- }
-
- // compute the filtered pixel at (x,y) after the x and y scaling
- // operations
- m = xStep > 0 ? xStep : 1;
- alphaAcc = 0;
- p = colorBuf + xSrc * 3;
- q = alphaBuf + xSrc;
- pixAcc0 = pixAcc1 = pixAcc2 = 0;
- for (i = 0; i < n; ++i) {
- for (j = 0; j < m; ++j) {
- pixAcc0 += *p++;
- pixAcc1 += *p++;
- pixAcc2 += *p++;
- alphaAcc += *q++;
- }
- p += 3 * (w - m);
- q += w - m;
- }
- pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
- alphaMul = pixMul * (1.0 / 255.0);
- alpha = (SplashCoord)alphaAcc * alphaMul;
-
- if (alpha > 0) {
- pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
- pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
- pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
-
- // set pixel
- pipe.shape = alpha;
- if (vectorAntialias && clipRes != splashClipAllInside) {
- drawAAPixel(&pipe, tx + x2, ty + y2);
- } else {
- drawPixel(&pipe, tx + x2, ty + y2,
- clipRes2 == splashClipAllInside);
- }
- }
-
- // x scale Bresenham
- xSrc += xStep;
-
- // x shear
- x1 += xSign;
-
- // y shear
- y1 += yShear1;
- }
- break;
-
-#if SPLASH_CMYK
- case splashModeCMYK8:
- for (x = 0; x < scaledWidth; ++x) {
-
- // x scale Bresenham
- xStep = xp;
- xt += xq;
- if (xt >= scaledWidth) {
- xt -= scaledWidth;
- ++xStep;
- }
-
- // rotation
- if (rot) {
- x2 = (int)y1;
- y2 = -x1;
- } else {
- x2 = x1;
- y2 = (int)y1;
- }
-
- // compute the filtered pixel at (x,y) after the x and y scaling
- // operations
- m = xStep > 0 ? xStep : 1;
- alphaAcc = 0;
- p = colorBuf + xSrc * 4;
- q = alphaBuf + xSrc;
- pixAcc0 = pixAcc1 = pixAcc2 = pixAcc3 = 0;
- for (i = 0; i < n; ++i) {
- for (j = 0; j < m; ++j) {
- pixAcc0 += *p++;
- pixAcc1 += *p++;
- pixAcc2 += *p++;
- pixAcc3 += *p++;
- alphaAcc += *q++;
- }
- p += 4 * (w - m);
- q += w - m;
- }
- pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
- alphaMul = pixMul * (1.0 / 255.0);
- alpha = (SplashCoord)alphaAcc * alphaMul;
-
- if (alpha > 0) {
- pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
- pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
- pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
- pix[3] = (int)((SplashCoord)pixAcc3 * pixMul);
-
- // set pixel
- pipe.shape = alpha;
- if (vectorAntialias && clipRes != splashClipAllInside) {
- drawAAPixel(&pipe, tx + x2, ty + y2);
- } else {
- drawPixel(&pipe, tx + x2, ty + y2,
- clipRes2 == splashClipAllInside);
- }
- }
-
- // x scale Bresenham
- xSrc += xStep;
-
- // x shear
- x1 += xSign;
-
- // y shear
- y1 += yShear1;
- }
- break;
-#endif // SPLASH_CMYK
- }
- }
-
- } else {
-
- // init y scale Bresenham
- yt = 0;
- lastYStep = 1;
-
- for (y = 0; y < scaledHeight; ++y) {
-
- // y scale Bresenham
- yStep = yp;
- yt += yq;
- if (yt >= scaledHeight) {
- yt -= scaledHeight;
- ++yStep;
- }
-
- // read row(s) from image
- n = (yp > 0) ? yStep : lastYStep;
- if (n > 0) {
- p = colorBuf;
