// marquis.h // // Copyright (C) 2000 Neil Stevens // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Except as contained in this notice, the name(s) of the author(s) shall not be // used in advertising or otherwise to promote the sale, use or other dealings // in this Software without prior written authorization from the author(s). #ifndef MARTQUIS_H #define MARTQUIS_H #include #include #include class Player; class Marquis : public KMainWindow, public SessionManagement { Q_OBJECT NOATUNPLUGIND public: Marquis(); virtual ~Marquis(); virtual void restore(void); private: void saveSessionConfig(KConfig *); void readSessionConfig(KConfig *); private slots: void dynamicSave(); void dynamicRestore(); }; #endif