/* This file is part of the KDE project Copyright (C) 2001-2002 Matthias Hoelzer-Kluepfel Copyright (C) 2001-2002 Bernd Gehrmann Copyright (C) 2001 Sandy Meier Copyright (C) 2002 Daniel Engelschalt Copyright (C) 2002 Simon Hausmann Copyright (C) 2002-2003 Roberto Raggi Copyright (C) 2003 Mario Scalas Copyright (C) 2003 Harald Fernengel Copyright (C) 2003 Hamish Rodda Copyright (C) 2004 Alexander Dymo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KDEVCORE_H #define KDEVCORE_H /** @file kdevcore.h The interface to the application core and context menu classes. */ #include #include #include #include class KDialogBase; class KDevPlugin; class CodeModelItem; class ProjectModelItem; namespace KParts { class Part; } class TQStatusBar; class TQPopupMenu; /** Base class for every context. Think of a Context-based class as "useful info associated to a context menu". Several context menu can be defined, each defining different information: because of these context menus being used in many modules, they are defined here. When context menu with a certain "context" associated appears, KDevelop core sends a notification signal and all plugins which receive this signal have the ability to add own items into the menu. For example, VCS plugin could add "commit" and "update" menu items to the context menu of a file. How to use context from a plugin: -# Create a popup menu in context menu event handler: @code TDEPopupMenu menu(this); @endcode -# Create a context: @code MyContext context(param). @endcode -# Fill a context menu: @code core()->fillContextMenu(&menu, &context); @endcode -# Show the popup menu: @code menu.exec(event->globalPos()); @endcode . In this example @em event is an object of TQContextMenuEvent class which you have access to if you reimplement TQWidget::contextMenuEvent method. How to fill context menu from a plugin: -# Create a @code contextMenu(TQPopupMenu *, const Context *) @endcode slot in your plugin class. -# Connect KDevCore::contextMenu(TQPopupMenu *, const Context *) signal to that slot in the constructor of your plugin:\n @code connect(core(), TQ_SIGNAL(contextMenu(TQPopupMenu *, const Context *)), this, TQ_SLOT(contextMenu(TQPopupMenu *, const Context *))); @endcode -# Fill the menu in the slot you created, for example:\n @code if (context->hasType(Context::EditorContext)) { const EditorContext *econtext = static_cast(context); int id = popup->insertItem(i18n("My Menu Item 1"), this, TQ_SLOT(myMenuAction1())); popup->setWhatsThis(id, i18n("What's this for my menu item 1")); } else if context->hasType(MyContext)) { int id = popup->insertItem(... ... } ... @endcode */ class Context { public: /**Pre-defined context types. More may be added so it is possible to add custom contexts. We reserve enum values until 1000 (yeah, it is one thousand ) for tdevelop official context types.*/ enum Type { EditorContext, /**