- for (i = 0; i < n; ++i) {
- (*src)(srcData, p, NULL);
- p += w * nComps;
- }
- }
- lastYStep = yStep;
-
- // loop-invariant constants
- k1 = splashRound(xShear * ySign * y);
-
- // clipping test
- if (clipRes != splashClipAllInside &&
- !rot &&
- (int)(yShear * k1) ==
- (int)(yShear * (xSign * (scaledWidth - 1) + k1))) {
- if (xSign > 0) {
- spanXMin = tx + k1;
- spanXMax = spanXMin + (scaledWidth - 1);
- } else {
- spanXMax = tx + k1;
- spanXMin = spanXMax - (scaledWidth - 1);
- }
- spanY = ty + ySign * y + (int)(yShear * k1);
- clipRes2 = state->clip->testSpan(spanXMin, spanXMax, spanY);
- if (clipRes2 == splashClipAllOutside) {
- continue;
- }
- } else {
- clipRes2 = clipRes;
- }
-
- // init x scale Bresenham
- xt = 0;
- xSrc = 0;
-
- // x shear
- x1 = k1;
-
- // y shear
- y1 = (SplashCoord)ySign * y + yShear * x1;
- // this is a kludge: if yShear1 is negative, then (int)y1 would
- // change immediately after the first pixel, which is not what
- // we want
- if (yShear1 < 0) {
- y1 += 0.999;
- }
-
- // loop-invariant constants
- n = yStep > 0 ? yStep : 1;
-
- switch (srcMode) {
-
- case splashModeMono1:
- case splashModeMono8:
- for (x = 0; x < scaledWidth; ++x) {
-
- // x scale Bresenham
- xStep = xp;
- xt += xq;
- if (xt >= scaledWidth) {
- xt -= scaledWidth;
- ++xStep;
- }
-
- // rotation
- if (rot) {
- x2 = (int)y1;
- y2 = -x1;
- } else {
- x2 = x1;
- y2 = (int)y1;
- }
-
- // compute the filtered pixel at (x,y) after the x and y scaling
- // operations
- m = xStep > 0 ? xStep : 1;
- p = colorBuf + xSrc;
- pixAcc0 = 0;
- for (i = 0; i < n; ++i) {
- for (j = 0; j < m; ++j) {
- pixAcc0 += *p++;
- }
- p += w - m;
- }
- pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
-
- pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
-
- // set pixel
- if (vectorAntialias && clipRes != splashClipAllInside) {
- pipe.shape = (SplashCoord)1;
- drawAAPixel(&pipe, tx + x2, ty + y2);
- } else {
- drawPixel(&pipe, tx + x2, ty + y2,
- clipRes2 == splashClipAllInside);
- }
-
- // x scale Bresenham
- xSrc += xStep;
-
- // x shear
- x1 += xSign;
-
- // y shear
- y1 += yShear1;
- }
- break;
-
- case splashModeRGB8:
- case splashModeBGR8:
- for (x = 0; x < scaledWidth; ++x) {
-
- // x scale Bresenham
- xStep = xp;
- xt += xq;
- if (xt >= scaledWidth) {
- xt -= scaledWidth;
- ++xStep;
- }
-
- // rotation
- if (rot) {
- x2 = (int)y1;
- y2 = -x1;
- } else {
- x2 = x1;
- y2 = (int)y1;
- }
-
- // compute the filtered pixel at (x,y) after the x and y scaling
- // operations
- m = xStep > 0 ? xStep : 1;
- p = colorBuf + xSrc * 3;
- pixAcc0 = pixAcc1 = pixAcc2 = 0;
- for (i = 0; i < n; ++i) {
- for (j = 0; j < m; ++j) {
- pixAcc0 += *p++;
- pixAcc1 += *p++;
- pixAcc2 += *p++;
- }
- p += 3 * (w - m);
- }
- pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
-
- pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
- pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
- pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
-
- // set pixel
- if (vectorAntialias && clipRes != splashClipAllInside) {
- pipe.shape = (SplashCoord)1;
- drawAAPixel(&pipe, tx + x2, ty + y2);
- } else {
- drawPixel(&pipe, tx + x2, ty + y2,
- clipRes2 == splashClipAllInside);
- }
-
- // x scale Bresenham
- xSrc += xStep;
-
- // x shear
- x1 += xSign;
-
- // y shear
- y1 += yShear1;
- }
- break;
-
-#if SPLASH_CMYK
- case splashModeCMYK8:
- for (x = 0; x < scaledWidth; ++x) {
-
- // x scale Bresenham
- xStep = xp;
- xt += xq;
- if (xt >= scaledWidth) {
- xt -= scaledWidth;
- ++xStep;
- }
-
- // rotation
- if (rot) {
- x2 = (int)y1;
- y2 = -x1;
- } else {
- x2 = x1;
- y2 = (int)y1;
- }
-
- // compute the filtered pixel at (x,y) after the x and y scaling
- // operations
- m = xStep > 0 ? xStep : 1;
- p = colorBuf + xSrc * 4;
- pixAcc0 = pixAcc1 = pixAcc2 = pixAcc3 = 0;
- for (i = 0; i < n; ++i) {
- for (j = 0; j < m; ++j) {
- pixAcc0 += *p++;
- pixAcc1 += *p++;
- pixAcc2 += *p++;
- pixAcc3 += *p++;
- }
- p += 4 * (w - m);
- }
- pixMul = (SplashCoord)1 / (SplashCoord)(n * m);
-
- pix[0] = (int)((SplashCoord)pixAcc0 * pixMul);
- pix[1] = (int)((SplashCoord)pixAcc1 * pixMul);
- pix[2] = (int)((SplashCoord)pixAcc2 * pixMul);
- pix[3] = (int)((SplashCoord)pixAcc3 * pixMul);
-
- // set pixel
- if (vectorAntialias && clipRes != splashClipAllInside) {
- pipe.shape = (SplashCoord)1;
- drawAAPixel(&pipe, tx + x2, ty + y2);
- } else {
- drawPixel(&pipe, tx + x2, ty + y2,
- clipRes2 == splashClipAllInside);
- }
-
- // x scale Bresenham
- xSrc += xStep;
-
- // x shear
- x1 += xSign;
-
- // y shear
- y1 += yShear1;
- }
- break;
-#endif // SPLASH_CMYK
- }
- }
-
- }
-
- gfree(colorBuf);
- gfree(alphaBuf);
-
- return splashOk;
-}
-
-SplashError Splash::composite(SplashBitmap *src, int xSrc, int ySrc,
- int xDest, int yDest, int w, int h,
- GBool noClip, GBool nonIsolated) {
- SplashPipe pipe;
- SplashColor pixel;
- Guchar alpha;
- Guchar *ap;
- int x, y;
-
- if (src->mode != bitmap->mode) {
- return splashErrModeMismatch;
- }
-
- if (src->alpha) {
- pipeInit(&pipe, xDest, yDest, NULL, pixel, state->fillAlpha,
- gTrue, nonIsolated);
- for (y = 0; y < h; ++y) {
- pipeSetXY(&pipe, xDest, yDest + y);
- ap = src->getAlphaPtr() + (ySrc + y) * src->getWidth() + xSrc;
- for (x = 0; x < w; ++x) {
- src->getPixel(xSrc + x, ySrc + y, pixel);
- alpha = *ap++;
- if (noClip || state->clip->test(xDest + x, yDest + y)) {
- // this uses shape instead of alpha, which isn't technically
- // correct, but works out the same
- pipe.shape = (SplashCoord)(alpha / 255.0);
- pipeRun(&pipe);
- updateModX(xDest + x);
- updateModY(yDest + y);
- } else {
- pipeIncX(&pipe);
- }
- }
- }
- } else {
- pipeInit(&pipe, xDest, yDest, NULL, pixel, state->fillAlpha,
- gFalse, nonIsolated);
- for (y = 0; y < h; ++y) {
