/* aKode: Buffered Decoder Copyright (C) 2005 Allan Sandfeld Jensen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _AKODE_BUFFERED_DECODER_H #define _AKODE_BUFFERED_DECODER_H #include "decoder.h" #include "akode_export.h" namespace aKode { class AudioBuffer; class AudioConfiguration; class AKODE_EXPORT BufferedDecoder : public Decoder { public: BufferedDecoder(); virtual ~BufferedDecoder(); void openDecoder(Decoder*); void closeDecoder(); void start(); void stop(); void pause(); void resume(); virtual bool readFrame(AudioFrame*); virtual bool seek(long pos); virtual long length(); virtual long position(); virtual bool seekable(); virtual bool eof(); virtual bool error(); void setBlockingRead(bool block); void setBufferSize(int size); void setFadingTime(int time); // void setFadeInSeek(bool fade); // void setFadeToStop(bool fade); AudioBuffer* buffer() const; virtual const AudioConfiguration* audioConfiguration(); struct private_data; private: private_data *d; protected: void fillFader(); }; } // namespace #endif