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-rw-r--r--ksvg/impl/svgpathparser.cpp564
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diff --git a/ksvg/impl/svgpathparser.cpp b/ksvg/impl/svgpathparser.cpp
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+/* This file is part of the KDE project
+ Copyright (C) 2002, 2003 The Karbon Developers
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "svgpathparser.h"
+#include <tqstring.h>
+#include <math.h>
+
+// parses the number into parameter number
+const char *
+KSVG::getNumber( const char *ptr, double &number )
+{
+ int integer, exponent;
+ double decimal, frac;
+ int sign, expsign;
+
+ exponent = 0;
+ integer = 0;
+ frac = 1.0;
+ decimal = 0;
+ sign = 1;
+ expsign = 1;
+
+ // read the sign
+ if(*ptr == '+')
+ ptr++;
+ else if(*ptr == '-')
+ {
+ ptr++;
+ sign = -1;
+ }
+
+ // read the integer part
+ while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9')
+ integer = (integer * 10) + *(ptr++) - '0';
+ if(*ptr == '.') // read the decimals
+ {
+ ptr++;
+ while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9')
+ decimal += (*(ptr++) - '0') * (frac *= 0.1);
+ }
+
+ if(*ptr == 'e' || *ptr == 'E') // read the exponent part
+ {
+ ptr++;
+
+ // read the sign of the exponent
+ if(*ptr == '+')
+ ptr++;
+ else if(*ptr == '-')
+ {
+ ptr++;
+ expsign = -1;
+ }
+
+ exponent = 0;
+ while(*ptr != '\0' && *ptr >= '0' && *ptr <= '9')
+ {
+ exponent *= 10;
+ exponent += *ptr - '0';
+ ptr++;
+ }
+ }
+ number = integer + decimal;
+ number *= sign * pow( (double)10, double( expsign * exponent ) );
+
+ return ptr;
+}
+
+// parses the coord into parameter number and forwards to the next coord in the path data
+const char *
+SVGPathParser::getCoord( const char *ptr, double &number )
+{
+ ptr = KSVG::getNumber( ptr, number );
+ // skip the following space
+ if(*ptr == ' ')
+ ptr++;
+
+ return ptr;
+}
+
+void
+SVGPathParser::parseSVG( const TQString &s, bool process )
+{
+ if(!s.isEmpty())
+ {
+ TQString d = s;
+ d = d.replace(',', ' ');
+ d = d.simplifyWhiteSpace();
+ const char *ptr = d.latin1();
+ const char *end = d.latin1() + d.length() + 1;
+
+ double contrlx, contrly, curx, cury, subpathx, subpathy, tox, toy, x1, y1, x2, y2, xc, yc;
+ double px1, py1, px2, py2, px3, py3;
+ bool relative, closed = true;
+ char command = *(ptr++), lastCommand = ' ';
+
+ subpathx = subpathy = curx = cury = contrlx = contrly = 0.0;
+ while( ptr < end )
+ {
+ if( *ptr == ' ' )
+ ptr++;
+
+ relative = false;
+
+ //std::cout << "Command : " << command << std::endl;
+ switch( command )
+ {
+ case 'm':
+ relative = true;
+ case 'M':
+ {
+ ptr = getCoord( ptr, tox );
+ ptr = getCoord( ptr, toy );
+
+ if( process )
+ {
+ subpathx = curx = relative ? curx + tox : tox;
+ subpathy = cury = relative ? cury + toy : toy;
+
+ svgMoveTo( curx, cury, closed );
+ }
+ else
+ svgMoveTo( tox, toy, closed, !relative );
+ closed = false;
+ break;
+ }
+ case 'l':
+ relative = true;
+ case 'L':
+ {
+ ptr = getCoord( ptr, tox );
+ ptr = getCoord( ptr, toy );
+
+ if( process )
+ {
+ curx = relative ? curx + tox : tox;
+ cury = relative ? cury + toy : toy;
+
+ svgLineTo( curx, cury );
+ }
+ else
+ svgLineTo( tox, toy, !relative );
+ break;
+ }
+ case 'h':
+ {
+ ptr = getCoord( ptr, tox );
+ if( process )
+ {
+ curx = curx + tox;
