//-*-C++-*- /* ************************************************************************** description -------------------- copyright : (C) 2000-2003 by Andreas Zehender email : zehender@kde.org ************************************************************************** ************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * **************************************************************************/ #ifndef PMALLOBJECTS_H #define PMALLOBJECTS_H #include "pmscene.h" #include "pmglobalsettings.h" #include "pmbox.h" #include "pmsphere.h" #include "pmcylinder.h" #include "pmcone.h" #include "pmtorus.h" #include "pmlathe.h" #include "pmprism.h" #include "pmsor.h" #include "pmsqe.h" #include "pmheightfield.h" #include "pmtext.h" #include "pmjuliafractal.h" #include "pmblob.h" #include "pmblobsphere.h" #include "pmblobcylinder.h" #include "pmplane.h" #include "pmpolynom.h" #include "pmdeclare.h" #include "pmobjectlink.h" #include "pmcsg.h" #include "pmdisc.h" #include "pmbicubicpatch.h" #include "pmtriangle.h" #include "pmboundedby.h" #include "pmclippedby.h" #include "pmcamera.h" #include "pmtranslate.h" #include "pmscale.h" #include "pmrotate.h" #include "pmpovraymatrix.h" #include "pmlight.h" #include "pmlookslike.h" #include "pmprojectedthrough.h" #include "pmtexture.h" #include "pmpigment.h" #include "pmsolidcolor.h" #include "pmlistpattern.h" #include "pmquickcolor.h" #include "pmnormal.h" #include "pmfinish.h" #include "pmpattern.h" #include "pmblendmapmodifiers.h" #include "pmimagemap.h" #include "pmbumpmap.h" #include "pmtexturemap.h" #include "pmmaterialmap.h" #include "pmwarp.h" #include "pmslope.h" #include "pmdensity.h" #include "pmskysphere.h" #include "pmrainbow.h" #include "pmfog.h" #include "pminterior.h" #include "pmmedia.h" #include "pmmaterial.h" #include "pmcomment.h" #include "pmraw.h" // POV-Ray 3.5 objects #include "pmisosurface.h" #include "pmradiosity.h" #include "pmglobalphotons.h" #include "pmphotons.h" #include "pmlightgroup.h" #include "pminteriortexture.h" #include "pmspheresweep.h" #include "pmmesh.h" #endif