diff options
Diffstat (limited to 'doc/html/tqcanvasitem.html')
-rw-r--r-- | doc/html/tqcanvasitem.html | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/doc/html/tqcanvasitem.html b/doc/html/tqcanvasitem.html index d937a8ed8..45db52ec2 100644 --- a/doc/html/tqcanvasitem.html +++ b/doc/html/tqcanvasitem.html @@ -103,7 +103,7 @@ or <a href="tqcanvastext.html">TQCanvasText</a>. canvas to the canvas item's constructor. An item can be moved to a different canvas using <a href="#setCanvas">setCanvas</a>(). <p> Items appear on the canvas after their <a href="#show">show()</a> -function has been called (or <a href="#setVisible">setVisible(TRUE)</a>), and <em>after</em> <a href="#update">update</a>() has been called. The +function has been called (or <a href="#setVisible">setVisible(true)</a>), and <em>after</em> <a href="#update">update</a>() has been called. The canvas only shows items that are <a href="#setVisible">visible</a>, and then only if <a href="#update">update</a>() is called. If you created the canvas without passing a width and height to the constructor you'll also need @@ -182,8 +182,8 @@ or remove items. <p>Reimplemented in <a href="tqcanvassprite.html#advance">TQCanvasSprite</a>. <h3 class=fn>bool <a name="animated"></a>TQCanvasItem::animated () const </h3> -Returns TRUE if the canvas item is in motion; otherwise returns -FALSE. +Returns true if the canvas item is in motion; otherwise returns +false. <p> <p>See also <a href="#setVelocity">setVelocity</a>() and <a href="#setAnimated">setAnimated</a>(). <h3 class=fn><a href="tqrect.html">TQRect</a> <a name="boundingRect"></a>TQCanvasItem::boundingRect () const<tt> [pure virtual]</tt> @@ -206,9 +206,9 @@ Returns the bounding rectangle of pixels that the canvas item <em>will</em> cove <h3 class=fn>bool <a name="collidesWith"></a>TQCanvasItem::collidesWith ( const <a href="tqcanvasitem.html">TQCanvasItem</a> * other ) const<tt> [pure virtual]</tt> </h3> -<p> Returns TRUE if the canvas item will collide with the <em>other</em> +<p> Returns true if the canvas item will collide with the <em>other</em> item <em>after</em> they have moved by their current velocities; -otherwise returns FALSE. +otherwise returns false. <p> <p>See also <a href="#collisions">collisions</a>(). <p>Example: <a href="canvas-example.html#x2914">canvas/canvas.cpp</a>. @@ -221,9 +221,9 @@ one item draw on the pixels of another item, but not all subclasses are so precise. Also, since pixel-wise collision detection can be slow, this function works in either exact or inexact mode, according to the <em>exact</em> parameter. -<p> If <em>exact</em> is TRUE, the canvas items returned have been +<p> If <em>exact</em> is true, the canvas items returned have been accurately tested for collision with the canvas item. -<p> If <em>exact</em> is FALSE, the canvas items returned are <em>near</em> the +<p> If <em>exact</em> is false, the canvas items returned are <em>near</em> the canvas item. You can test the canvas items returned using <a href="#collidesWith">collidesWith</a>() if any are interesting collision candidates. By using this approach, you can ignore some canvas items for which @@ -264,28 +264,28 @@ don't call <a href="tqpainter.html#resetXForm">TQPainter::resetXForm</a>() when Use <a href="#isEnabled">isEnabled</a>() instead. <h3 class=fn>void <a name="hide"></a>TQCanvasItem::hide () -</h3> Shorthand for <a href="#setVisible">setVisible</a>(FALSE). +</h3> Shorthand for <a href="#setVisible">setVisible</a>(false). <h3 class=fn>bool <a name="isActive"></a>TQCanvasItem::isActive () const </h3> -<p> Returns TRUE if the TQCanvasItem is active; otherwise returns FALSE. +<p> Returns true if the TQCanvasItem is active; otherwise returns false. <h3 class=fn>bool <a name="isEnabled"></a>TQCanvasItem::isEnabled () const </h3> -<p> Returns TRUE if the TQCanvasItem is enabled; otherwise returns FALSE. +<p> Returns true if the TQCanvasItem is enabled; otherwise returns false. <h3 class=fn>bool <a name="isSelected"></a>TQCanvasItem::isSelected () const </h3> -<p> Returns TRUE if the canvas item is selected; otherwise returns FALSE. +<p> Returns true if the canvas item is selected; otherwise returns false. <h3 class=fn>bool <a name="isVisible"></a>TQCanvasItem::isVisible () const </h3> -<p> Returns TRUE if the canvas item is visible; otherwise returns -FALSE. -<p> Note that in this context TRUE does <em>not</em> mean that the canvas +<p> Returns true if the canvas item is visible; otherwise returns +false. +<p> Note that in this context true does <em>not</em> mean that the canvas item is currently in a view, merely that if a view is showing the area where the canvas item is positioned, and the item is not obscured by items with higher z values, and the view is not @@ -349,7 +349,7 @@ how you use the <a href="#isActive">isActive</a>() value. <h3 class=fn>void <a name="setAnimated"></a>TQCanvasItem::setAnimated ( bool y )<tt> [virtual]</tt> </h3> -Sets the canvas item to be in motion if <em>y</em> is TRUE, or not if <em>y</em> is FALSE. The speed and direction of the motion is set with +Sets the canvas item to be in motion if <em>y</em> is true, or not if <em>y</em> is false. The speed and direction of the motion is set with <a href="#setVelocity">setVelocity</a>(), or with <a href="#setXVelocity">setXVelocity</a>() and <a href="#setYVelocity">setYVelocity</a>(). <p> <p>See also <a href="#advance">advance</a>() and <a href="tqcanvas.html#advance">TQCanvas::advance</a>(). @@ -386,8 +386,8 @@ pixels in the horizontal and vertical directions respectively. <h3 class=fn>void <a name="setVisible"></a>TQCanvasItem::setVisible ( bool yes )<tt> [virtual]</tt> </h3> -Makes the canvas item visible if <em>yes</em> is TRUE, or invisible if -<em>yes</em> is FALSE. The change takes effect when <a href="tqcanvas.html#update">TQCanvas::update</a>() is +Makes the canvas item visible if <em>yes</em> is true, or invisible if +<em>yes</em> is false. The change takes effect when <a href="tqcanvas.html#update">TQCanvas::update</a>() is next called. <h3 class=fn>void <a name="setX"></a>TQCanvasItem::setX ( double x ) @@ -425,7 +425,7 @@ obscure (are in front of) lower-z items. <p>Examples: <a href="canvas-example.html#x2918">canvas/canvas.cpp</a> and <a href="tutorial2-06.html#x2570">chart/chartform_canvas.cpp</a>. <h3 class=fn>void <a name="show"></a>TQCanvasItem::show () -</h3> Shorthand for <a href="#setVisible">setVisible</a>(TRUE). +</h3> Shorthand for <a href="#setVisible">setVisible</a>(true). <p>Examples: <a href="canvas-example.html#x2919">canvas/canvas.cpp</a> and <a href="tutorial2-06.html#x2571">chart/chartform_canvas.cpp</a>. <h3 class=fn>void <a name="update"></a>TQCanvasItem::update ()<tt> [protected]</tt> </h3> |