+ svgLineTo( curx, cury );
+ }
+ else
+ svgLineToHorizontal( tox, false );
+ break;
+ }
+ case 'H':
+ {
+ ptr = getCoord( ptr, tox );
+ if( process )
+ {
+ curx = tox;
+ svgLineTo( curx, cury );
+ }
+ else
+ svgLineToHorizontal( tox );
+ break;
+ }
+ case 'v':
+ {
+ ptr = getCoord( ptr, toy );
+ if( process )
+ {
+ cury = cury + toy;
+ svgLineTo( curx, cury );
+ }
+ else
+ svgLineToVertical( toy, false );
+ break;
+ }
+ case 'V':
+ {
+ ptr = getCoord( ptr, toy );
+ if( process )
+ {
+ cury = toy;
+ svgLineTo( curx, cury );
+ }
+ else
+ svgLineToVertical( toy );
+ break;
+ }
+ case 'z':
+ case 'Z':
+ {
+ // reset curx, cury for next path
+ if( process )
+ {
+ curx = subpathx;
+ cury = subpathy;
+ }
+ closed = true;
+ svgClosePath();
+ break;
+ }
+ case 'c':
+ relative = true;
+ case 'C':
+ {
+ ptr = getCoord( ptr, x1 );
+ ptr = getCoord( ptr, y1 );
+ ptr = getCoord( ptr, x2 );
+ ptr = getCoord( ptr, y2 );
+ ptr = getCoord( ptr, tox );
+ ptr = getCoord( ptr, toy );
+
+ if( process )
+ {
+ px1 = relative ? curx + x1 : x1;
+ py1 = relative ? cury + y1 : y1;
+ px2 = relative ? curx + x2 : x2;
+ py2 = relative ? cury + y2 : y2;
+ px3 = relative ? curx + tox : tox;
+ py3 = relative ? cury + toy : toy;
+
+ svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
+
+ contrlx = relative ? curx + x2 : x2;
+ contrly = relative ? cury + y2 : y2;
+ curx = relative ? curx + tox : tox;
+ cury = relative ? cury + toy : toy;
+ }
+ else
+ svgCurveToCubic( x1, y1, x2, y2, tox, toy, !relative );
+
+ break;
+ }
+ case 's':
+ relative = true;
+ case 'S':
+ {
+ ptr = getCoord( ptr, x2 );
+ ptr = getCoord( ptr, y2 );
+ ptr = getCoord( ptr, tox );
+ ptr = getCoord( ptr, toy );
+
+ if( process )
+ {
+ px1 = 2 * curx - contrlx;
+ py1 = 2 * cury - contrly;
+ px2 = relative ? curx + x2 : x2;
+ py2 = relative ? cury + y2 : y2;
+ px3 = relative ? curx + tox : tox;
+ py3 = relative ? cury + toy : toy;
+
+ svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
+
+ contrlx = relative ? curx + x2 : x2;
+ contrly = relative ? cury + y2 : y2;
+ curx = relative ? curx + tox : tox;
+ cury = relative ? cury + toy : toy;
+ }
+ else
+ svgCurveToCubicSmooth( x2, y2, tox, toy, !relative );
+ break;
+ }
+ case 'q':
+ relative = true;
+ case 'Q':
+ {
+ ptr = getCoord( ptr, x1 );
+ ptr = getCoord( ptr, y1 );
+ ptr = getCoord( ptr, tox );
+ ptr = getCoord( ptr, toy );
+
+ if( process )
+ {
+ px1 = relative ? (curx + 2 * (x1 + curx)) * (1.0 / 3.0) : (curx + 2 * x1) * (1.0 / 3.0);
+ py1 = relative ? (cury + 2 * (y1 + cury)) * (1.0 / 3.0) : (cury + 2 * y1) * (1.0 / 3.0);
+ px2 = relative ? ((curx + tox) + 2 * (x1 + curx)) * (1.0 / 3.0) : (tox + 2 * x1) * (1.0 / 3.0);
+ py2 = relative ? ((cury + toy) + 2 * (y1 + cury)) * (1.0 / 3.0) : (toy + 2 * y1) * (1.0 / 3.0);
+ px3 = relative ? curx + tox : tox;
+ py3 = relative ? cury + toy : toy;
+
+ svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
+
+ contrlx = relative ? curx + x1 : (tox + 2 * x1) * (1.0 / 3.0);
+ contrly = relative ? cury + y1 : (toy + 2 * y1) * (1.0 / 3.0);
+ curx = relative ? curx + tox : tox;
+ cury = relative ? cury + toy : toy;
+ }
+ else
+ svgCurveToQuadratic( x1, y1, tox, toy, !relative );
+ break;
+ }
+ case 't':
+ relative = true;
+ case 'T':
+ {
+ ptr = getCoord(ptr, tox);
+ ptr = getCoord(ptr, toy);
+
+ if( process )
+ {
