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+#ifndef INC_InputBuffer_hpp__
+#define INC_InputBuffer_hpp__
+
+/**
+ * <b>SOFTWARE RIGHTS</b>
+ * <p>
+ * ANTLR 2.6.0 MageLang Insitute, 1999
+ * <p>
+ * We reserve no legal rights to the ANTLR--it is fully in the
+ * public domain. An individual or company may do whatever
+ * they wish with source code distributed with ANTLR or the
+ * code generated by ANTLR, including the incorporation of
+ * ANTLR, or its output, into commerical software.
+ * <p>
+ * We encourage users to develop software with ANTLR. However,
+ * we do ask that credit is given to us for developing
+ * ANTLR. By "credit", we mean that if you use ANTLR or
+ * incorporate any source code into one of your programs
+ * (commercial product, research project, or otherwise) that
+ * you acknowledge this fact somewhere in the documentation,
+ * research report, etc... If you like ANTLR and have
+ * developed a nice tool with the output, please mention that
+ * you developed it using ANTLR. In addition, we ask that the
+ * headers remain intact in our source code. As long as these
+ * guidelines are kept, we expect to continue enhancing this
+ * system and expect to make other tools available as they are
+ * completed.
+ * <p>
+ * The ANTLR gang:
+ * @version ANTLR 2.6.0 MageLang Insitute, 1999
+ * @author Terence Parr, <a href=http://www.MageLang.com>MageLang Institute</a>
+ * @author <br>John Lilley, <a href=http://www.Empathy.com>Empathy Software</a>
+ * @author <br><a href="mailto:pete@yamuna.demon.co.uk">Pete Wells</a>
+ */
+
+/**A Stream of characters fed to the lexer from a InputStream that can
+ * be rewound via mark()/rewind() methods.
+ * <p>
+ * A dynamic array is used to buffer up all the input characters. Normally,
+ * "k" characters are stored in the buffer. More characters may be stored during
+ * guess mode (testing syntactic predicate), or when LT(i>k) is referenced.
+ * Consumption of characters is deferred. In other words, reading the next
+ * character is not done by conume(), but deferred until needed by LA or LT.
+ * <p>
+ *
+ * @see antlr.CharQueue
+ */
+
+#include "antlr/config.hpp"
+#include "antlr/CircularQueue.hpp"
+#include <string>
+
+ANTLR_BEGIN_NAMESPACE(antlr)
+
+class InputBuffer {
+protected:
+ // char source
+ // leave to subclasses
+
+ // Number of active markers
+ int nMarkers; // = 0;
+
+ // Additional offset used when markers are active
+ int markerOffset; // = 0;
+
+ // Number of calls to consume() since last LA() or LT() call
+ int numToConsume; // = 0;
+
+ // Circular queue
+ CircularQueue<int> queue;
+
+public:
+ /** Create a character buffer */
+ InputBuffer();
+
+ virtual ~InputBuffer() {}
+
+ /** This method updates the state of the input buffer so that
+ * the text matched since the most recent mark() is no longer
+ * held by the buffer. So, you either do a mark/rewind for
+ * failed predicate or mark/commit to keep on parsing without
+ * rewinding the input.
+ */
+ void commit();
+
+ /** Mark another character for deferred consumption */
+ virtual void consume();
+
+ /** Ensure that the character buffer is sufficiently full */
+ virtual void fill(int amount);
+
+ /** Override this in subclasses to get the next character */
+ virtual int getChar()=0;
+
+ ANTLR_USE_NAMESPACE(std)string getLAChars() const;
+
+ ANTLR_USE_NAMESPACE(std)string getMarkedChars() const;
+
+ virtual bool isMarked() const;
+
+ /** Get a lookahead character */
+ virtual int LA(int i);
+
+ /**Return an integer marker that can be used to rewind the buffer to
+ * its current state.
+ */
+ virtual int mark();
+
+ /**Rewind the character buffer to a marker.
+ * @param mark Marker returned previously from mark()
+ */
+ virtual void rewind(int mark);
+
+protected:
+ /** Sync up deferred consumption */
+ void syncConsume();
+
+private:
+ InputBuffer(const InputBuffer& other);
+ InputBuffer& operator=(const InputBuffer& other);
+};
+
+/** Sync up deferred consumption */
+inline void InputBuffer::syncConsume() {
+#ifdef OLD_CODE
+ while (numToConsume > 0) {
+ if (nMarkers > 0)
+ {
+ // guess mode -- leave leading characters and bump offset.
+ markerOffset++;
+ } else {
+ // normal mode -- remove first character
+ queue.removeFirst();
+ }
+ numToConsume--;
+ }
+#endif
+
+ if (numToConsume > 0) {
+ if (nMarkers > 0) {
+ markerOffset += numToConsume;
+ } else {
+ queue.removeItems( numToConsume );
+ }
+ numToConsume = 0;
+ }
+}
+
+/** Get a lookahead character */
+inline int InputBuffer::LA(int i)
+{
+ fill(i);
+ return queue.elementAt(markerOffset + i - 1);
+}
+
+ANTLR_END_NAMESPACE
+
+#endif //INC_InputBuffer_hpp__