/* ************************************************************************** description -------------------- copyright : (C) 2001 by Luis Carvalho email : lpassos@mail.telepac.pt ************************************************************************** ************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * **************************************************************************/ #include "pmrainbowedit.h" #include "pmrainbow.h" #include "pmlineedits.h" #include "pmvectoredit.h" #include "pmvector.h" #include "pmmath.h" #include #include #include #include #include PMRainbowEdit::PMRainbowEdit( TQWidget* parent, const char* name ) : Base( parent, name ) { m_pDisplayedObject = 0; } void PMRainbowEdit::createTopWidgets( ) { TQHBoxLayout* hl; TQGridLayout* gl; Base::createTopWidgets( ); hl = new TQHBoxLayout( topLayout( ) ); m_pEnableDirectionEdit = new TQCheckBox( i18n( "Direction:" ), this ); m_pDirectionEdit = new PMVectorEdit( "x", "y", "z", this ); hl->addWidget( m_pEnableDirectionEdit ); hl->addWidget( m_pDirectionEdit ); hl = new TQHBoxLayout( topLayout( ) ); gl = new TQGridLayout( hl, 4, 2 ); m_pEnableAngleEdit = new TQCheckBox( i18n( "Angle:" ), this ); m_pAngleEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableAngleEdit, 0, 0 ); gl->addWidget( m_pAngleEdit, 0, 1 ); m_pEnableWidthEdit = new TQCheckBox( i18n( "Width:" ), this ); m_pWidthEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableWidthEdit, 1, 0 ); gl->addWidget( m_pWidthEdit, 1, 1 ); m_pEnableDistanceEdit = new TQCheckBox( i18n( "Distance:" ), this ); m_pDistanceEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableDistanceEdit, 2, 0 ); gl->addWidget( m_pDistanceEdit, 2, 1 ); m_pEnableJitterEdit = new TQCheckBox( i18n( "Jitter:" ), this ); m_pJitterEdit = new PMFloatEdit( this ); gl->addWidget( m_pEnableJitterEdit, 3, 0 ); gl->addWidget( m_pJitterEdit, 3, 1 ); hl->addStretch( 1 ); hl = new TQHBoxLayout( topLayout( ) ); m_pEnableUpEdit = new TQCheckBox( i18n( "Up:" ), this ); m_pUpEdit = new PMVectorEdit( "x", "y", "z", this ); hl->addWidget( m_pEnableUpEdit ); hl->addWidget( m_pUpEdit ); hl = new TQHBoxLayout( topLayout( ) ); gl = new TQGridLayout( hl, 2, 2 ); m_pEnableArcAngleEdit = new TQCheckBox( i18n( "Arc angle:" ), this ); m_pArcAngleEdit = new PMFloatEdit( this ); m_pArcAngleEdit->setValidation( true, 0, true, 360 ); gl->addWidget( m_pEnableArcAngleEdit, 0, 0 ); gl->addWidget( m_pArcAngleEdit, 0, 1 ); m_pEnableFalloffAngleEdit = new TQCheckBox( i18n( "Falloff angle:" ), this ); m_pFalloffAngleEdit = new PMFloatEdit( this ); m_pFalloffAngleEdit->setValidation( true, 0, true, 360 ); gl->addWidget( m_pEnableFalloffAngleEdit, 1, 0 ); gl->addWidget( m_pFalloffAngleEdit, 1, 1 ); hl->addStretch( 1 ); connect( m_pDirectionEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pAngleEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pWidthEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pDistanceEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pJitterEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pUpEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pArcAngleEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pFalloffAngleEdit, TQT_SIGNAL( dataChanged( ) ), TQT_SIGNAL( dataChanged( ) ) ); connect( m_pEnableDirectionEