/* Copyright (C) 2001-2003 KSVG Team This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. This file includes excerpts from the Scalable Vector Graphics (SVG) 1.0 Specification (Proposed Recommendation) http://www.w3.org/TR/SVG Copyright © 2001 World Wide Web Consortium, (Massachusetts Institute of Technology, Institut National de Recherche en Informatique et en Automatique, Keio University). All Rights Reserved. $Id$ */ #ifndef SVGTextElement_H #define SVGTextElement_H #include "SVGTextPositioningElement.h" #include "SVGTransformable.h" namespace KSVG { class SVGAnimatedLength; class SVGTextElementImpl; /** * @short The text element defines a graphics element * consisting of text. * * The XML character data within the text element, along * with relevant attributes and properties and character-to-glyph * mapping tables within the font itself, define the glyphs to be * rendered. (See Characters * and their corresponding glyphs .) The attributes and properties on the * 'text' element indicate such things as the writing direction, font * specification and painting attributes which describe how exactly to render * the characters. Since text elements are rendered using the * same rendering methods as other graphics elements, all of the same * coordinate system transformations, painting, clipping and masking * features that apply to shapes such as paths and rectangles also * apply to text elements. * * It is possible to apply a gradient, pattern, clipping path, mask or * filter to text.When one of these facilities is applied to text and * keyword objectBoundingBox is used to specify a graphical effect * relative to the "object bounding box", then the object bounding box * units are computed relative to the entire 'text' element in all * cases, even when different effects are applied to different 'tspan' * elements within the same 'text' element. * * The text element renders its first glyph (after bidirectionality reordering) at the initial current text * position, which is established by the x and * y attributes on the text element (with * possible adjustments due to the value of the @ref text-anchor * property, the presence of a @ref textPath element containing the * first character, and/or an x, y, * dx or dy attributes on a @ref tspan, @ref * tref or @ref altGlyph element which contains the first character). * After the glyph(s) corresponding to the given character is(are) * rendered, the current text position is updated for the next * character. In the simplest case, the new current text position is * the previous current text position plus the glyphs' advance value * (horizontal or vertical). * * @see SVGShape * @see SVGTextPositioningElement * * For more info look here : 10.4 The * 'text' element. */ class SVGTextElement : public SVGTextPositioningElement, public SVGTransformable { public: SVGTextElement(); SVGTextElement(const SVGTextElement &); SVGTextElement &operator=(const SVGTextElement &other); SVGTextElement(SVGTextElementImpl *); ~SVGTextElement(); // Internal! - NOT PART OF THE SVG SPECIFICATION SVGTextElementImpl *handle() const { return impl; } private: SVGTextElementImpl *impl; }; } #endif