- pipeSetXY(&pipe, xDest, yDest + y);
- for (x = 0; x < w; ++x) {
- src->getPixel(xSrc + x, ySrc + y, pixel);
- if (noClip || state->clip->test(xDest + x, yDest + y)) {
- pipeRun(&pipe);
- updateModX(xDest + x);
- updateModY(yDest + y);
- } else {
- pipeIncX(&pipe);
- }
- }
- }
- }
-
- return splashOk;
-}
-
-void Splash::compositeBackground(SplashColorPtr color) {
- SplashColorPtr p;
- Guchar *q;
- Guchar alpha, alpha1, c, color0, color1, color2, color3;
- int x, y, mask;
-
- switch (bitmap->mode) {
- case splashModeMono1:
- color0 = color[0];
- for (y = 0; y < bitmap->height; ++y) {
- p = &bitmap->data[y * bitmap->rowSize];
- q = &bitmap->alpha[y * bitmap->width];
- mask = 0x80;
- for (x = 0; x < bitmap->width; ++x) {
- alpha = *q++;
- alpha1 = 255 - alpha;
- c = (*p & mask) ? 0xff : 0x00;
- c = div255(alpha1 * color0 + alpha * c);
- if (c & 0x80) {
- *p |= mask;
- } else {
- *p &= ~mask;
- }
- if (!(mask >>= 1)) {
- mask = 0x80;
- ++p;
- }
- }
- }
- break;
- case splashModeMono8:
- color0 = color[0];
- for (y = 0; y < bitmap->height; ++y) {
- p = &bitmap->data[y * bitmap->rowSize];
- q = &bitmap->alpha[y * bitmap->width];
- for (x = 0; x < bitmap->width; ++x) {
- alpha = *q++;
- alpha1 = 255 - alpha;
- p[0] = div255(alpha1 * color0 + alpha * p[0]);
- ++p;
- }
- }
- break;
- case splashModeRGB8:
- case splashModeBGR8:
- color0 = color[0];
- color1 = color[1];
- color2 = color[2];
- for (y = 0; y < bitmap->height; ++y) {
- p = &bitmap->data[y * bitmap->rowSize];
- q = &bitmap->alpha[y * bitmap->width];
- for (x = 0; x < bitmap->width; ++x) {
- alpha = *q++;
- alpha1 = 255 - alpha;
- p[0] = div255(alpha1 * color0 + alpha * p[0]);
- p[1] = div255(alpha1 * color1 + alpha * p[1]);
- p[2] = div255(alpha1 * color2 + alpha * p[2]);
- p += 3;
- }
- }
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- color0 = color[0];
- color1 = color[1];
- color2 = color[2];
- color3 = color[3];
- for (y = 0; y < bitmap->height; ++y) {
- p = &bitmap->data[y * bitmap->rowSize];
- q = &bitmap->alpha[y * bitmap->width];
- for (x = 0; x < bitmap->width; ++x) {
- alpha = *q++;
- alpha1 = 255 - alpha;
- p[0] = div255(alpha1 * color0 + alpha * p[0]);
- p[1] = div255(alpha1 * color1 + alpha * p[1]);
- p[2] = div255(alpha1 * color2 + alpha * p[2]);
- p[3] = div255(alpha1 * color3 + alpha * p[3]);
- p += 4;
- }
- }
- break;
-#endif
- }
- memset(bitmap->alpha, 255, bitmap->width * bitmap->height);
-}
-
-SplashError Splash::blitTransparent(SplashBitmap *src, int xSrc, int ySrc,
- int xDest, int yDest, int w, int h) {
- SplashColor pixel;
- SplashColorPtr p;
- Guchar *q;
- int x, y, mask;
-
- if (src->mode != bitmap->mode) {
- return splashErrModeMismatch;
- }
-
- switch (bitmap->mode) {
- case splashModeMono1:
- for (y = 0; y < h; ++y) {
- p = &bitmap->data[(yDest + y) * bitmap->rowSize + (xDest >> 3)];
- mask = 0x80 >> (xDest & 7);
- for (x = 0; x < w; ++x) {
