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-rw-r--r--doc/html/tictac-example.html16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/html/tictac-example.html b/doc/html/tictac-example.html
index a9945bffd..6851eb1fd 100644
--- a/doc/html/tictac-example.html
+++ b/doc/html/tictac-example.html
@@ -218,7 +218,7 @@ private:
st = Init; // initial state
nBoard = n;
n *= n; // make square
- comp_starts = FALSE; // human starts
+ comp_starts = false; // human starts
buttons = new TicTacButtons(n); // create real buttons
btArray = new TicTacArray(n); // create button model
<a href="tqgridlayout.html">TQGridLayout</a> * grid = new <a href="tqgridlayout.html">TQGridLayout</a>( this, nBoard, nBoard, 4 );
@@ -226,7 +226,7 @@ private:
for ( int i=0; i&lt;n; i++ ) { // create and connect buttons
TicTacButton *ttb = new TicTacButton( this );
<a name="x45"></a> ttb-&gt;<a href="tqwidget.html#setPalette">setPalette</a>( p );
- ttb-&gt;<a href="tqwidget.html#setEnabled">setEnabled</a>( FALSE );
+ ttb-&gt;<a href="tqwidget.html#setEnabled">setEnabled</a>( false );
<a href="tqobject.html#connect">connect</a>( ttb, TQ_SIGNAL(<a href="tqbutton.html#clicked">clicked</a>()), TQ_SLOT(buttonClicked()) );
grid-&gt;<a href="tqgridlayout.html#addWidget">addWidget</a>( ttb, i%nBoard, i/nBoard );
buttons-&gt;insert( i, ttb );
@@ -246,7 +246,7 @@ TicTacGameBoard::~TicTacGameBoard()
// --------------------------------------------------------------------------
// TicTacGameBoard::computerStarts( bool v )
//
-// Computer starts if v=TRUE. The human starts by default.
+// Computer starts if v=true. The human starts by default.
//
void <a name="f190"></a>TicTacGameBoard::computerStarts( bool v )
@@ -332,7 +332,7 @@ int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
{
int t = 0;
int row, col;
- bool won = FALSE;
+ bool won = false;
for ( row=0; row&lt;nBoard &amp;&amp; !won; row++ ) { // check horizontal
t = a-&gt;at(row*nBoard);
if ( t == TicTacButton::Blank )
@@ -341,7 +341,7 @@ int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
while ( col&lt;nBoard &amp;&amp; a-&gt;at(row*nBoard+col) == t )
col++;
if ( col == nBoard )
- won = TRUE;
+ won = true;
}
for ( col=0; col&lt;nBoard &amp;&amp; !won; col++ ) { // check vertical
t = a-&gt;at(col);
@@ -351,7 +351,7 @@ int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
while ( row&lt;nBoard &amp;&amp; a-&gt;at(row*nBoard+col) == t )
row++;
if ( row == nBoard )
- won = TRUE;
+ won = true;
}
if ( !won ) { // check diagonal top left
t = a-&gt;at(0); // to bottom right
@@ -360,7 +360,7 @@ int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
while ( i&lt;nBoard &amp;&amp; a-&gt;at(i*nBoard+i) == t )
i++;
if ( i == nBoard )
- won = TRUE;
+ won = true;
}
}
if ( !won ) { // check diagonal bottom left
@@ -373,7 +373,7 @@ int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
i++; j--;
}
if ( i == nBoard )
- won = TRUE;
+ won = true;
}
}
if ( !won ) // no winner