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-rw-r--r--kpovmodeler/pmtexturebase.h96
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diff --git a/kpovmodeler/pmtexturebase.h b/kpovmodeler/pmtexturebase.h
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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2001-2002 by Andreas Zehender
+ email : zehender@kde.org
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+
+#ifndef PMTEXTUREBASE_H
+#define PMTEXTUREBASE_H
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <qvaluelist.h>
+
+#include "pmnamedobject.h"
+#include "pmdeclare.h"
+
+/**
+ * Base class for all textures that can link to declares
+ */
+class PMTextureBase : public PMNamedObject
+{
+ typedef PMNamedObject Base;
+public:
+ /**
+ * Creates an PMTextureBase
+ */
+ PMTextureBase( PMPart* part );
+ /**
+ * Copy constructor
+ */
+ PMTextureBase( const PMTextureBase& b );
+ /**
+ * Deletes the object
+ */
+ virtual ~PMTextureBase( );
+
+ /** */
+ virtual void serialize( QDomElement& e, QDomDocument& doc ) const;
+ /** */
+ virtual void readAttributes( const PMXMLHelper& h );
+
+ /** */
+ virtual PMMetaObject* metaObject( ) const;
+ /** */
+ virtual void cleanUp( ) const;
+
+ /** */
+ virtual void restoreMemento( PMMemento* s );
+
+ /** */
+ virtual PMDeclare* linkedObject( ) const { return m_pLinkedObject; }
+ /**
+ * Sets the linked object. Returns true if successful
+ */
+ bool setLinkedObject( PMDeclare* o );
+ /**
+ * Returns true if a linked object is set. Used by the
+ * insert possibilities framework.
+ */
+ bool hasLinkedObject( ) const { return m_pLinkedObject; }
+
+ /**
+ * Method used by the properties framework
+ */
+ PMObject* linkedObjectProperty( ) const { return m_pLinkedObject; }
+ /**
+ * Method used by the properties framework
+ */
+ void setLinkedObjectProperty( PMObject* o );
+private:
+ /**
+ * IDs for @ref PMMementoData
+ */
+ enum PMTextureBaseMementoID { PMLinkedObjectID };
+ PMDeclare* m_pLinkedObject;
+
+ static PMMetaObject* s_pMetaObject;
+};
+
+
+#endif