- src->getPixel(xSrc + x, ySrc + y, pixel);
- if (pixel[0]) {
- *p |= mask;
- } else {
- *p &= ~mask;
- }
- if (!(mask >>= 1)) {
- mask = 0x80;
- ++p;
- }
- }
- }
- break;
- case splashModeMono8:
- for (y = 0; y < h; ++y) {
- p = &bitmap->data[(yDest + y) * bitmap->rowSize + xDest];
- for (x = 0; x < w; ++x) {
- src->getPixel(xSrc + x, ySrc + y, pixel);
- *p++ = pixel[0];
- }
- }
- break;
- case splashModeRGB8:
- case splashModeBGR8:
- for (y = 0; y < h; ++y) {
- p = &bitmap->data[(yDest + y) * bitmap->rowSize + 3 * xDest];
- for (x = 0; x < w; ++x) {
- src->getPixel(xSrc + x, ySrc + y, pixel);
- *p++ = pixel[0];
- *p++ = pixel[1];
- *p++ = pixel[2];
- }
- }
- break;
-#if SPLASH_CMYK
- case splashModeCMYK8:
- for (y = 0; y < h; ++y) {
- p = &bitmap->data[(yDest + y) * bitmap->rowSize + 4 * xDest];
- for (x = 0; x < w; ++x) {
- src->getPixel(xSrc + x, ySrc + y, pixel);
- *p++ = pixel[0];
- *p++ = pixel[1];
- *p++ = pixel[2];
- *p++ = pixel[3];
- }
- }
- break;
-#endif
- }
-
- if (bitmap->alpha) {
- for (y = 0; y < h; ++y) {
- q = &bitmap->alpha[(yDest + y) * bitmap->width + xDest];
- for (x = 0; x < w; ++x) {
- *q++ = 0x00;
- }
- }
- }
-
- return splashOk;
-}
-
-SplashPath *Splash::makeStrokePath(SplashPath *path, GBool flatten) {
- SplashPath *pathIn, *pathOut;
- SplashCoord w, d, dx, dy, wdx, wdy, dxNext, dyNext, wdxNext, wdyNext;
- SplashCoord crossprod, dotprod, miter, m;
- GBool first, last, closed;
- int subpathStart, next, i;
- int left0, left1, left2, right0, right1, right2, join0, join1, join2;
- int leftFirst, rightFirst, firstPt;
-
- if (flatten) {
- pathIn = flattenPath(path, state->matrix, state->flatness);
- if (state->lineDashLength > 0) {
- pathOut = makeDashedPath(pathIn);
- delete pathIn;
- pathIn = pathOut;
- }
- } else {
- pathIn = path;
- }
-
- subpathStart = 0; // make gcc happy
- closed = gFalse; // make gcc happy
- left0 = left1 = right0 = right1 = join0 = join1 = 0; // make gcc happy
- leftFirst = rightFirst = firstPt = 0; // make gcc happy
-
- pathOut = new SplashPath();
- w = state->lineWidth;
-
- for (i = 0; i < pathIn->length - 1; ++i) {
- if (pathIn->flags[i] & splashPathLast) {
- continue;
- }
- if ((first = pathIn->flags[i] & splashPathFirst)) {
- subpathStart = i;
- closed = pathIn->flags[i] & splashPathClosed;
- }
- last = pathIn->flags[i+1] & splashPathLast;
-
- // compute the deltas for segment (i, i+1)
- d = splashDist(pathIn->pts[i].x, pathIn->pts[i].y,
- pathIn->pts[i+1].x, pathIn->pts[i+1].y);
- if (d == 0) {
- // we need to draw end caps on zero-length lines
- //~ not clear what the behavior should be for splashLineCapButt
- //~ with d==0
- dx = 0;
- dy = 1;
- } else {
- d = (SplashCoord)1 / d;
- dx = d * (pathIn->pts[i+1].x - pathIn->pts[i].x);
- dy = d * (pathIn->pts[i+1].y - pathIn->pts[i].y);
- }
- wdx = (SplashCoord)0.5 * w * dx;
- wdy = (SplashCoord)0.5 * w * dy;
-
