summaryrefslogtreecommitdiffstats
path: root/doc/html/tqcanvaspolygonalitem.html
diff options
context:
space:
mode:
Diffstat (limited to 'doc/html/tqcanvaspolygonalitem.html')
-rw-r--r--doc/html/tqcanvaspolygonalitem.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/html/tqcanvaspolygonalitem.html b/doc/html/tqcanvaspolygonalitem.html
index c85391ace..58d37dd15 100644
--- a/doc/html/tqcanvaspolygonalitem.html
+++ b/doc/html/tqcanvaspolygonalitem.html
@@ -175,8 +175,8 @@ returned by <a href="#areaPoints">areaPoints</a>()) while the item is visible.
<h3 class=fn>bool <a name="isValid"></a>TQCanvasPolygonalItem::isValid () const<tt> [protected]</tt>
</h3>
-<p> Returns TRUE if the polygonal item's area information has not been
-invalidated; otherwise returns FALSE.
+<p> Returns true if the polygonal item's area information has not been
+invalidated; otherwise returns false.
<p> <p>See also <a href="#invalidate">invalidate</a>().
<h3 class=fn><a href="tqpen.html">TQPen</a> <a name="pen"></a>TQCanvasPolygonalItem::pen () const
@@ -207,7 +207,7 @@ Note that many TQCanvasPolygonalItems do not use the pen value.
<p>Examples: <a href="canvas-example.html#x2924">canvas/canvas.cpp</a> and <a href="tutorial2-06.html#x2573">chart/chartform_canvas.cpp</a>.
<h3 class=fn>void <a name="setWinding"></a>TQCanvasPolygonalItem::setWinding ( bool&nbsp;enable )<tt> [protected]</tt>
</h3>
-If <em>enable</em> is TRUE, the polygonal item will use the winding
+If <em>enable</em> is true, the polygonal item will use the winding
algorithm to determine the "inside" of the polygon; otherwise the
odd-even algorithm will be used.
<p> The default is to use the odd-even algorithm.
@@ -215,8 +215,8 @@ odd-even algorithm will be used.
<h3 class=fn>bool <a name="winding"></a>TQCanvasPolygonalItem::winding () const<tt> [protected]</tt>
</h3>
-Returns TRUE if the polygonal item uses the winding algorithm to
-determine the "inside" of the polygon. Returns FALSE if it uses
+Returns true if the polygonal item uses the winding algorithm to
+determine the "inside" of the polygon. Returns false if it uses
the odd-even algorithm.
<p> The default is to use the odd-even algorithm.
<p> <p>See also <a href="#setWinding">setWinding</a>().