// -*- C++ -*- // fontEncoding.h // // Part of KDVI - A DVI previewer for the KDE desktop environemt // // (C) 2003 Stefan Kebekus // Distributed under the GPL #ifndef _FONTENCODING_H #define _FONTENCODING_H #include /** * This class represents the contents of a font encoding file, * e.g. "8r.enc" * * Explanation of font encodings: TeX was designed to only use * MetaFont fonts. A DVI file referres to a MetaFont font by giving an * at-most-8-character name, such as 'cmr10'. The DVI previewer would * then locate the associated PK font file (e.g. cmr10.600pk), load * it, and retrieve the character shaped. * * Today TeX is also used to access Type1 and TrueType fonts, which it * was never designed to do. As in the case of MetaFont font, the DVI * file specifies the name of a font, e.g. 'rpbkd', and the DVI * previewer finds the associated font file 'ubkd8a.pfb' by means of a * map file (see fontMap.h). The font map file also specifies an * encoding (e.g. '8r', to be found in a file '8r.enc'). Font * encodings are necessary because TeX can only use the first 256 * characters of a font, while modern PostScript fonts often contain * more. * * In a PostScript font, glyphs can often be accessed in two ways: * * (a) by an integer, the 'glyph index', which need not be * positive. Glyph indices can be found in every font. * * (b) by the name of the glyph, such as 'A', 'plusminus' or * 'ogonek'. Note: Not all fonts contain glyph names, and if a font * contains glyph names, they are not always reliable. * * An encoding file is essentially a list of 256 names of glyphs that * TeX wishes to use from a certain font. If the font contains more * than 256 glyphs, TeX is still limited to use at most 256 glyphs. If * more glyphs are required, TeX can probably use the same font under * a different name and with a different encoding ---the map file * (fontMap.h) can probably see to that. * * Summing up: this class contains 256 glyph names read from an * encoding file during the construction of this class. * * @author Stefan Kebekus * **/ class fontEncoding { public: // The constructor takes the name of an encoding file, such as // '8r.enc', locate the file on the hard disk using the 'kpsewhich' // command, reads it in and parses it. If the file cannot be // located, opened or parsed, errors are printed using the kdError() // channel, and the array glyphNameVector will contain empty // strings. fontEncoding(const TQString &encName); // Full name of the encoding, as read from the encoding file TQString encodingFullName; // List of 256 glyph names. The name can be '.notdef' to indicate // that a certain position is left open, or empty, if the encoding // file did not contain 256 characters or could not be properly read TQString glyphNameVector[256]; // Returns 'true' if the encoding file was found and could // successfully be loaded. bool isValid() {return _isValid;} private: // Set by the constructor to 'true', if the encoding file was found // and could be loaded successfully. bool _isValid; }; #endif