- // compute the deltas for segment (i+1, next)
- next = last ? subpathStart + 1 : i + 2;
- d = splashDist(pathIn->pts[i+1].x, pathIn->pts[i+1].y,
- pathIn->pts[next].x, pathIn->pts[next].y);
- if (d == 0) {
- // we need to draw end caps on zero-length lines
- //~ not clear what the behavior should be for splashLineCapButt
- //~ with d==0
- dxNext = 0;
- dyNext = 1;
- } else {
- d = (SplashCoord)1 / d;
- dxNext = d * (pathIn->pts[next].x - pathIn->pts[i+1].x);
- dyNext = d * (pathIn->pts[next].y - pathIn->pts[i+1].y);
- }
- wdxNext = (SplashCoord)0.5 * w * dxNext;
- wdyNext = (SplashCoord)0.5 * w * dyNext;
-
- // draw the start cap
- pathOut->moveTo(pathIn->pts[i].x - wdy, pathIn->pts[i].y + wdx);
- if (i == subpathStart) {
- firstPt = pathOut->length - 1;
- }
- if (first && !closed) {
- switch (state->lineCap) {
- case splashLineCapButt:
- pathOut->lineTo(pathIn->pts[i].x + wdy, pathIn->pts[i].y - wdx);
- break;
- case splashLineCapRound:
- pathOut->curveTo(pathIn->pts[i].x - wdy - bezierCircle * wdx,
- pathIn->pts[i].y + wdx - bezierCircle * wdy,
- pathIn->pts[i].x - wdx - bezierCircle * wdy,
- pathIn->pts[i].y - wdy + bezierCircle * wdx,
- pathIn->pts[i].x - wdx,
- pathIn->pts[i].y - wdy);
- pathOut->curveTo(pathIn->pts[i].x - wdx + bezierCircle * wdy,
- pathIn->pts[i].y - wdy - bezierCircle * wdx,
- pathIn->pts[i].x + wdy - bezierCircle * wdx,
- pathIn->pts[i].y - wdx - bezierCircle * wdy,
- pathIn->pts[i].x + wdy,
- pathIn->pts[i].y - wdx);
- break;
- case splashLineCapProjecting:
- pathOut->lineTo(pathIn->pts[i].x - wdx - wdy,
- pathIn->pts[i].y + wdx - wdy);
- pathOut->lineTo(pathIn->pts[i].x - wdx + wdy,
- pathIn->pts[i].y - wdx - wdy);
- pathOut->lineTo(pathIn->pts[i].x + wdy,
- pathIn->pts[i].y - wdx);
- break;
- }
- } else {
- pathOut->lineTo(pathIn->pts[i].x + wdy, pathIn->pts[i].y - wdx);
- }
-
- // draw the left side of the segment rectangle
- left2 = pathOut->length - 1;
- pathOut->lineTo(pathIn->pts[i+1].x + wdy, pathIn->pts[i+1].y - wdx);
-
- // draw the end cap
- if (last && !closed) {
- switch (state->lineCap) {
- case splashLineCapButt:
- pathOut->lineTo(pathIn->pts[i+1].x - wdy, pathIn->pts[i+1].y + wdx);
- break;
- case splashLineCapRound:
- pathOut->curveTo(pathIn->pts[i+1].x + wdy + bezierCircle * wdx,
- pathIn->pts[i+1].y - wdx + bezierCircle * wdy,
- pathIn->pts[i+1].x + wdx + bezierCircle * wdy,
- pathIn->pts[i+1].y + wdy - bezierCircle * wdx,
- pathIn->pts[i+1].x + wdx,
- pathIn->pts[i+1].y + wdy);
- pathOut->curveTo(pathIn->pts[i+1].x + wdx - bezierCircle * wdy,
- pathIn->pts[i+1].y + wdy + bezierCircle * wdx,
- pathIn->pts[i+1].x - wdy + bezierCircle * wdx,
- pathIn->pts[i+1].y + wdx + bezierCircle * wdy,
- pathIn->pts[i+1].x - wdy,
- pathIn->pts[i+1].y + wdx);
- break;
- case splashLineCapProjecting:
- pathOut->lineTo(pathIn->pts[i+1].x + wdy + wdx,
- pathIn->pts[i+1].y - wdx + wdy);