+ xc = 2 * curx - contrlx;
+ yc = 2 * cury - contrly;
+
+ px1 = (curx + 2 * xc) * (1.0 / 3.0);
+ py1 = (cury + 2 * yc) * (1.0 / 3.0);
+ px2 = relative ? ((curx + tox) + 2 * xc) * (1.0 / 3.0) : (tox + 2 * xc) * (1.0 / 3.0);
+ py2 = relative ? ((cury + toy) + 2 * yc) * (1.0 / 3.0) : (toy + 2 * yc) * (1.0 / 3.0);
+ px3 = relative ? curx + tox : tox;
+ py3 = relative ? cury + toy : toy;
+
+ svgCurveToCubic( px1, py1, px2, py2, px3, py3 );
+
+ contrlx = xc;
+ contrly = yc;
+ curx = relative ? curx + tox : tox;
+ cury = relative ? cury + toy : toy;
+ }
+ else
+ svgCurveToQuadraticSmooth( tox, toy, !relative );
+ break;
+ }
+ case 'a':
+ relative = true;
+ case 'A':
+ {
+ bool largeArc, sweep;
+ double angle, rx, ry;
+ ptr = getCoord( ptr, rx );
+ ptr = getCoord( ptr, ry );
+ ptr = getCoord( ptr, angle );
+ ptr = getCoord( ptr, tox );
+ largeArc = tox == 1;
+ ptr = getCoord( ptr, tox );
+ sweep = tox == 1;
+ ptr = getCoord( ptr, tox );
+ ptr = getCoord( ptr, toy );
+
+ // Spec: radii are nonnegative numbers
+ rx = fabs(rx);
+ ry = fabs(ry);
+
+ if( process )
+ calculateArc( relative, curx, cury, angle, tox, toy, rx, ry, largeArc, sweep );
+ else
+ svgArcTo( tox, toy, rx, ry, angle, largeArc, sweep, !relative );
+ }
+ }
+
+ lastCommand = command;
+
+ if(*ptr == '+' || *ptr == '-' || *ptr == '.' || (*ptr >= '0' && *ptr <= '9'))
+ {
+ // there are still coords in this command
+ if(command == 'M')
+ command = 'L';
+ else if(command == 'm')
+ command = 'l';
+ }
+ else
+ command = *(ptr++);
+
+ if( lastCommand != 'C' && lastCommand != 'c' &&
+ lastCommand != 'S' && lastCommand != 's' &&
+ lastCommand != 'Q' && lastCommand != 'q' &&
+ lastCommand != 'T' && lastCommand != 't')
+ {
+ contrlx = curx;
+ contrly = cury;
+ }
+ }
+ }
+}
+
+// This works by converting the SVG arc to "simple" beziers.
+// For each bezier found a svgToCurve call is done.
+// Adapted from Niko's code in tdelibs/tdecore/svgicons.
+// Maybe this can serve in some shared lib? (Rob)
+void
+SVGPathParser::calculateArc(bool relative, double &curx, double &cury, double angle, double x, double y, double r1, double r2, bool largeArcFlag, bool sweepFlag)
+{
+ double sin_th, cos_th;
+ double a00, a01, a10, a11;
+ double x0, y0, x1, y1, xc, yc;
+ double d, sfactor, sfactor_sq;
+ double th0, th1, th_arc;
+ int i, n_segs;
+
+ sin_th = sin(angle * (M_PI / 180.0));
+ cos_th = cos(angle * (M_PI / 180.0));
+
+ double dx;
+
+ if(!relative)
+ dx = (curx - x) / 2.0;
+ else
+ dx = -x / 2.0;
+
+ double dy;
+
+ if(!relative)
+ dy = (cury - y) / 2.0;
+ else
+ dy = -y / 2.0;
+
+ double _x1 = cos_th * dx + sin_th * dy;
+ double _y1 = -sin_th * dx + cos_th * dy;
+ double Pr1 = r1 * r1;
+ double Pr2 = r2 * r2;
+ double Px = _x1 * _x1;
+ double Py = _y1 * _y1;
+
+ // Spec : check if radii are large enough
+ double check = Px / Pr1 + Py / Pr2;
+ if(check > 1)
+ {
+ r1 = r1 * sqrt(check);
+ r2 = r2 * sqrt(check);
+ }
+
+ a00 = cos_th / r1;
+ a01 = sin_th / r1;
+ a10 = -sin_th / r2;
+ a11 = cos_th / r2;
+
+ x0 = a00 * curx + a01 * cury;
+ y0 = a10 * curx + a11 * cury;
+
+ if(!relative)
+ x1 = a00 * x + a01 * y;
+ else
+ x1 = a00 * (curx + x) + a01 * (cury + y);
+
+ if(!relative)
+ y1 = a10 * x + a11 * y;
+ else
+ y1 = a10 * (curx + x) + a11 * (cury + y);
+
+ /* (x0, y0) is current point in transformed coordinate space.
