#ifndef __NOATUN_TAGS___TACOS_ARE_YUMMY #define __NOATUN_TAGS___TACOS_ARE_YUMMY #include class TagsGetter; class Tags { friend class TagsGetter; public: /** * priority is how early this comes * 0 means "normal" * anything larger than zero means that this should come later, * negative numbers mean it should come first * * I'm talking about the order which you're being processed **/ Tags(int priority=0); virtual ~Tags(); /** * this will be called occasionally * with an item you should fill up **/ virtual bool update(PlaylistItem &item)=0; private: static TagsGetter *getter; int mPriority; }; #endif