- pathOut->lineTo(pathIn->pts[i+1].x - wdy + wdx,
- pathIn->pts[i+1].y + wdx + wdy);
- pathOut->lineTo(pathIn->pts[i+1].x - wdy,
- pathIn->pts[i+1].y + wdx);
- break;
- }
- } else {
- pathOut->lineTo(pathIn->pts[i+1].x - wdy, pathIn->pts[i+1].y + wdx);
- }
-
- // draw the right side of the segment rectangle
- right2 = pathOut->length - 1;
- pathOut->close();
-
- // draw the join
- join2 = pathOut->length;
- if (!last || closed) {
- crossprod = dx * dyNext - dy * dxNext;
- dotprod = -(dx * dxNext + dy * dyNext);
- if (dotprod > 0.99999) {
- // avoid a divide-by-zero -- set miter to something arbitrary
- // such that sqrt(miter) will exceed miterLimit (and m is never
- // used in that situation)
- miter = (state->miterLimit + 1) * (state->miterLimit + 1);
- m = 0;
- } else {
- miter = (SplashCoord)2 / ((SplashCoord)1 - dotprod);
- if (miter < 1) {
- // this can happen because of floating point inaccuracies
- miter = 1;
- }
- m = splashSqrt(miter - 1);
- }
-
- // round join
- if (state->lineJoin == splashLineJoinRound) {
- pathOut->moveTo(pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
- pathIn->pts[i+1].y);
- pathOut->curveTo(pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
- pathIn->pts[i+1].y + bezierCircle2 * w,
- pathIn->pts[i+1].x + bezierCircle2 * w,
- pathIn->pts[i+1].y + (SplashCoord)0.5 * w,
- pathIn->pts[i+1].x,
- pathIn->pts[i+1].y + (SplashCoord)0.5 * w);
- pathOut->curveTo(pathIn->pts[i+1].x - bezierCircle2 * w,
- pathIn->pts[i+1].y + (SplashCoord)0.5 * w,
- pathIn->pts[i+1].x - (SplashCoord)0.5 * w,
- pathIn->pts[i+1].y + bezierCircle2 * w,
- pathIn->pts[i+1].x - (SplashCoord)0.5 * w,
- pathIn->pts[i+1].y);
- pathOut->curveTo(pathIn->pts[i+1].x - (SplashCoord)0.5 * w,
- pathIn->pts[i+1].y - bezierCircle2 * w,
- pathIn->pts[i+1].x - bezierCircle2 * w,
- pathIn->pts[i+1].y - (SplashCoord)0.5 * w,
- pathIn->pts[i+1].x,
- pathIn->pts[i+1].y - (SplashCoord)0.5 * w);
- pathOut->curveTo(pathIn->pts[i+1].x + bezierCircle2 * w,
- pathIn->pts[i+1].y - (SplashCoord)0.5 * w,
- pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
- pathIn->pts[i+1].y - bezierCircle2 * w,
- pathIn->pts[i+1].x + (SplashCoord)0.5 * w,
- pathIn->pts[i+1].y);
-
- } else {
- pathOut->moveTo(pathIn->pts[i+1].x, pathIn->pts[i+1].y);
-
- // angle < 180
- if (crossprod < 0) {
- pathOut->lineTo(pathIn->pts[i+1].x - wdyNext,
- pathIn->pts[i+1].y + wdxNext);
- // miter join inside limit
- if (state->lineJoin == splashLineJoinMiter &&
- splashSqrt(miter) <= state->miterLimit) {
- pathOut->lineTo(pathIn->pts[i+1].x - wdy + wdx * m,
- pathIn->pts[i+1].y + wdx + wdy * m);
- pathOut->lineTo(pathIn->pts[i+1].x - wdy,
- pathIn->pts[i+1].y + wdx);
- // bevel join or miter join outside limit
- } else {
- pathOut->lineTo(pathIn->pts[i+1].x - wdy, pathIn->pts[i+1].y + wdx);
- }
-
- // angle >= 180
- } else {
- pathOut->lineTo(pathIn->pts[i+1].x + wdy,
