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Diffstat (limited to 'poxml/antlr/antlr/InputBuffer.hpp')
-rw-r--r-- | poxml/antlr/antlr/InputBuffer.hpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/poxml/antlr/antlr/InputBuffer.hpp b/poxml/antlr/antlr/InputBuffer.hpp new file mode 100644 index 00000000..96e62191 --- /dev/null +++ b/poxml/antlr/antlr/InputBuffer.hpp @@ -0,0 +1,158 @@ +#ifndef INC_InputBuffer_hpp__ +#define INC_InputBuffer_hpp__ + +/** + * <b>SOFTWARE RIGHTS</b> + * <p> + * ANTLR 2.6.0 MageLang Insitute, 1999 + * <p> + * We reserve no legal rights to the ANTLR--it is fully in the + * public domain. An individual or company may do whatever + * they wish with source code distributed with ANTLR or the + * code generated by ANTLR, including the incorporation of + * ANTLR, or its output, into commerical software. + * <p> + * We encourage users to develop software with ANTLR. However, + * we do ask that credit is given to us for developing + * ANTLR. By "credit", we mean that if you use ANTLR or + * incorporate any source code into one of your programs + * (commercial product, research project, or otherwise) that + * you acknowledge this fact somewhere in the documentation, + * research report, etc... If you like ANTLR and have + * developed a nice tool with the output, please mention that + * you developed it using ANTLR. In addition, we ask that the + * headers remain intact in our source code. As long as these + * guidelines are kept, we expect to continue enhancing this + * system and expect to make other tools available as they are + * completed. + * <p> + * The ANTLR gang: + * @version ANTLR 2.6.0 MageLang Insitute, 1999 + * @author Terence Parr, <a href=http://www.MageLang.com>MageLang Institute</a> + * @author <br>John Lilley, <a href=http://www.Empathy.com>Empathy Software</a> + * @author <br><a href="mailto:pete@yamuna.demon.co.uk">Pete Wells</a> + */ + +/**A Stream of characters fed to the lexer from a InputStream that can + * be rewound via mark()/rewind() methods. + * <p> + * A dynamic array is used to buffer up all the input characters. Normally, + * "k" characters are stored in the buffer. More characters may be stored during + * guess mode (testing syntactic predicate), or when LT(i>k) is referenced. + * Consumption of characters is deferred. In other words, reading the next + * character is not done by conume(), but deferred until needed by LA or LT. + * <p> + * + * @see antlr.CharQueue + */ + +#include "antlr/config.hpp" +#include "antlr/CircularQueue.hpp" +#include <string> + +ANTLR_BEGIN_NAMESPACE(antlr) + +class InputBuffer { +protected: + // char source + // leave to subclasses + + // Number of active markers + int nMarkers; // = 0; + + // Additional offset used when markers are active + int markerOffset; // = 0; + + // Number of calls to consume() since last LA() or LT() call + int numToConsume; // = 0; + + // Circular queue + CircularQueue<int> queue; + +public: + /** Create a character buffer */ + InputBuffer(); + + virtual ~InputBuffer() {} + + /** This method updates the state of the input buffer so that + * the text matched since the most recent mark() is no longer + * held by the buffer. So, you either do a mark/rewind for + * failed predicate or mark/commit to keep on parsing without + * rewinding the input. + */ + void commit(); + + /** Mark another character for deferred consumption */ + virtual void consume(); + + /** Ensure that the character buffer is sufficiently full */ + virtual void fill(int amount); + + /** Override this in subclasses to get the next character */ + virtual int getChar()=0; + + ANTLR_USE_NAMESPACE(std)string getLAChars() const; + + ANTLR_USE_NAMESPACE(std)string getMarkedChars() const; + + virtual bool isMarked() const; + + /** Get a lookahead character */ + virtual int LA(int i); + + /**Return an integer marker that can be used to rewind the buffer to + * its current state. + */ + virtual int mark(); + + /**Rewind the character buffer to a marker. + * @param mark Marker returned previously from mark() + */ + virtual void rewind(int mark); + +protected: + /** Sync up deferred consumption */ + void syncConsume(); + +private: + InputBuffer(const InputBuffer& other); + InputBuffer& operator=(const InputBuffer& other); +}; + +/** Sync up deferred consumption */ +inline void InputBuffer::syncConsume() { +#ifdef OLD_CODE + while (numToConsume > 0) { + if (nMarkers > 0) + { + // guess mode -- leave leading characters and bump offset. + markerOffset++; + } else { + // normal mode -- remove first character + queue.removeFirst(); + } + numToConsume--; + } +#endif + + if (numToConsume > 0) { + if (nMarkers > 0) { + markerOffset += numToConsume; + } else { + queue.removeItems( numToConsume ); + } + numToConsume = 0; + } +} + +/** Get a lookahead character */ +inline int InputBuffer::LA(int i) +{ + fill(i); + return queue.elementAt(markerOffset + i - 1); +} + +ANTLR_END_NAMESPACE + +#endif //INC_InputBuffer_hpp__ |