Version 0.0.1: - Development release - Framework is finished - Some basic objects and textures Version 0.1 - First release for the public - Most textures are supported - All simple objects are supported - Rendering the scene with povray inside the program - Textures can be previewed inside the dialog view - The camera supports now focal blur and all complex projections - The camera view can render all projections except the omnimax projection Version 0.1.1 - Bugfix release - Fixed bugs: - A bug that causes the program to crash during rendering - A bug that causes the program to hang during auto scroll - "Revert file" now works Version 0.2 - Ported to Qt 3.0 / KDE 3.0, moved to the tdegraphics package - Dock widgets - Qt OpenGL extension removed - Key navigation in the tree view - Compressed document format - Fixed bugs: - Validation check for the depth edit in the pattern edit - Texture preview didn't serialize all needed declares - "File close" follows the style guide Version 1.0 - View layouts - User documentation Version 1.1 - Plugin framework (work in progress) - Object and texture library (work in progress) - new --no-dri command line option and configuration dialog to disable direct rendering - First characters of comments are used as description in the tree view - The user is asked if pending changes should be saved before rendering - Nicer render speed values - Empty line before comments in povray output - Control point selection in the properties view for bicubic patch, sor, lathe and prism - Export flag for graphical objects and the camera - Removed the glut dependency - Added Heightfield Viewstructure - Light object gained, parallel, circular and orient options - Dispersion options added to interior - Added Noise generator options to global settings and patterns - New warp types added - Added accuracy setting to normals - Added new finish options - New objects: - Isosurface - Sphere sweep - Projected through - Radiosity - Global photons - Photons - Light groups - Interior textures - Mesh Version 1.1.1 - Added graphical editing to Mesh object - Updated Media too handle new methods and options - Added new patterns cells, additional crackle options, julia, additional mandel options, and slope - Added keywords no_image, no_reflection, and double_illuminate to graphical objects - Added uv mapping and uv vectors Version 1.1.2 - Added local and global detail levels too: Sphere, Cylinder, Cone, Torus, Disc, Blob Sphere, Blob Cylinder, Lathe, SOR, Prism, SQE, Sphere sweep and Heightfield. Version 1.2 - The user is asked if pending changes should be saved before saving or exporting