/* aKode: Resampler abstract-type Copyright (C) 2004 Allan Sandfeld Jensen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _AKODE_RESAMPLER_H #define _AKODE_RESAMPLER_H #include #include "pluginhandler.h" #include "akode_export.h" namespace aKode { using std::string; class AudioFrame; //! A generic interface for all resamplers /*! * Resamplers are used to change the samplerate of sample */ class AKODE_EXPORT Resampler { public: virtual ~Resampler() {}; /*! * Returns true if convertion was succesfull. */ virtual bool doFrame(AudioFrame *in, AudioFrame *out) = 0; /*! * Sets the output sample-rate to \a value. */ virtual void setSampleRate(unsigned int rate) = 0; /*! * Sets the resample speed to \a value. */ virtual void setSpeed(float value) = 0; }; class ResamplerPlugin { public: virtual Resampler* openResampler() = 0; }; class AKODE_EXPORT ResamplerPluginHandler : public PluginHandler, public ResamplerPlugin { public: ResamplerPluginHandler() : resampler_plugin(0) {}; ResamplerPluginHandler(const string name); Resampler* openResampler(); /*! * Loads a resampler-plugin by the \a name (src, fast..) */ virtual bool load(const string name); bool isLoaded() { return resampler_plugin != 0; }; protected: ResamplerPlugin* resampler_plugin; }; } // namespace #endif