diff options
Diffstat (limited to 'doc/html/tqglwidget.html')
-rw-r--r-- | doc/html/tqglwidget.html | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/html/tqglwidget.html b/doc/html/tqglwidget.html index 3bf91aa42..bb9c797f3 100644 --- a/doc/html/tqglwidget.html +++ b/doc/html/tqglwidget.html @@ -51,8 +51,8 @@ body { background: #ffffff; color: black; } <li class=fn>virtual void <a href="#swapBuffers"><b>swapBuffers</b></a> ()</li> <li class=fn>TQGLFormat <a href="#format"><b>format</b></a> () const</li> <li class=fn>const TQGLContext * <a href="#context"><b>context</b></a> () const</li> -<li class=fn>virtual TQPixmap <a href="#renderPixmap"><b>renderPixmap</b></a> ( int w = 0, int h = 0, bool useContext = FALSE )</li> -<li class=fn>virtual TQImage <a href="#grabFrameBuffer"><b>grabFrameBuffer</b></a> ( bool withAlpha = FALSE )</li> +<li class=fn>virtual TQPixmap <a href="#renderPixmap"><b>renderPixmap</b></a> ( int w = 0, int h = 0, bool useContext = false )</li> +<li class=fn>virtual TQImage <a href="#grabFrameBuffer"><b>grabFrameBuffer</b></a> ( bool withAlpha = false )</li> <li class=fn>virtual void <a href="#makeOverlayCurrent"><b>makeOverlayCurrent</b></a> ()</li> <li class=fn>const TQGLContext * <a href="#overlayContext"><b>overlayContext</b></a> () const</li> <li class=fn>const TQGLColormap & <a href="#colormap"><b>colormap</b></a> () const</li> @@ -260,8 +260,8 @@ Destroys the widget. <h3 class=fn>bool <a name="autoBufferSwap"></a>TQGLWidget::autoBufferSwap () const<tt> [protected]</tt> </h3> -<p> Returns TRUE if the widget is doing automatic GL buffer swapping; -otherwise returns FALSE. +<p> Returns true if the widget is doing automatic GL buffer swapping; +otherwise returns false. <p> <p>See also <a href="#setAutoBufferSwap">setAutoBufferSwap</a>(). <h3 class=fn>const <a href="tqglcolormap.html">TQGLColormap</a> & <a name="colormap"></a>TQGLWidget::colormap () const @@ -322,8 +322,8 @@ it may be useful in multithreaded environments. <h3 class=fn>bool <a name="doubleBuffer"></a>TQGLWidget::doubleBuffer () const </h3> -<p> Returns TRUE if the contained GL rendering context has double -buffering; otherwise returns FALSE. +<p> Returns true if the contained GL rendering context has double +buffering; otherwise returns false. <p> <p>See also <a href="tqglformat.html#doubleBuffer">TQGLFormat::doubleBuffer</a>(). <h3 class=fn><a href="tqglformat.html">TQGLFormat</a> <a name="format"></a>TQGLWidget::format () const @@ -342,9 +342,9 @@ Executes the virtual function <a href="#paintGL">paintGL</a>(). Initializes OpenGL for this widget's context. Calls the virtual function <a href="#initializeGL">initializeGL</a>(). -<h3 class=fn><a href="tqimage.html">TQImage</a> <a name="grabFrameBuffer"></a>TQGLWidget::grabFrameBuffer ( bool withAlpha = FALSE )<tt> [virtual]</tt> +<h3 class=fn><a href="tqimage.html">TQImage</a> <a name="grabFrameBuffer"></a>TQGLWidget::grabFrameBuffer ( bool withAlpha = false )<tt> [virtual]</tt> </h3> -Returns an image of the frame buffer. If <em>withAlpha</em> is TRUE the +Returns an image of the frame buffer. If <em>withAlpha</em> is true the alpha channel is included. <p> Depending on your hardware, you can explicitly select which color buffer to grab with a glReadBuffer() call before calling this @@ -375,9 +375,9 @@ already been done when this function is called. <h3 class=fn>bool <a name="isSharing"></a>TQGLWidget::isSharing () const </h3> -<p> Returns TRUE if display list sharing with another TQGLWidget was +<p> Returns true if display list sharing with another TQGLWidget was requested in the constructor, and the GL system was able to -provide it; otherwise returns FALSE. The GL system may fail to +provide it; otherwise returns false. The GL system may fail to provide display list sharing if the two TQGLWidgets use different formats. <p> <p>See also <a href="#format">format</a>(). @@ -385,8 +385,8 @@ formats. <h3 class=fn>bool <a name="isValid"></a>TQGLWidget::isValid () const </h3> -<p> Returns TRUE if the widget has a valid GL rendering context; -otherwise returns FALSE. A widget will be invalid if the system +<p> Returns true if the widget has a valid GL rendering context; +otherwise returns false. A widget will be invalid if the system has no <a href="tqglformat.html#hasOpenGL">OpenGL support</a>. <h3 class=fn>void <a name="makeCurrent"></a>TQGLWidget::makeCurrent ()<tt> [virtual]</tt> @@ -451,7 +451,7 @@ Calls glColor3 (in RGBA mode) or glIndex (in color-index mode) with the color <em>c</em>. Applies to the current GL context. <p> <p>See also <a href="#qglClearColor">qglClearColor</a>(), <a href="tqglcontext.html#currentContext">TQGLContext::currentContext</a>(), and <a href="tqcolor.html">TQColor</a>. -<h3 class=fn><a href="tqpixmap.html">TQPixmap</a> <a name="renderPixmap"></a>TQGLWidget::renderPixmap ( int w = 0, int h = 0, bool useContext = FALSE )<tt> [virtual]</tt> +<h3 class=fn><a href="tqpixmap.html">TQPixmap</a> <a name="renderPixmap"></a>TQGLWidget::renderPixmap ( int w = 0, int h = 0, bool useContext = false )<tt> [virtual]</tt> </h3> Renders the current scene on a pixmap and returns the pixmap. <p> You can use this method on both visible and invisible TQGLWidgets. @@ -462,9 +462,9 @@ original GL context is restored. <p> The size of the pixmap will be <em>w</em> pixels wide and <em>h</em> pixels high unless one of these parameters is 0 (the default), in which case the pixmap will have the same size as the widget. -<p> If <em>useContext</em> is TRUE, this method will try to be more +<p> If <em>useContext</em> is true, this method will try to be more efficient by using the existing GL context to render the pixmap. -The default is FALSE. Only use TRUE if you understand the risks. +The default is false. Only use true if you understand the risks. <p> Overlays are not rendered onto the pixmap. <p> If the GL rendering context and the desktop have different bit depths, the result will most likely look surprising. @@ -531,9 +531,9 @@ already been done when this function is called. <h3 class=fn>void <a name="setAutoBufferSwap"></a>TQGLWidget::setAutoBufferSwap ( bool on )<tt> [protected]</tt> </h3> -<p> If <em>on</em> is TRUE automatic GL buffer swapping is switched on; +<p> If <em>on</em> is true automatic GL buffer swapping is switched on; otherwise it is switched off. -<p> If <em>on</em> is TRUE and the widget is using a double-buffered format, +<p> If <em>on</em> is true and the widget is using a double-buffered format, the background and foreground GL buffers will automatically be swapped after each <a href="#paintGL">paintGL</a>() call. <p> The buffer auto-swapping is on by default. |