+ (x1, y1) is new point in transformed coordinate space.
+
+ The arc fits a unit-radius circle in this space.
+ */
+
+ d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);
+
+ sfactor_sq = 1.0 / d - 0.25;
+
+ if(sfactor_sq < 0)
+ sfactor_sq = 0;
+
+ sfactor = sqrt(sfactor_sq);
+
+ if(sweepFlag == largeArcFlag)
+ sfactor = -sfactor;
+
+ xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);
+ yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);
+
+ /* (xc, yc) is center of the circle. */
+ th0 = atan2(y0 - yc, x0 - xc);
+ th1 = atan2(y1 - yc, x1 - xc);
+
+ th_arc = th1 - th0;
+ if(th_arc < 0 && sweepFlag)
+ th_arc += 2 * M_PI;
+ else if(th_arc > 0 && !sweepFlag)
+ th_arc -= 2 * M_PI;
+
+ n_segs = (int) (int) ceil(fabs(th_arc / (M_PI * 0.5 + 0.001)));
+
+ for(i = 0; i < n_segs; i++)
+ {
+ {
+ double sin_th, cos_th;
+ double a00, a01, a10, a11;
+ double x1, y1, x2, y2, x3, y3;
+ double t;
+ double th_half;
+
+ double _th0 = th0 + i * th_arc / n_segs;
+ double _th1 = th0 + (i + 1) * th_arc / n_segs;
+
+ sin_th = sin(angle * (M_PI / 180.0));
+ cos_th = cos(angle * (M_PI / 180.0));
+
+ /* inverse transform compared with rsvg_path_arc */
+ a00 = cos_th * r1;
+ a01 = -sin_th * r2;
+ a10 = sin_th * r1;
+ a11 = cos_th * r2;
+
+ th_half = 0.5 * (_th1 - _th0);
+ t = (8.0 / 3.0) * sin(th_half * 0.5) * sin(th_half * 0.5) / sin(th_half);
+ x1 = xc + cos(_th0) - t * sin(_th0);
+ y1 = yc + sin(_th0) + t * cos(_th0);
+ x3 = xc + cos(_th1);
+ y3 = yc + sin(_th1);
+ x2 = x3 + t * sin(_th1);
+ y2 = y3 - t * cos(_th1);
+
+ svgCurveToCubic( a00 * x1 + a01 * y1, a10 * x1 + a11 * y1, a00 * x2 + a01 * y2, a10 * x2 + a11 * y2, a00 * x3 + a01 * y3, a10 * x3 + a11 * y3 );
+ }
+ }
+
+ if(!relative)
+ curx = x;
+ else
+ curx += x;
+
+ if(!relative)
+ cury = y;
+ else
+ cury += y;
+}
+
+void
+SVGPathParser::svgLineToHorizontal( double, bool )
+{
+}
+
+void
+SVGPathParser::svgLineToVertical( double, bool )
+{
+}
+
+void
+SVGPathParser::svgCurveToCubicSmooth( double, double, double, double, bool )
+{
+}
+
+void
+SVGPathParser::svgCurveToQuadratic( double, double, double, double, bool )
+{
+}
+
+void
+SVGPathParser::svgCurveToQuadraticSmooth( double, double, bool )
+{
+}
+
+void
+SVGPathParser::svgArcTo( double, double, double, double, double, bool, bool, bool )
+{
+}