/* Copyright (C) 2003 Nikolas Zimmermann This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "Point.h" #include "BezierPathLibart.h" #include #include #include #include using namespace T2P; BezierPathLibart::BezierPathLibart() : BezierPath() { m_array.resize(0); m_length = -1; } BezierPathLibart::BezierPathLibart(ArtBpath *other) : BezierPath() { int i = 0; for(;other[i].code != ART_END; i++) { ensureSpace(m_array, i) m_array[i] = other[i]; } ensureSpace(m_array, i) m_array[i].code = ART_END; } BezierPathLibart::~BezierPathLibart() { } double BezierPathLibart::length(double t) { if(m_length < 0.0) { double total = 0.0; // We cheat a bit... ArtVpath *vpath = art_bez_path_to_vec(m_array.data(), 0.25); double x = 0.0, y = 0.0; for(int i = 0; vpath[i].code != ART_END; i++) { if(vpath[i].code == ART_MOVETO) { x = vpath[i].x; y = vpath[i].y; } else if(vpath[i].code == ART_LINETO) { double dx = x, dy = y; x = vpath[i].x; y = vpath[i].y; dx = x - dx; dy = y - dy; total += sqrt(pow(dx, 2) + pow(dy, 2)); } } art_free(vpath); return total * t; } else return m_length * t; } void BezierPathLibart::pointTangentNormalAt(double t, Point *p, Point *tn, Point *n) { double totallen = length(t); // We cheat a bit... ArtVpath *vpath = art_bez_path_to_vec(m_array.data(), 0.25); double total = 0.0; double x = 0.0, y = 0.0; for(int i = 0; vpath[i].code != ART_END; i++) { if(vpath[i].code == ART_MOVETO) { x = vpath[i].x; y = vpath[i].y; } else if(vpath[i].code == ART_LINETO) { double dx = x, dy = y; x = vpath[i].x; y = vpath[i].y; dx = x - dx; dy = y - dy; double seg_len = sqrt(pow(dx, 2) + pow(dy, 2)); total += seg_len; if(total >= totallen) { double fract = 1 - (totallen - (total - seg_len)) / seg_len; if(p) { p->setX(x - dx * fract); p->setY(y - dy * fract); } // Calculate tangent if(tn) { tn->setX(dx); tn->setY(dy); } // Calculate normal vector. if(n) { // Calculate vector product of "binormal" x tangent // (0,0,1) x (dx,dy,0), which is simply (dy,-dx,0). n->setX(dy); n->setY(-dx); } return; } } } art_free(vpath); } void BezierPathLibart::boundingBox(Point *topLeft, Point *bottomRight) { if(m_array.count() > 0) { // We cheat a bit... ArtVpath *vpath = art_bez_path_to_vec(m_array.data(), 0.25); ArtDRect rect; art_vpath_bbox_drect(vpath, &rect); art_free(vpath); *topLeft = Point(rect.x0, rect.y0); *bottomRight = Point(rect.x1, rect.y1); } else { *topLeft = Point(0, 0); *bottomRight = Point(0, 0); } } // vim:ts=4:noet