- pathIn->pts[i+1].y - wdx);
- // miter join inside limit
- if (state->lineJoin == splashLineJoinMiter &&
- splashSqrt(miter) <= state->miterLimit) {
- pathOut->lineTo(pathIn->pts[i+1].x + wdy + wdx * m,
- pathIn->pts[i+1].y - wdx + wdy * m);
- pathOut->lineTo(pathIn->pts[i+1].x + wdyNext,
- pathIn->pts[i+1].y - wdxNext);
- // bevel join or miter join outside limit
- } else {
- pathOut->lineTo(pathIn->pts[i+1].x + wdyNext,
- pathIn->pts[i+1].y - wdxNext);
- }
- }
- }
-
- pathOut->close();
- }
-
- // add stroke adjustment hints
- if (state->strokeAdjust) {
- if (i >= subpathStart + 1) {
- if (i >= subpathStart + 2) {
- pathOut->addStrokeAdjustHint(left1, right1, left0 + 1, right0);
- pathOut->addStrokeAdjustHint(left1, right1, join0, left2);
- } else {
- pathOut->addStrokeAdjustHint(left1, right1, firstPt, left2);
- }
- pathOut->addStrokeAdjustHint(left1, right1, right2 + 1, right2 + 1);
- }
- left0 = left1;
- left1 = left2;
- right0 = right1;
- right1 = right2;
- join0 = join1;
- join1 = join2;
- if (i == subpathStart) {
- leftFirst = left2;
- rightFirst = right2;
- }
- if (last) {
- if (i >= subpathStart + 2) {
- pathOut->addStrokeAdjustHint(left1, right1, left0 + 1, right0);
- pathOut->addStrokeAdjustHint(left1, right1,
- join0, pathOut->length - 1);
- } else {
- pathOut->addStrokeAdjustHint(left1, right1,
- firstPt, pathOut->length - 1);
- }
- if (closed) {
- pathOut->addStrokeAdjustHint(left1, right1, firstPt, leftFirst);
- pathOut->addStrokeAdjustHint(left1, right1,
- rightFirst + 1, rightFirst + 1);
- pathOut->addStrokeAdjustHint(leftFirst, rightFirst,
- left1 + 1, right1);
- pathOut->addStrokeAdjustHint(leftFirst, rightFirst,
- join1, pathOut->length - 1);
- }
- }
- }
- }
-
- if (pathIn != path) {
- delete pathIn;
- }
-
- return pathOut;
-}
-
-void Splash::dumpPath(SplashPath *path) {
- int i;
-
- for (i = 0; i < path->length; ++i) {
- printf(" %3d: x=%8.2f y=%8.2f%s%s%s%s\n",
- i, (double)path->pts[i].x, (double)path->pts[i].y,
- (path->flags[i] & splashPathFirst) ? " first" : "",
- (path->flags[i] & splashPathLast) ? " last" : "",
- (path->flags[i] & splashPathClosed) ? " closed" : "",
- (path->flags[i] & splashPathCurve) ? " curve" : "");
- }
-}
-
-void Splash::dumpXPath(SplashXPath *path) {
- int i;
-
- for (i = 0; i < path->length; ++i) {
- printf(" %4d: x0=%8.2f y0=%8.2f x1=%8.2f y1=%8.2f %s%s%s%s%s%s%s\n",
- i, (double)path->segs[i].x0, (double)path->segs[i].y0,
- (double)path->segs[i].x1, (double)path->segs[i].y1,
- (path->segs[i].flags & splashXPathFirst) ? "F" : " ",
- (path->segs[i].flags & splashXPathLast) ? "L" : " ",
- (path->segs[i].flags & splashXPathEnd0) ? "0" : " ",
- (path->segs[i].flags & splashXPathEnd1) ? "1" : " ",
- (path->segs[i].flags & splashXPathHoriz) ? "H" : " ",
- (path->segs[i].flags & splashXPathVert) ? "V" : " ",
- (path->segs[i].flags & splashXPathFlip) ? "P" : " ");
- }
-}