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotDirectionClicked( ) ) ); connect( m_pEnableAngleEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotAngleClicked( ) ) ); connect( m_pEnableWidthEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotWidthClicked( ) ) ); connect( m_pEnableDistanceEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotDistanceClicked( ) ) ); connect( m_pEnableJitterEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotJitterClicked( ) ) ); connect( m_pEnableUpEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotUpClicked( ) ) ); connect( m_pEnableArcAngleEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotArcAngleClicked( ) ) ); connect( m_pEnableFalloffAngleEdit, TQT_SIGNAL( clicked( ) ), TQT_SLOT( slotFalloffAngleClicked( ) ) ); } void PMRainbowEdit::displayObject( PMObject* o ) { if( o->isA( "Rainbow" ) ) { bool readOnly = o->isReadOnly( ); m_pDisplayedObject = ( PMRainbow* ) o; m_pDirectionEdit->setVector( m_pDisplayedObject->direction( ) ); m_pDirectionEdit->setReadOnly( readOnly ); m_pAngleEdit->setValue( m_pDisplayedObject->angle( ) ); m_pAngleEdit->setReadOnly( readOnly ); m_pWidthEdit->setValue( m_pDisplayedObject->width( ) ); m_pWidthEdit->setReadOnly( readOnly ); m_pDistanceEdit->setValue( m_pDisplayedObject->distance( ) ); m_pDistanceEdit->setReadOnly( readOnly ); m_pJitterEdit->setValue( m_pDisplayedObject->jitter( ) ); m_pJitterEdit->setReadOnly( readOnly ); m_pUpEdit->setVector( m_pDisplayedObject->up( ) ); m_pUpEdit->setReadOnly( readOnly ); m_pArcAngleEdit->setValue( m_pDisplayedObject->arcAngle( ) ); m_pArcAngleEdit->setReadOnly( readOnly ); m_pFalloffAngleEdit->setValue( m_pDisplayedObject->falloffAngle( ) ); m_pFalloffAngleEdit->setReadOnly( readOnly ); m_pEnableDirectionEdit->setChecked( m_pDisplayedObject->isDirectionEnabled( ) ); m_pEnableDirectionEdit->setEnabled( !readOnly ); m_pEnableAngleEdit->setChecked( m_pDisplayedObject->isAngleEnabled( ) ); m_pEnableAngleEdit->setEnabled( !readOnly ); m_pEnableWidthEdit->setChecked( m_pDisplayedObject->isWidthEnabled( ) ); m_pEnableWidthEdit->setEnabled( !readOnly ); m_pEnableDistanceEdit->setChecked( m_pDisplayedObject->isDistanceEnabled( ) ); m_pEnableDistanceEdit->setEnabled( !readOnly ); m_pEnableJitterEdit->setChecked( m_pDisplayedObject->isJitterEnabled( ) ); m_pEnableJitterEdit->setEnabled( !readOnly ); m_pEnableUpEdit->setChecked( m_pDisplayedObject->isUpEnabled( ) ); m_pEnableUpEdit->setEnabled( !readOnly ); m_pEnableArcAngleEdit->setChecked( m_pDisplayedObject->isArcAngleEnabled( ) ); m_pEnableArcAngleEdit->setEnabled( !readOnly ); m_pEnableFalloffAngleEdit->setChecked( m_pDisplayedObject->isFalloffAngleEnabled( ) ); m_pEnableFalloffAngleEdit->setEnabled( !readOnly ); slotDirectionClicked( ); slotAngleClicked( ); slotWidthClicked( ); slotDistanceClicked( ); slotJitterClicked( ); slotUpClicked( ); slotArcAngleClicked( ); slotFalloffAngleClicked( ); Base::displayObject( o ); } else kdError( PMArea ) << "PMRainbowEdit: Can't display object\n"; } void PMRainbowEdit::saveContents( ) { if( m_pDisplayedObject ) { Base::saveContents( ); m_pDisplayedObject->setDirection( m_pDirectionEdit->vector( ) ); m_pDisplayedObject->setAngle( m_pAngleEdit->value( ) ); m_pDisplayedObject->setWidth( m_pWidthEdit->value( ) ); m_pDisplayedObject->setDistance( m_pDistanceEdit->value( ) ); m_pDisplayedObject->setJitter( m_pJitterEdit->value( ) ); m_pDisplayedObject->setUp( m_pUpEdit->vector( ) ); m_pDisplayedObject->setArcAngle( m_pArcAngleEdit->value( ) ); m_pDisplayedObject->setFalloffAngle( m_pFalloffAngleEdit->value( ) ); m_pDisplayedObject->enableDirection( m_pEnableDirectionEdit->isChecked( ) ); m_pDisplayedObject->enableAngle( m_pEnableAngleEdit->isChecked( ) ); m_pDisplayedObject->enableWidth( m_pEnableWidthEdit->isChecked( ) ); m_pDisplayedObject->enableDistance( m_pEnableDistanceEdit->isChecked( ) ); m_pDisplayedObject->enableJitter( m_pEnableJitterEdit->isChecked( ) ); m_pDisplayedObject->enableUp( m_pEnableUpEdit->isChecked( ) ); m_pDisplayedObject->enableArcAngle( m_pEnableArcAngleEdit->isChecked( ) ); m_pDisplayedObject->enableFalloffAngle( m_pEnableFalloffAngleEdit->isChecked( ) ); } } bool PMRainbowEdit::isDataValid( ) { double f_angle; if( !m_pDirectionEdit->isDataValid( ) ) return false; if( !m_pAngleEdit->isDataValid( ) ) return false; if( !m_pWidthEdit->isDataValid( ) ) return false; if( !m_pDistanceEdit->isDataValid( ) ) return false; if( !m_pJitterEdit->isDataValid( ) ) return false; if( !m_pUpEdit->isDataValid( ) ) return false; if( !m_pArcAngleEdit->isDataValid( ) ) return false; if( !m_pFalloffAngleEdit->isDataValid( ) ) return false; if( m_pFalloffAngleEdit->value( ) > m_pArcAngleEdit->value( ) ) { KMessageBox::error( this, i18n( "Arc angle is smaller than falloff angle in rainbow." ), i18n( "Error" ) ); return false; } if( approxZero( fabs( PMVector::dot( m_pDirectionEdit->vector( ), m_pDirectionEdit->vector( ) ) ) ) ) { KMessageBox::error( this, i18n( "Direction vector is zero." ), i18n( "Error" ) ); return false; } if( approxZero( fabs( PMVector::dot( m_pUpEdit->vector( ), m_pUpEdit->vector( ) ) ) ) ) { KMessageBox::error( this, i18n( "Up vector is zero." ), i18n( "Error" ) ); return false; } f_angle = fabs( rad2Deg( PMVector::angle( m_pDirectionEdit->vector( ), m_pUpEdit->vector( ) ) ) ); if( f_angle == 0.0 || f_angle == 180.0 ) { KMessageBox::error( this, i18n( "Direction and up vectors are co-linear." ), i18n( "Error" ) ); return false; } return Base::isDataValid( ); } void PMRainbowEdit::slotDirectionClicked( ) { m_pDirectionEdit->setEnabled( m_pEnableDirectionEdit->isChecked( ) ); emit dataChanged( ); } void PMRainbowEdit::slotAngleClicked( ) { m_pAngleEdit->setEnabled( m_pEnableAngleEdit->isChecked( ) ); emit dataChanged( ); } void PMRainbowEdit::slotWidthClicked( ) { m_pWidthEdit->setEnabled( m_pEnableWidthEdit->isChecked( ) ); emit dataChanged( ); } void PMRainbowEdit::slotDistanceClicked( ) { m_pDistanceEdit->setEnabled( m_pEnableDistanceEdit->isChecked( ) ); emit dataChanged( ); } void PMRainbowEdit::slotJitterClicked( ) { m_pJitterEdit->setEnabled( m_pEnableJitterEdit->isChecked( ) ); emit dataChanged( ); } void PMRainbowEdit::slotUpClicked( ) { m_pUpEdit->setEnabled( m_pEnableUpEdit->isChecked( ) ); emit dataChanged( ); } void PMRainbowEdit::slotArcAngleClicked( ) { m_pArcAngleEdit->setEnabled( m_pEnableArcAngleEdit->isChecked( ) ); emit dataChanged( ); } void PMRainbowEdit::slotFalloffAngleClicked( ) { m_pFalloffAngleEdit->setEnabled( m_pEnableFalloffAngleEdit->isChecked( ) ); emit dataChanged( ); } #include "pmrainbowedit.moc"